Daily Punch 8-9-21 Inorganic Digester cyberware for Shadowrun 6th ed.

Something fun to consider-you really only need to extract high energy electrons from your food. Some bacteria can even “digest” metal! How about helping your character eat just about anything?

BODYWARE RATING ESSENCE AVAILABILITY COST
Inorganic Digester N/A 0.5 3 10,000¥

Inorganic Digester
This simple tube and bag replaces your esophagus and stomach. When you eat any matter that you can swallow, your. new cyberware breaks down that matter and feeds you. If you eat an equivalent mass equal to a days worth of food, you do not need to eat regular food. In addition to allowing you to eat practically anything nontoxic, your lifestyle cost is reduced by 1/4.

Thoughts?

Thoughts?

Daily Punch 8-5-21 Craft Gruel spell for Dungeons and Dragons

Sometimes you just survive. Wizards need a way to survive as well.

Craft Gruel

1st level transmutation

Casting Time:1 action
Range: touch
Components: V, S, M (4 pounds of inorganic matter)
Duration: Instantaneous

You transmute your random matter into 3 pounds of a thin gruel. It is not tasty, but it fills up to three regular humanoids for one day. After one hour the gruel returns to the normal matter if not consumed.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can use an additional pound of inorganic matter and create one additional pound of gruel feeding one additional medium creature for every slot level above 1st.

Thoughts?

Daily Punch 8-4-21 Targeting Jammer Spell for Starfinder

I haven’t seen too many spells that you cast in a starship. Let’s make that happen!

 Targeting Jammer
Classes Technomancer 1
School enchantment
Casting Time 1 helm phase action
Range 20 hexes
Duration 1 round
Targets one gunner on a starship
Saving Throw Will disbelief; Spell Resistance no
Description
You scramble the targeting computer making it harder to see your ship. If the target fails its save, the attacks this target makes this round are made with a -5 penalty.

Thoughts?

Daily Punch 8-4-21 Sudden Disappearance spell for Starfinder

How about disappearing in Starfinder for just a second?

Sudden Disappearance

Classes Mystic 0, Technomancer 0, Witchwarper 0
School illusion
Casting Time reaction
Range self
Effect illusory sounds
Duration one attack
Saving Throw Will disbelief; Spell Resistance no

Description

You quickly flicker in reality making an enemy have a harder time targeting you. An attacking enemy must make a saving throw. On a failure, the attack roll has a -2 penalty.

Thoughts?

Daily Punch 8-3-21 Sudden Disappearance cantrip for DnD 5e

I want to make sure my wizard dodges. Let’s make illusion better at level one!

Sudden Disappearance

Illusion cantrip

Casting Time: 1 reaction, which you take when you are targeted by an attack
Range: Self
Components: V, S
Duration: the one attack

You quickly flicker in and out of sink with reality to an enemy that is targeting you with an attack. The target must make a Wisdom saving throw. If the target fails, the attacker has disadvantage on the attack.

Thoughts?

Daily Punch 7-28-21 Cardiostimulant technological item for Starfinder

How about healing on call for Starfinder?

Cardiostimulant

This small flat panel has a number of small needles on the other side. When placed over the heart, each panel has enough battery power to deliver a single charge to the heart or heart-like organ of a creature. Upon being reduced to zero hit points and no cardiovascular activity, the cardiostimulant will deliver its charge in a massive dose reviving the wearer and healing a number of hit points a shown below. Once used, the device falls off.

TypeHealing
Mk 11d6 Hit Points
Mk 23d6 Hit Points
Mk 36d6 Hit Points

 Cardiostimulant, Mk 1

Level 1; Price 50; Bulk L


Cardiostimulant, Mk 2

Level 5; Price 425; Bulk L

 Cardiostimulant, Mk 3

Level 9; Price 1,950; Bulk L

Daily Punch 7-27-21 Rescue spell for Pathfinder 2nd Ed.

I have players who keep dropping. Let’s help those players!

Rescue Spell 1

Healing Necromancy
Traditions divine, occult
Cast

Two Actions

somatic, verbal
Range touch; Targets 1 willing creature
Duration 1 hour


A creature you touch is protected from death. When the creature could be reduced to zero hit points, the target is not completely destroyed, and the source of that damage finishes, that target regains 1d4 hit points.

Instantaneous duration damaging spells cause this spell to instantly occur once the damage completes and prevents the target from gaining the wounded condition, but spells that do continuous damage like ice storm or environmental conditions or effects like crushing rocks will cause this spell to only heal the target once the effect is removed if removed before the end of the spell but the target still gains the wounded condition but regains the hit points. Once the spell is triggered, the spell ends.

Heightened (+1) The number of targets increases by 1.

Thoughts?

Daily Punch 7-26-21 Rescue spell for DnD 5e

Rescue

1st-level necromancy

Casting Time:1 action
Range: touch
Components: V, S
Duration: 8 hours

A creature you touch is protected from death. When the creature could be reduced to zero hit points, the target is not completely destroyed, and the source of that damage finishes, that target regains 1d4 hit points.

Instantaneous duration damaging spells cause this spell to instantly occur once the damage completes, but spells that do continuous damage like ice storm or environmental conditions or effects like crushing rocks will cause this spell to only heal the target once the effect is removed if removed before the end of the spell. Once the spell is triggered, the spell ends

This spell has no effect on undead or constructs.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the number of targets increases by 1 for each slot level above 1st.

Thoughts?

Daily Punch 7-22-21 Wand of Minor Healing wand for Pathfinder 2nd Ed

How about some minor healing in Pathfinder as well? If you can’t overcast, but could cast every four hours would you use it?

Wand of Minor Healing Item 5

Healing Necromancy Magical Wand

Usage held in 1 hand; Bulk L

Price 160 gp


This wand a simple clear gem cut into the shape of a cross that glows when the item can be activated.

Activate 2 actions; Frequency once every four hours. This wand can not be overcharged; Effect The target heals hit points equal to 1/2 its level.

Craft Requirements Supply a casting of heal.