daily punch 10-3-12

Its time for more Drow fun this time, its for the clerics…

Channel Divinity-Lolth-She givith, she takeith away…

Requires:God Lolth, Channel Divinity

Choose one:

1) replicate cloud of darkness power

2)Use this power

Target a Cloud of darkness in burst 10

Divine, Implement

Wisdom vs. Will of creator

Hit: Remove the cloud of darkness, Creator is stunned (save ends)

Daily Punch 10-2-12

I think for the next little bit, lets go through small feats that will be power source specific, but add a little more of what I think each power source should/does focus on….

Quick Prayers: Feat, Choose one divine at-will attack power you know, that power gains the healing keyword and  effect: one ally you can see in burst 5 gains 3 temporary hit points.  This changes to 5 temporary hit points at 11 level and 7 temporary hit points at 21st level.

Monday Combo 10-1-12

Here’s some quick thoughts from my last LFR game:

Guarantee Success: Feat,Change duration of power from save ends to end of your next turn.

Martial Quickness:Feat, pick one martial at-will attack power you know, add effect:shift one at the before or after you make this attack

Powerful Enchantments: Feat, select one attribute for an attack, whenever you hit an enemy with a power that contains this attribute, that enemy takes a -1 penalty to any saves vs effects of that power.  You may take this feat multiple times.  When this feat is taken at different tiers, you make choose the same attribute and the penalty given by this power stacks.

 

Three quick feats, what do you guys think?

Daily Punch 9-28-12

More Pathfinder love this time for items-

User Curse:+1 bonus (minor necromancy), when created, choose a character; that character is the only character who can use this item at is full bonus due to magic.  Any other character who attempts to use this item is affected as if by a cursed item (choose an equivalent cursed item).  To detect this property, raise the DC to detect via Spellcraft by +10.  If the Spellcraft fails, the item’s powers are detected as additional minor evocation instead of necromancy.

Daily Punch 9-27-12

It’s time for a  double feature!  DnD 4e and Pathfinder together!

Pathfinder First

Hostile Negotiations:Feat-You may use an intimidate check in place of a diplomacy check.  Your DM may judge that you can not repeatedly use this feat several times in one conversation.  If you fail a diplomacy check with an intimidate check, the result is as if you had failed an intimidate check.

Now time for DnD 4e

Hostile Negotiations

Skill Power (Intimidate) -Level 2

Encounter

Effect:You may substitute an intimidate check for a diplomacy check.  If you fail the check, the results are as if you failed an intimidate check.

Monday Combo 9-24-12

I’ve been watching some players and I think its time for some Pathfinder Feats

Agile Charge; Feat, Combat:  you may charge over difficult terrain as long as you have the movement for the charge.

Broken Charge; Feat, Combat; requires Agile Charge and +4BAB:  You may charge at a distance equal to your move after a normal move as a standard action.  You take the normal penalties to this charge.

Quick Charge; Feat; Combat; requires Broken Charge and +8 BAB:  You may charge at a distance of only 5 ft from an enemy.  You only receive a +1 to the attack but still take the normal penalty to defense.

Broken or should have been built into the system?  Thoughts?