Ring Side Report- RPG review of Legends of Uganda #1

Product– Legends of Uganda #1

System- DCC RPG

Producer– Sanctum Media

Price– $ 3.00 here https://goodman-games.com/store/product/legends-of-uganda-1-pdf/  

TL; DR-Solid new information from a new place in DCC.  98%

Basics– Let’s go somewhere I never expected DCC RPG to go!  Legends of Uganda does exactly what it says: it’s legends and lore from Uganda, providing monsters, mighty deeds, a new class, and weapons for the table to experience.

Mechanics or Crunch– This is a collection of new items for the table and honestly they feel like they fit.  All the new toys for both players and GMs all fit into the existing power scale of DCC RPG.  It’s fresh and new ideas that mesh well.  5/5

Theme or Fluff– What’s here is new and it’s interesting.  Uganda is quite literally a world away from me. I have experience with Celtic folklore, Asian folklore, North and South American folklore, but I know a lot less about subSaharan African folklore.  This book brings in a number of fun new ideas that you can bring to bear at the table.  It would be very easy to do this disrespectfully, but this book treats the material and people with respect.  5/5

Execution-. This book is very well put together, but it has a few small issues.  The book reads well and has good art, but some things are missing.  There are four weapons, but they are in two different parts of the book.  There are multiple monsters, but they are scattered apart.  This isn’t a problem, but you can tell this was originally made from three different smaller PDFs put together.  The joining of three books without reorganization wouldn’t be a major issue if the book had bookmarks or hyperlinks to jump to sections.  This is a 3 dollar PDF that amazingly has over 30 pages.  Honestly, I’m impressed by how much is crammed in here!  Also, this has a completely new class, but no new spells.  I would expect a few new spells in this book.  Maybe in the sequel.   4.75/5

Summary– This book is new and fun!  I love learning about new stuff from new places.  There is nothing wrong with my 30+ Celtic adventures, but this book aims to show me something new and does it well.  New toys for both the GM and the player are balanced well.  The tone is respectful while keeping the material engaging.  My only issues are some organization and the lack of spells.  Show me some new magic from where you’re from and give me some hyperlinks, and I’d be thrilled.  But then again, I want to stress this is a 30+ page book, so it’s good value for money.  I’m looking forward to the next one in this series.  98%

Daily Punch 1-26-24 Vine Wrap primal spell for Pathfinder 2nd Ed

let’s make a one action primal level 1!

Vine Wrap one-action Spell 1

Manipulate Plant Wood
Traditions Primal
Range 30 feet; Targets 1 creature
Defense Reflex, Duration  1 minute


You quickly throw a tangle of roots at a creature rapping them up in its grasp.
Critical Success The creature is unaffected.
Success The creature takes a -10-foot circumstance penalty to speed for 1 round.
Failure The creature gains the grabbed condition for the duration but can attempt an escape check against your spell DC to end the condition.
Critical Failure The creature gains the grabbed and slowed 1 condition for the duration but can attempt an escape check to end the condition. Slowed 1 does not end until the target escapes.

Thoughts?

Daily Punch 1-25-24 Skeleton Friends skeleton power for DCC RPG

Mom always said go make some friends!

Skeleton Friends!
Type: actionRange: touchDuration: instantaneousSave: none
GeneralThey’re dead! But that won’t keep a good man down! If a friend dies, YOU MIGHT SAVE THEM! Only do this is the other PC consents to this
Manifestationroll 1d4: (1) The body liquifies, but the bones remain and stand up! (2) The body becomes dust and the bones stand. (3)the bones stand up and the flesh remains. Gooey! (4) The body blows away in a puff of smoke and the bones are standing in its place
1Failure and the character is truely dead
2-11Failure but others can attempt to roll the body.
12-13You revive the other character as a skeleton of their level
14-17You revive the other character as a skeleton of their level with one additional hit point
18-19You revive the other character as a skeleton of their level with 1d3additional hit point
20-23You revive the other character as a skeleton of their level with 1HD additional hit point
24-27You revive the other character as a skeleton of their level with 2HD additional hit point
28-29You revive the other character as a skeleton of their level with 2HD additional hit point and one additioanl ability point in a random stat
30-31You revive the other character as a skeleton of their level with 2HD additional hit point and 1d3 additioanl ability point in random stats
32+You revive the other character as a skeleton of their level with 2HD additional hit point and 1d6 additioanl ability point in random stats

Daily Punch 1-24-24 Minor Cuts arcane spell for Pathfinder 2nd Ed

Let’s keep doing some one action spells!

Minor Cuts Spell 1

Attack Evocation
Traditions arcane
Cast [one-action] somatic
Range 30 feet; Targets 1 creature


You throw a bolt of blades at at target. Make a spell attack against the target. On a hit, you cause persistent bleeding causing 1d3 persistent damage. On a critical hit, double the persistent damage.


Heightened (+1) The persistent damage increases by 1d3.

Thoughts?

Daily Punch 1-23-24 Undying skeleton power for DCC RPG

More skeleton powers!

Undying
Type: reactionRange: selfDuration: instantaneousSave: none
GeneralYou’re dead! Well… dead again! But maybe not! Get better! When you are knocked unconcoucus, you can use this power to try to avoid dying for real!
Manifestationroll 1d4: (1) the bones crack back together and you stand up (2) your bones fly to a standing position (3)All your bones roll back into position of a standing person (4) you turn to dust and blow back into a body
1Failure and you’re truly dead forever!
2-11Failure but others can attempt to roll your body…er… bones?
12-13You die from damage, but in a turn you just stand back up after combat with 1 HP
14-17You die from damage, but in a round you just stand back up after combat with 1 HP
18-19You die from damage, but in a round you just stand back up after combat with 1HD of HP
20-23You die from damage, but in a round you just stand back up after combat with 2HD of HP
24-27You die from damage, but in a roundyou just stand back up after combat with 3HD of HP
28-29You die from damage, but in a roundyou just stand back up after combat with 4HD of HP
30-31You die from damage, but in a round you just stand back up after combat with 5HD of HP
32+YOU ARE UNSTABALE! You instantly stand up and are at full health!

Daily Punch 1-22-24 fluttering Wings monk feat for Pathfinder 2nd Ed

My wife and I were watching some crazy Hong Kong kung fu and taught this one up.

Fluttering Wings [reaction]Feat 6

Monk
Archetype Martial Artist*
Prerequisites Crane Stance
Trigger An enemy approaches with in your melee range.
Requirements You are in Crane Stance
* This archetype offers fluttering wings at 8th level.


Your limbs constantly move to keep your foes at bay. Make a melee attack against the triggering foe. On a hit, you deal no damage, but instead you push the foe five feet and end their stride. On a critical hit, you instead move them five feet and knock them prone. They may take additional stride actions either as part of their current action or as a separate action to move toward you however.

Thoughts?

Ring Side Report- RPG review of Evolved

Product– Evolved

System– DCC RPG

Producer– Bloat Games

Price– $ 30.00 here  https://www.kickstarter.com/projects/ericfrombloatgames/evolved-superhero-ttrpg-powered-by-dcc-rpg 

TL; DR-Alright I’m in despite the cardinal sin.  97%

Basics– Ok, let’s be bad guys!  Evolved is a new super hero book for the DCC RPG that is currently in kickstarter.  If you know DCC RPG, then you already know almost most of this game.  Let’s look at this new expansion!

Mechanics or Crunch– Like MCCRPG?  then you like this.  That’s it.  Evolved is much more like MCC then DCC.  But if you like the basics of the dice chain, how you level, and how you progress, then you are gonna love this.  There are small changes that the writers have added like how your money is a die and you roll to see if you can buy something as opposed to cash much like how money is abstracted in Call of Cthulhu, but it’s mostly the game I know and I love.  What’s here is new and done well, so I’m in.  5/5

Theme or Fluff–  Like super hero comics and movies?  Then you’re in.  Again, this isn’t a genre-subverting change to super heroes, but it’s just the simplicity of the DCC/MCC rpg brought to super heroes.  That makes me happy.  This game difference is you have a low level hero in the now and in the future 2050s there is a dystopian version with your higher level supers.  That’s an interesting twist.  All in all, its MCC supers, and as a convert to DCC I love it..  5/5

Execution–  What’s here is good, but there is an unforgivable sin in any new RPG.  This book is a buck for a kickstarter version.  Ok, there will be problems, but for an intro of what is honestly at least 70% of a 30 buck book, I’ll overlook that.  But, like any new RPG there is NO adventure or premade characters.  Premade characters are excusable, but if you want me to see your two time periods, it would be something I want to see.  However, I don’t have any adventures to show off your world and game.  That’s a major no no for me.  Give me an adventure and this would be a solid intro. 4.5/5Summary- FINE!  Take my money.  Even if you break my rule and make a system without demo characters and an adventure, this is DCC/MCC supers.  I sat in enough Marvel movies at midnight to love superheroes and sat at enough con tables with my fellow grognards to love DCC.  So, I’m in.  Check the PDF for a buck here https://www.drivethrurpg.com/product/466609/Evolved-RPG-Playtest-Doc–Powered-by-DCC-RPG–Now-on-Kickstarter&affiliate_id=658618 and then get the real book like me at the link above.  97%