I have players who keep dropping. Let’s help those players!
Rescue Spell 1
Healing Necromancy
Traditions divine, occult
Cast

somatic, verbal
Range touch; Targets 1 willing creature
Duration 1 hour
A creature you touch is protected from death. When the creature could be reduced to zero hit points, the target is not completely destroyed, and the source of that damage finishes, that target regains 1d4 hit points.
Instantaneous duration damaging spells cause this spell to instantly occur once the damage completes and prevents the target from gaining the wounded condition, but spells that do continuous damage like ice storm or environmental conditions or effects like crushing rocks will cause this spell to only heal the target once the effect is removed if removed before the end of the spell but the target still gains the wounded condition but regains the hit points. Once the spell is triggered, the spell ends.
Heightened (+1) The number of targets increases by 1.
Thoughts?