Daily Punch 5-26-23 Gift of Eternal Life spell for Call of Cthulhu 7th Ed

how about getting what you ask for…

Gift of Eternal Life

Cost: 16 magic points; 1D6 Sanity points
Casting time: a week
This ritual is a foul magick that imbues the caster with eternal life at a cost. Few who complete this ritual enjoy the results but none can doubt the effect. Upon completion the caster is wracked with pain as they swell internally. As the swell, their skin splits and bones break. After the bloody mess is completed, the caster is changed into a intelligent ghoul using the normal statistics of a ghoul while keeping there power statistics and any skills they possess. This is the gift that does keep giving.

Alternative names: Ritual of Rebirth, The Continuing Gift, The Endless Hunger, The Gift of the Ground

Daily Punch 5-2-23 Psychography spell for Call of Cthulhu 7th Ed.

Time for some Cthulhu!

Psychography

Cost: 3 magic points; 1D6 Sanity points
Casting time: one hour
Your enter a trance state as you cast this spell with you hands on a pencil, pen, paper, or some other writing or typing utensil. As you cast this spell, you open yourself up to the Akashic record letting pure, unfiltered knowledge enter your mind. Make a power roll. You can spend 2 points of luck to gain a bonus die on this roll. The keeper makes this roll in private and tell you a piece of information you seek. On a fumble, your mind is flooded with extreme strange visions and you lose 1d10 sanity points and all your remaining magic points. In either case, those who keep the Akashic record may begin to take notice of you.
Alternative names: Automatic Writing, Beseech Yog-Sothoth, Plumb the Mind Depths

Thoughts?

Daily Punch 4-3-23 Dogman monster for Call of Cthulhu

How about the Michigan Dogman?

dogman

char.

STR 80 

CON 65

SIZ  65

DEX 65 

INT 65 

POW 65

HP: 13

Average Damage Bonus: 1D4

Average Build: 1

Average Magic Points: 13

Move: 8

ATTACKS

Attacks per round: 2

Fighting 40% (20/8), damage 1D3 + 1d4

Bite and hold (mnvr) damage 1D4 per round

Dodge 40% (20/8)

Armor:  Firearms and projectiles do half of rolled damage; round down any fraction.

Skills:  Climb 85%, Stealth 70%, Jump 75%, Listen 70%, Spot Hidden 50%. 

Sanity Loss: 1/1D8 Sanity points to see a dogman.

Thoughts?

Daily Punch 3-2-23 Fel Learning spell for Call of Cthulhu

I had an idea when I was making yesterdays post…

Fel Learning

Cost: variable magic points
Casting time: 1 hour
By opening your inner eye, the caster, a willing participant, or unwilling bound victims can learn about the sights best unseen. The caster spends as many magic points as they wish. For every two magic points spent this way, the target of the spell gains 1 point in Cthulhu mythos. In addition to the normal sanity losses, the target loses three points of sanity for every point of Cthulhu mythos gained in this way. If the target is unwilling, the cast and the victim make opposed POW rolls to cause the spell to take effect.
Alternative names: Yog-Sothoth’s blessing. akashic record recovery, learn without eyes

Thoughts?

Daily Punch 3-1-23 Break Mind spell for Call of Cthulhu 7th Ed

Time to break someone!

Break Mind

Cost: variable magic points
Casting time: Instantaneous
The caster glares at a target it can physically see and attempts to brake the targets mind. Spend a number of magic points. The target and the caster make opposed POW rolls. If successful, the target is mind be begins to break. The target must make a SAN roll. The target losses magic spent/double magic spent sanity points and is subject to temporary and indefinite insanity effects as normal.
Alternative names: Gifts of the dark. Elder Ones Kiss, Visage of the Gods

Thoughts?

Daily Punch 10-27-22 Tragic Return spell for Call of Cthulhu 7th Ed

Ok, one more to make all the loose ends tie up.

Tragic Return

Cost: 24 magic points; 2D10 Sanity points, 10 POW
Casting time: 24 hour
This spell allows a mortal to begin to reverse a tragic event but always at great cost. The spell requires much from he caster, but the bodies of those affected by a massive loss of live must mostly be whole. These unfortunate souls are brough back as zombies with limited memories of their old life but extreme memories of their violent ends results in them being driven insane.
Alternative names: Familiar return, Mass Resurrection

Thoughts?

Daily Punch 10-26-22 Return to Life spell for Call of Cthulhu 7th Ed

time to finish of these ideas!

Return to Life

Cost: 10 magic points; 1D10 Sanity points
Casting time: one hour
A ghoul that changed from a zombie must have first created through a separate evolve ghoul ritual and feed a freshly killed human within a day of its death. Once the spell is complete and the ghoul feed, the ghoul violently shake and rots off its outer layers resulting its the person the zombie was created from emerging as a blood covered mess. The human will be completely health however, but over time will develop odd ticks and mannerisms as the underlying person slowly becomes an aspect of Yog-Sothoth. Watching this transformation requires a sanity check (2/1d10) by anyone who did not cast the spell.
Alternative names: The Grand Change, At Promised Gift, Aspect of Creation

Thoughts?

Daily Punch 10-25-22 Eternal Tablet tome for Call of Cthulhu 7th Ed

I have an idea for something new and fun. Let’s throw this up to the players!

Eternal Tablet
English, by unkown author found in 1926

This tablet was found in a mine in 1926. the author is unknow, but the most remarkable fact is this two sided stone tablet never shows the same text. Each time the tablet is turned over, a new page of text is seen on the tablet reveling more debauchery and horrible knowledge with each revolution of the tablet.
France. Only one copy is known to exist and it has been lost since 1933.
Sanity Loss: 1D10
Cthulhu Mythos: +4/+8 percentiles
Mythos Rating: 30
Study: 20 weeks
Suggested Spells: create zombie, Contact Ghoul, fist of Fist of Yog-Sothoth, Shriveling, Enchant Sacrificial Dagger, evolve ghoul, contact Yog-Sothoth, return to life

Daily Punch 10-24-22 Evolve Ghoul spell for Call of Cthulhu 7th Ed.

Time to build on some ideas!

Evolve Ghoul

Cost: 6 magic points; 2D6 Sanity points
Casting time: one hour
A zombie must have first created through a separate ritual and feed a freshly killed human within a day. Once the spell is complete and the zombie feed, the zombie will enter a torpor where it will begin to violently shake, distend, and tearing flesh as it elongates and transforms into a ghoul with the whole process closely related to a the process of becoming a werewolf. It will gain all statistics of a ghoul and retain more memories of its past life. Watching this transformation requires a sanity check (2/1d10) by anyone who did not cast the spell.
Alternative names: Ritual of the Awakening Mind, Undead Communion, Food of the Undead Gods

Daily Punch 8-16-22 Brew Thought Philter magic spell for Call for Cthulhu 7th Ed

I have an idea I need for an adventure, but I need a way to help the adventurers get more brain power…..

Brew Thought Philter
Cost: variable magic points; 1D6 Sanity points
Casting time: 1 hour
Through a concentrated mix of effort and mental strain, you extract magic power from your self or a restrained victim. This power is condensed in to a shimmering blue liquid that you can place into any container of your choosing. Your or the victim lost one point of magic per magic point put into the brew. These points are restored normally. The liquid lasts for a week per point of magic extracted. If the magic power is extracted from yourself, no additional sanity is lost. But, if the magic points are extracted are extracted the victim loses two points of sanity for each point of magic extracted.

Thought Philter

Used by: Anyone

This shimmering blue liquid restores the mind’s power. Upon drinking this brew, you los 1d6 sanity and gain magic power back equal to the number of magic points invested in this brew.

Thoughts?