Daily Punch 7-26-16 Faith Healer feat for DnD 5e

 

One more idea that I have been kicking around for a bit.

 

Faith Healer

The power of life courses through your veins, and you share this gift with those you can.  Gain the following:

  • Increase your Charisma ability score by 1, to a maximum of 20.
  • Gain a +2 bonus to Charisma(persuasion) checks.
  • When you use an ability or spell that causes a target that isn’t you to regain hit points, you add your Charisma ability modifier to the amount regained.  If this bonus was from a spell or an ability that is limited to a number of times per day, add as normal.  If this ability functions as if the hit points come from a reserve of hit point you can use through out the day, you must use at least 1/5 of your total reserve for this bonus to function.

 

Thoughts?

Daily Punch 7-25-16 Fast Healing spell for DnD 5e

Let’s get some more DnD 5e to the table shall we?  It’s time for a spell..

 

Fast Healing

2nd-level evocation

Casting Time: 1 action
Range: Touch
Components: V,S
Duration: Concentration, up to 1 minute

You conjure the healing power of the universe and cause the target of the spell to regain hit points equal to your spellcasting ability modifier at the start of its turn.  You or the target may move after you cast this spell, but must remain within 50 feet of each other or the spell ends on that target. This spell has no effect on the dead, undead, or constructs.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you may target another creature for each slot level above 2nd.

 

Thoughts?

Daily Punch 7-14-16 Coordinated Strike feat for DnD 5e

Ok, one more feat before we get back into kicking giants.  Let’s make this happen!

 

 

Coordinated Strike

You and your allies adventure together, drink together, and train together.  You have each other backs in a fight, and you know how to use that to your advantage.  When you are engaged with a target and another character who has this feat is also engaged with the target, you both gain advantage on your melee attacks against the target.

 

Thoughts?  Is this one too powerful?  Is it just enough?

Daily Punch 7-13-16 Punish the Weak feat and metamagic for DnD 5e

How about a twofer?  Let’s make this happen-a feat and a metamagic

 

1st-the feat!

Punish the Weak

You capitalize on hurting those who are already reeling.  Gain the following:

  • Increase one ability score by 1, to a maximum of 20.
  • When you use an ability or spell that requires a saving throw and you would have advantage if you used a melee or ranged attack on the target, the target has disadvantage on the saving throw.

 

 

Second, the megamagic-a modified version of the heightened spell

Hunting Spell

When you cast a spell that forces a creature to make a saving throw to resist its effects and you would have advantage on attacking the target with a melee or ranged weapon, you can spend 1 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.

 

Thoughts?

Daily Punch 7-12-16 Neurological Shock spell for DnD 5e

Let’s build off some ideas I’ve seen.  I want a magic taser.  We can do that with a spell!

 

Neurological Shock

1st-level evocation

Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: Instantaneous

You throw a ball of electricity at a target temporarily stopping the the target from being able to think, much less move.  The target must make a  a Constitution saving throw. On a failed save, the target takes 2d8 lightning damage and is stunned until the end of your next turn. On a successful save, the creature takes half as much damage and is not stunned.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Daily Punch 7-11-16 Sound Ball cantrip for DnD 5e

Let’s get back to our roots with a cantrip for DnD 5e

 

Sound Ball

Evocation cantrip

Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: Instantaneous

You hurl a ball of pure sound at an opponent. Make a ranged spell attack spell attack against the target.  On a hit, the target takes 1d6 thunder damage and is pushed 10 feet.

The spell’s damage increases by 1d6 and the pushed distance increases by 5 feet when you reach 5th level (2d6 and 15 feet), 11th level (3d6 and 20 feet), and 17th level (4d6 and 25 feet).

 

Thoughts?

 

 

Daily Punch 7-4-16 Finesse Over Force feat for DnD 5e

It’s been a bit, but let’s jump back in with a feat!

 

 

Finesse over Force

Why force your way into a situation when you can use proper technique to deal with a problem!  Gain the following:

  • Gain expertise in Dexterity(acrobatics) as if a rogue.
  • Gain a +1 to all non Dexterity(acrobatics) checks.
  • You can use your Dexterity(acrobatics) check in place of Strength(athletics) checks.

 

 

Thoughts?

Daily Punch 6-22-16 Kaiju Slayer monastic tradition for DnD 5e

As a kid, I always loved Kaiju and the superheroes who changed size to fight them.  Let’s make a monk who does that.

 

Kaiju Slayer

Be careful when you fight monsters, lest you become one.  As a kaiju slayer, you have been trained to harness power in yourself and use it to attack the monsters who threaten your people.

 

Path of the Kaiju

Starting when you choose this tradition at 3rd level, you can manipulate yourself using ki.  You can spend a ki point to increase your size, spending one ki point per size increased as a bonus action.  All objects you hold, wear, and wield increase in size as well.  Your unarmed damage increases as well, with each size increase modifying your damage by one step along this track.  1d4->1d6->1d8->1d10->2d6->2d8->2d10->2d12.  This size may be maintained for up to one hour, but you may end it at any time as a reaction.

 

Squish the Ant

At 6th level, you learn how to fight those smaller than yourself.  For each size category that you are larger than an enemy gain a +1 bonus to damage against that target.

 

Skin of the Beast

Beginning at 11th level, you learn to harness the abilities of the monsters you fight.  For each size category you increase your size, you gain a +1 bonus to your AC.

 

Kaiju Strike

At 17th level, you gain the ability to fully harness your kaiju power.  For each size category you increase yourself, increase your proficiency bonus for all weapon and unarmed attacks by +1.

 

 

Thoughts?

Daily Punch 6-21-16 Gravity Crush cantrip for DnD 5e

If we’re going to have powers to fight giants, let’s use their size against them!

 

Gravity Crush

transmutation cantrip

Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: Instantaneous

You cause the body to fold in upon it self.  The more body the creature has the more it crushes itself.  Chose a target in range and have them make a Constitution saving throw.  On  a failure, the target is dealt damage based on its size based on the chart below.

Size Bludgeoning Damage
Tiny 1
Small 1d3
Medium 1d6
Large 1d8
Huge 1d10
Gargantuan 1d12

This spell’s damage increases by 1 point (for tiny) or by one die when you reach 5th level , 11th level , and 17th level.

 

Thoughts?

Daily Punch 6-15-16 Thick Skin feat for DnD 5e

How about some damage mitigation for a character in DnD 5e?  How about a feat?

 

Thick Skin

You are a solid mass who takes hits, doesn’t care, and keeps moving.  Gain the following:

  • Increase your Constitution by 1, to a maximum of 20.
  • After damage reduction and damage immunity, reduce all damage by 1/4 of your level, to a minimum of one damage reduction.  This damage reduction applies to each single attack, but only once per attack.  An attack that does 5 poison and 5 fire damage is only reduced once, but three magic missiles each have their damage reduced.

 

Thoughts?