Daily Punch 12-13-21 Tech Healer positive quality for Shadowrun 6e

Time to heal the runner the runners

Tech Healer
You’ve learned a few things from always having to heal up that cybered up street sam.
• Cost: 12 Karma
• Game Effect: When you use magic to heal a character with at least 2 essence lost to cybernetics, gain a point of edge.

Thoughts?

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