Ring Side Report- Board Game Review of Run, Fight, or Die

Product– Run, Fight, or Die

Producer-Grey Fox Games

Price– ~$35 here http://boardgamegeek.com/geekads/click/361282?url=http%3A%2F%2Fwww.coolstuffinc.com%2Fp%2F205940

Set-Up/Play/Clean-Up– 10 min per player 1-6 players

TL; DR-Zombies!!! without the annoying length/Yahtzee with Zombies! 90%

 

Basics– Zombies!!! meat Yahtzee!  In Run Fight or Die, you play several different survivors trying to flee the zombie apocalypse while gathering up different survivors in town.  Each turn, you roll the main five dice and an event die.  The event die has random occurrences ranging from a sneak attack from a zombie (lose health) to an all clear night with no more zombies spawning this turn.  After that you have your main dice which can be rerolled two more times after the first roll.  These dice have faces ranging from running, melee attacks, range attacks, finding people, the “book of the dead”, and the zombie symbol which can’t be rerolled normally.  Each player has a board with three ranges on it (close, medium, and far).  Melee kills two close zombies, ranged attacks kill one at any range, and running moves one zombie back one range or off the player’s board.  The “book of the dead” and the finding people sides have different effects ranging from finding locations, healing, killing all zombies in one range, events, or finding gear depending on the number of matching symbols.  The zombie symbol causes one more zombie to spawn on your turn during the end of turn steps.  You can reroll a zombie symbol if you take a fleeing card-these are never good events!  After you attack zombies and get followers/locations/gear, you move all zombies one space closer.  If a zombie moves on to your character (from close range onto you), you lose health.  Then, you spawn three zombies with more for every zombie die side you have at far range, and the next player takes his or her turn.  The game continues until someone dies, someone finds the town line card with enough followers or someone gets the last zombie boss victory point.  Then, its the player with the most points wins!

 

Mechanics– This game is pretty simple and pretty fun.  Make no mistake; this is NOT a brain buster of a game.  It’s a simplified run and gun game.  You run around killing an unlimited hoard of zombies while trying to find people, locations, and gear.  The dice rule this game, and if your dice run cold, you will have a phenomenally bad time.  Each character is enough different from one another because their powers really do separate them from one another.  Each character has a different dice combo that will trigger something amazing if it happens, but it’s usually really hard to pull off, so I’ve never seen it actually happen.  The best description of this game is the old Zombies!!! game mixed with Yahtzee.  You move around town waiting for an end condition card to occur or enough point to happen to end the game.  Most often though, the game will end when someone dies.  It’s not a bad mechanic, but don’t expect any surprises or extreme complexity from this game.  4/5

 

Theme – I like this theme.  It’s zombies, so I know some people think that theme is played out.  But, the way the theme of advancing undead is implemented is a fun one.  The zombies fall down your player board almost like Tetris pieces at an unstoppable pace.  It’s rather tense as you try to stay alive but know that your continued survival is all dependent on the dice rolls.  It’s a very tense game that plays out in less than 30 minutes sometimes.  The different stories from each survivor do make an interesting story for how the world’s ending, and the fact that some followers are detrimental is another interesting way to represent how hard it is to deal with some people under pressure.  This game has a lot of style that really help emerge you in the world. 5/5

 

Instructions-So funny story-When I got my kickstarter copy of the game, it came with the rules, but was missing the middle pages of the rules.  The rules were not on board game geek either.  After emailing the creator, they now posted them there.  With the rules, the game isn’t hard to play.  It’s not horribly organized, but I think it could be better laid out.  Also, some questions like how often I can flee from zombie dice have come up, and the rules don’t specifically answer that question.  The rules are not bad, and the game is playable even with these questions, but a bit more would have helped make this game a bit better. 4.5/5

 

Execution-This game is pretty well set up.  The zombie pieces are well done miniatures, and you get a ton of them.  The cards all look cool.  The different characters have great art, layout, and story.  The player aids and zombie range boards are all done well.  The dice are nice and chunky with easy to read pictures.  The one thing I don’t like is the zombie boss.  It’s a giant zombie, but for most people who buy the game, it’s a cardboard token.  I would have liked to pay a bit more and ensure that everyone gets an awesome zombie boss mini that was part of the kickstarter.  You can buy your own boss mini, but that seems off to me.  I hate paying to make my games a bit better-it feels a bit like pay to win for me.  Like all my other minor problems with the game, the problems I have are not major, but a little bit more would really rocket this one to the top. 4.5/5

 

Summary- This is a fun game.  It’s not the kind of game I’d solely invite people over to play for a weekend, but it’s a great game to bring out late game day as a quicker game to get a bunch of people playing some last minute games.  This game has elements of games like Zombies!!!, but really cuts down on the length of the game.  And, the game has Yahtzee elements as you will try to roll for combinations of different effects to make it to the next turn or find different things.  The game isn’t perfect, but it’s a great way to get your zombie fix without having to spend hours spinning your wheels. 90%

Ring Side Report- RPG Review of Dungeons and Dragons Monster Manual

Product– Monster Manual

Producer-Wizards of the Coast

Price– $50 but not now

System– Dungeons and Dragons (5th Edition)

TL; DR– THANK GOD FOR PICTURES AND BREVITY!  99%

 

Basics– Every good hero needs a better villain!  This book introduces several monsters for any devious DM to throw at their players.  Let’s hit the highlights!

 

Crunch or Mechanics-Stat blocks have been leaking out from WotC for some time, and they sleek!  Even the heavy hitters like the previewed red dragon, one of the biggest foes to throw at a PC, has a pretty short stat block.  Also, gone are a ton of keywords and references to other things.  There are powers, but they are explained in each stat block.  I don’t need to constantly look up every feat, power, and ability in some other book to run an encounter.  That was an excellent idea in fourth edition DnD, and it is amazingly well executed in fifth edition.  I can pick a monster, read its stats really quickly (about a page for each monster even at the high!) and be ready to run an encounter mechanically in under two minutes! 5/5

 

Theme or Fluff-The book is full of art, short story bits, and little explanations of each monster.  All these pieces really bring the monster to life.  In addition, each monster gets a story block that really helps build a world or worlds.  Specific monsters from several different campaign settings get short story blocks to draw the reader into the different settings that TSR/WotC has published over time.  Other fun ideas are blasts from the past like devil/demon types along side their names.  Those little nods back to the origins of DnD really tie this modern book back to the beginning.  This isn’t a setting/story book, but it is an excellent way to learn about more than just the monsters stats.  5/5

 

Execution-So, I love the layout of the stat blocks, the descriptions of monsters, and the extra bits of story.  But, you know why is amazing?  PICTURES!  FOR THE LOVE OF GOD, WHY DO SO MANY MONSTER MANUALS HAVE WORDS INSTEAD OF PICTUES!  Every monster in this book gets a picture!  Now instead of showing my players a picture of a generic spider and saying “well….it’s like this, but with this other part….and this thing over here” I can hold up the book and show them an honest to goodness individual picture!  DO THIS OTHER COMPANIES!  The only problem I see in this book doesn’t have an index of monsters separated by CR, only an alphabetical index. 4.9/5

 

Summary-I love this book.  It’s got great art (heck it’s got individual art), great stories, and phenomenal stat blocks.  If you want to play DnD 5e, you’re going to need this book.  If you want to see a really top notch monster manual, give this one a look. 99%

Daily Punch 8-22-14 Circle of the Beast Druid Circle for DnD Next

Druid without an animal companion?!  Let’s fix that now!

 

Circle of the Beast

Animal Companion

At level 2, gain an animal companion as per the Ranger Class rules (PHB p 93).

 

Share Spell

At level 6, gain the Share Spell class feature as per the Ranger Class rules (PHB p 93).

 

Distraction

At level 10, you may impose disadvantage on one saving throw, ability check, or attack of an enemy your beast companion is engaged with.

 

Dual Strike

At level 14, on a turn following a attack by your best companion, you gain advantage on the next attack roll or spell attack roll if you attack the same enemy that your best companion attacked last turn.

 

 

Thoughts?

Daily Punch 8-21-14 Ranger Hunter Archetype Favored Terrain Benefit for DnD Next

How about favored terrain for the Ranger?

 

Defensive Tactics

Favored Terrain.  Choose one-aquatic, desert(cold or temperate) forest, Jungle, hills, marsh, mountain, plains, urban, or underground.  While in that area gain the following benefits:

  • You have advantage on all perceptions checks
  • You have advantage on all stealth checks
  • You have advantage on all survival checks
  • You may not be surprised

 

Thoughts?

Blurbs from the Booth-Throat Punch Games at GenCon 2014!

I was at GenCon 2014 last weekend.  I had a blast, so let’s go day by day and give you my thoughts.

 

Thursday

This day was the start to the con.  I woke up, exercised, and hit the con.  I was able to see the Geek Preacher, the people at TMG, and my friends at Arcane Wonders.  Then, it was off to work.  To even go to the con (and since I love DnD), I worked for Wizards of the Coast running games of DnD 5e.  This year I was able to get an All Access table.  All Access is a GenCon program you can enroll in that gets you a guaranteed same GM for the con, access to all the adventures DnD is running at the con, and a ton of extras gifts.  This year it was a signed copy of the DnD 5th edition Player’s handbook and a Monsters Manual over a month before it’s released to the public.  My all access table was awesome, and then I ran two regular tables.  All of that was a great time, and then I hit the hay.

Friday

Friday was my short day.  I only had two tables to run today, so I woke up, exercised, and then looked for events to sign up for.  While looking around, I found an event that only had one ticket left of 500 originally.  It cost $32, and it promised swag and board games.  Not having a clue I signed up for something called AEG Big Board Game Night.  I run my two tables (having a blast) and then headed off to the Game Night-still without a clue as to what the heck it was.  What I found out was the AEG Big Board Game Night is an event where everyone comes, plays every new board and card game AEG has out, and then gets a box of random games and the latest and greatest game from AEG at GenCon.  This year, I got a copy of Doomtown, the awesome new card game about the Deadlands, the GenCon Exclusive copy of Smash Up, Romance of the Nine Empires, and Valley of the Kings.  I played a TON of games, and had a blast.  If you get a chance, sign up!  I was lucky enough to get a ticket.  Next year, I’m signing up as soon as I can.

Saturday

Saturday was my long day.  I had an 8AM game, a 12 Noon game, and then a 6PM game.  I love DnD, but there wasn’t much time this day for any extra fun at the Con. It was an awesome day of games, culminating with the battle interactive.  I LOVE battle interactives.  I get a feeling of togetherness and of belonging when roughly 300~600 of my closest friends are all working toward a common goal.  My table was amazing.  I hit them as hard as I could, and they barely survived.  Afterwards, we all exchanged contact information, and I said good bye to my all access table.  They were a great bunch of people, and I forward to seeing and playing with them again.  I ran from that game to the Secret Gaming Cabal Podcast meet-up.  I love listening to this podcast, and at their meet-up they were giving away games, so why wouldn’t a board game and Podcast fan be there!  Last year, I won a copy of Pixel Lincoln, and this year I won a copy of Guile and This Town Isn’t Big Enough for the 2-4 of Us.  I wish I could have stayed longer, but I’m slowly going deaf and it was way too loud in the bar where they had the event.  I decided to grab a bit to eat then meet up with the other DnD judges to celebrate the end of a great con.

Sunday

This was my day completely off.  I started like most other days.  I worked out, ate some food, and then headed to the Christian Mass at GenCon headed up by the Geek Preacher.  I’m a Roman Catholic, but this mass is the most spiritual thing I experience every year.  It’s the one mass I don’t skip out early after communion.  This is a community I WANT to be part of.  If your Christian and at GenCon, its free and an excellent use of your time.  Plus, anytime a mass mentions Dr. Who, you know it’s going to be a wild ride.  Check it out here http://ow.ly/AxTsM Then I hit the main floor.  I played a bunch of Stronghold Game’s games hoping to bet a half price Voluspa for playing five games, but while I was playing my game, they sold out.  Buonocore!  I’LL GET MY COPY OF VOLUSPA ONE DAY!  AND NOW I HAVE TO BUY PANAMAX ALSO!  It was fun, but then I hit the rest of the floor and meandered around.  I saw a few friends, made a few minor purchases, and then went home.  I can’t wait till next year!

 

Next Year’s Geek Goals

Last year, I wrote down my geek goals.  I got some done and some I didn’t.  Let’s write down next year’s goals and this year we will add dates to help guide what I’m doing!

  • Daily posts to Throat Punch Games-That’s been going well
  • Monday board game reviews-Going well, too.
  • Wednesday RPG reviews-Again going well, and lots of fun
  • Friday opinion pieces-I’ve been ok, but I need to be better about this.
  • Fix up Throat Punch Games-Site looks like crap, so I’m going to make it look pretty-goal-October
  • Kick off a podcast-I want to get a few of my friends together to record a biweekly podcast-goal-November
  • Kick off youtube review/instructions/unboxing videos-I’d like to move into reviews on youtube, and I’m hoping to do one every three weeks-goal-January
  • Get writing more-I’ve been doing lots of reviews for my site, but I haven’t written many adventures. I’m going to submit more adventures for publication
  • A PDF of Throat Punch Games on Drive Through RPG-We’re going to make a nice PDF of all of my ideas-goal-March.
  • Post every game I play on Board Game Geek-Check my progress!
  • Daily RPG suggestions on Twitter-I love RPGs, and I ‘ve been thinking about writing ideas/suggestions for the RPGs and groups. Let’s see what Throat Punch Games can do to help the RPG world in 100 characters? Goal-one week!
  • KEEP PLAYING!

 

So those are my goals.  What do you think?  Like what I got?  Hate what I’m doing?  You tell me!

Daily Punch 8-19-14 Circle of Spell Protection spell for DnD Next

How about a spell for DnD Next?

 

 

Circle of Spell Protection

2nd-level Adjuration

Casting time: 1 minute

Range: Circle five feat in diamiter

Components: V,S,M-chalk, dust, unholy/holy water, or blood

Duration: Concentration, up to 1 day

Until the spell ends, for any spell that enters or exit the circle, the spell caster must make a saving throw using the ability used by the spell caster to cast spells (eg. a wisdom saving throw for a cleric, intelligence for a wizard) with a DC equal to the spell casting DC + 3 for the creator of the circle.  If the caster succeeds, the spell may enter the circle.  If the caster fails, the spell is cast, but does not enter the circle, and all creatures in the circle are immune to any of the spells effects.

 

 

Thoughts?

Daily Punch 8-15-14 Controlled Chaos Feat for DnD Next

So I’ve written about the DnD 5th edition Player’s Handbook that I got at GenCon.  I watched one of my players absolutely LOVE the wild magic effects of a Sorceror.  How about a feat to help with the wildness of the class?

 

Controlled Chaos

You are a master of magic and have begun to see the rhythms that exist in the randomness of the art

You may take this feat multiple times and its effects stack.  Gain the following benefits:

  • Add one to the number needed for your wild magic effects to occur.
  • Roll an additional die when your wild magic effect occurs.  You may choose which die you want to use for your wild magic effect.

 

Thoughts?

Ring Side Report- RPG Review of Dungeons and Dragons Player’s Handbook

Product– Player’s Handbook

Producer-Wizards of the Coast

Price– $50 here

System– Dungeons and Dragons (5th Edition)

TL; DR– D&D are back!  100%

 

Basics-Its back!  The fifth edition of Dungeons and Dragons was launched at GenCon.  This book covers character generation, character backgrounds and personalities, adventuring, the basic rules of the game, and magic.  If you’ve seen one player’s handbook, you know what’s going to be in any of them.  But, not really!  This book also covers gods of the multiverse, planes of existence, and the creatures your character can often work with. You’ve seen the basics on the PDF reviewed here https://throatpunchgames.com/2014/07/05/ring-side-report-rpg-review-of-basic-rules-for-dungeons-and-dragons/  Lets look at the book.

 

Crunch or Mechanics-The basic rules are online, and I loved those.  But, this book adds TONS to the game.  This book adds dragonborn, gnomes, half-elves, half-orcs, and tieflings.  All these are great additions to the game along with the additional classes of barbarians, bards, druids, monks, paladin, rangers, sorcerers, and warlocks.  Even the classes from the basic document get amazing additions like the arcane trickster and the AWESOME eldritch knight!  I can’t wait to bring back my 4e sword mage as a fifth edition eldritch knight!  All these classes feel different, yet balanced.  I don’t feel like I have to be any one class to be a good character.  The one topic in the new book which was not presented in the basic rules is feats.  The feats are all surprisingly well balanced and useful.  There is room for expansion in everything, but the base rules give enough to make almost every character you could want.  I love what I see, and can’t wait to see what’s going to happen next. 5/5

 

Theme or Fluff– This book feels lived in.  I loved fourth edition for what it was, but the book felt sterile.  The book was well written, but its style was very much like that of an IKEA instruction manual.  Well done to get a point across, but it feels cold.  This book is very much alive.  Even the parchment-color background of every page makes this one feel like it’s alive.  Besides that, the art and the text makes the world come alive.  Every class, background, and concept gets art and story.  This book makes me feel like I’m stepping into a world that already exists, and that is amazing. 5/5

 

Execution– So the art is good, the layout is good, and the text is fun to read and invites the reader to keep reading.  You’d expect that.  But there is one thing I want to point out, and it is the honest to goodness best part of the book.  This book features the two best charts in the existence of D&D-page 12 and page 45.  My wife pointed these out to me since I am someone who is a bit jaded when it come to the tables in books, but once you see these and really look, they are amazing.  Page 12 gives a simple summary of abilities, the skills, the races and how they all work together.  It’s amazing in its execution and how much of the book it encapsulates on one chart.  Page 45 give a really quick, one sentence summary of each class, the hit dice, primary ability, its saving throws, and its weapons.  Again, this chart is an amazingly simple description of most of the book.  And that sets the bar for the whole book:  simply amazing. 5/5

 

Summary– If you want a review of the system, check out my review of the basic game here https://throatpunchgames.com/2014/07/05/ring-side-report-rpg-review-of-basic-rules-for-dungeons-and-dragons/  .  The system is good, great even, but this book is better.  This book is an amazing piece of art, math, and storytelling that sets up an infinite number of other stories.  Like every other RPG geek out there, I’ve been waiting for the new edition as I played in the play test.  I submitted my ideas and feedback.  What came out might not have been my exact perfect RPG, but what did emerge might be my favorite RPG.  Go check this one out NOW! Even at $50, this book is worth the price. 100%