Daily Punch 12-14-21 Cyber Experience positive quality for Shadowrun 6e

More ideas from my last game session.

Cyber Experience (1-3)

Time in the trenches leads to more friends going home alive.
• Cost: 12 Karma per level
• Game Effect: When you use magic to heal a character, for each level of this quality artificially increase the characters essence by one up to the normal maximum of 6.

Thoughts?

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