Daily Punch 5-18-23 Alchemy Storing Weapon Rune for Pathfinder 2nd Ed

Let’s hide some stuff!

Alchemy Storing (Weapon Rune) Item 13

Transmutation Magical
Price 3000 gp
Usage etched onto a melee weapon


When etched, this rune creates an extradimensional space that links to the weapon that wields it. The space can hold up to 1 Bulk but can contain any alchemical item. Stowing or retrieving an item in the space requires an Interact action, except when using the rune’s activation.

Activate  reaction, command; Trigger You hit a foe with the rune etched weapon. Effect You choose to have the alchemical item to spray onto you or your foe. If you choose you, you are subject to the alchemical items effect and it does not affect any other targets. If you choose to affect the enemy, the alchemical item affects the target as if it was hit by the object including any critical effects if weapon attack was a critical as well. Any splash effects do not effect you and instead become a cone of equal length to the space radius instead with all effects and saves as before.

Thoughts?

Daily Punch 5-17-23 Curse cleric spell for DCC RPG

Time to make some people pay!

Level 1 Cleric Spell

Level 1 Cleric Spell

Curse

Level: 1 Range: Touch Duration: 1 turn or more Casting time: 1 action Sava: Will

General The cleric asks their god to bestow a horrible curse upon the enemy causing the enemy to fail actions or other misfortunes.

Manifestation Roll 1d4: (1) foul purple light surround the target; (2)the area around the target dims; (3)demonic crows smash into the target; (4) discordant music fill the area round the target.

ResultOutcome
1-11Failure
12-13The target has a -1 penalty to all attack rolls for 1 round
14-17The target gains a -1 penalty to all attack rolls for 1 turn
18-19The target gains a -1 penalty to all rolls and last for 1 turn.
20-23The target gains a -2 penalty to all rolls for 1 turn.
24-27The target gains a penalty to all rolls equal to 1d3+CL and last for 1 turn. In addition all targets friendly to the target with in 5′ gain the same curse while in the area.
30-31The target gains a penalty to all rolls equal to 1d3+CL and last for 1 turn. In addition all targets friendly to the target with in 10′ gain the same curse while in the area.
32+The target is unmade and removed from the stream of time as it is punished for its sins. Only the favor of another god can restore the target to existence. This may upset other gods and powers and the caster may choose a lower result instead.

Daily Punch 5-16-23 Explosive weapon rune for Pathfinder 2e

Still want my exploding weapon from God of War!

Explosive Item 5+

Evocation Magical
Usage etched onto a weapon that throws projectiles


When you etch this rune onto a weapon that shoots a projectile, the projectile is surrounded in energy that explodes on contact. This does additional 1d8 damage of the same type as the weapon.

Explosive Item 7

Price 360 gp
Craft Requirements You are an expert in Crafting.

Explosive Item 14

Price 4300 gp
The projectile does an additional 2d8 damage of the same type as the weapon.
Craft Requirements You are a master in Crafting.

Explosive Item 20

Price 70,000 gp
The projectile does an additional 3d8 damage of the same type as the weapon.
Craft Requirements You are legendary in Crafting.

Thoughts?

Daily Punch 5-15-23 Concussive Ammo for Starfinder

Still on God of War and I want my bullets to explode more!

Concussive Rounds, mark 1


Level 2; Price 60 + base price
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity as normal ammo
Bulk L; Special 1d6 additional damage

Concussive ammo adds an additional damage as the round has a small blast charge inside it doing additional damage upon entering the target. Concussive rounds are available for any firearm that fires cartages. On a natural one, the weapon gains the broken condition. You can not use concussive rounds in a weapon that is of a lower level than than the rounds.

Concussive Rounds mark 2

Level 6; Price 450 + base price

Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity as normal ammo
Bulk L; Special 2d6 additional damage

Concussive Rounds, mark 3

Level 11; Price 2700 + base price

Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity as normal ammo
Bulk L; Special 3d6 additional damage

Concussive Rounds, mark 4

Level 16; Price 16200 + base price

Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity as normal ammo
Bulk L; Special 4d6 additional damage

Ring Side Report- RPG Review of Dungeon Crawl Classics Dying Earth #0: The Black Obelisk

Product– Dungeon Crawl Classics Dying Earth #0: The Black Obelisk

System- DCC RPG

Producer– Goodman Games

Price– $7 here https://www.drivethrurpg.com/product/393054/Dungeon-Crawl-Classics-Dying-Earth-0-The-Black-Obelisk?affiliate_id=658618 

TL; DR-Short and Sweet! 97%

Basics–  Time for the trip!  You are all traveling for a possibly once in a lifetime religious trip across the dying earth.  Will you survive and thrive or will you die along the way?  What will your god have to say about the things you do along the way?

Mechanics or Crunch– This is a fun multichoice adventure, but it’s short.  There are three paths the players can take, but the paths might need a bit more.  I like what’s here, but if your players don’t roleplay a ton, you will get this done in about two hours.  That’s pretty short!  4.5/5

Theme or Fluff– This does feel like DCC, and now I want to read some Vance.  I didn’t read a ton of Jack Vance before this.  I know its where DnD magic comes from, but that was the extent of my knowledge.  After reading this, I feel its themed enough to feel like a DCC funnel as I kill loads of PCs, but I also feel like I want to learn more about the world this comes from.  5/5

Execution– PDF? Yep.  Funnel?  Yep.  Hyperlinked?  Yep. Solid Art?  Yep.  Good layout?  This is what I expect from Goodman Games and a funnel.  Solid work Goodman games!   5/5

Summary–  This was a fun adventure to get my players into the world of the Dying Earth.  Heck it got ME into the world of the Dying Earth!  I want to read more of this to get deeper in, so mission accomplished there adventure!  The crunch is good with the only real problem being the length of the adventure.  It’s not bad by any stretch, but it is short.  At a con on the last day, that might be a godsend for BOTH the GM and the players as you want to keep having fun, but you need a rest.  But, as a start, it’s a few points off.  That said, if my only real complaint about this product is I want more, then this is a solid product!  97%

Daily Punch 5-12-23 Armor Storage armor upgrade for Starfinder

Time to store things quickly!

Armor Storage

Item Level 5; Price 2,850
Slots 1; Armor Type Any; Bulk –
Utilizing the latest in null space technology, this armor upgrade allows you to store your armor as a bracelet or other small wearable item. As a reaction, you can summon your armor back before you would take environmental damage or an attack. To detect the armor, someone must pass an Engineering or Mysticism check or detect magic used to identify the item.

Thoughts?

Daily Punch 5-8-23 Grab and Smash Combat feat for Starfinder

You ever want to beat one m*****erF***** with another m*****erF*****?

Grab and Smash (Combat)


You’ve gotten good at hurting people with other people!

Prerequisites: Improved Combat Maneuver (grapple)

Benefit: If you start your turn holding another creature, you can slam that creature into a creature in range as a full round action. You must be at least as large as the creature you are holding. Make a melee attack. If you hit, the creature you hit take damage based on the size of the creature you are swinging, and the creature you are swinging take damage based on the size of the creature you hit. The damage below is for for every four levels of CR the creature possess. After the attack, you must make another grapple attempt to maintain the hold as part of the full round action.

SizeDamage
tiny1d3
small1d4
medium1d6
large1d8
huge1d10
Colossal 1d12