Daily Punch 7-14-22 Ready to Rumble positive quality for Shadowrun 6e

let’s hop into the fray!

Ready to Rumble 

You hop right into the fight!
• Cost: 10 karma
• Game Effect: For the first round of combat, you only need to beat another character’s compared characteristic by 2 instead of 4 to gain points of edge for any test and can gain up to 4 points of edge this way instead of of a maximum of 2.

Thoughts?

Daily Punch 7-12-22 Starting Line feat for DnD 5e

Time to win the initiative war!

Starting Line

You like to work quick and efficient. Gain the following benefits:

  • Gain +1 bonus to initiative checks.
  • During the first round of combat gain a +2 bonus to attack rolls and ability checks and increase the DC of any abilities and spells you use by 2. This bonus starts at the start of your turn and ends at the end of your first turn.\

Thoughts?

Daily Punch 7-5-22 Luck Charm positive quality for Shadowrun 6th ed.

I need to play more Shadowrun!

Luck Charm (1-3)

It’s always luck to have you around.
• Cost: 15 Karma per level
• Game Effect: For each level of this quality, when an edge is spend within 10 yards of you an additional die is rolled on the edge ability or a die is rerolled a second time for each level you have in this quality. This affects friends and foes alike as you have no control over who gets the benefit of this.

Thoughts?

Daily Punch 7-4-22 Clear Round Gunslinger feat for Pathfinder 2nd Ed

Ever fire a round to clear the way?


Clear Round reaction Feat 4

Flourish Gunslinger
Trigger Your attack with a firearm misfires.


Sometimes you just need to clear the barrel of all the smoke to make it fire. When you misfire, you can spend a round and fire to clear the chamber. This removes the jam as an interact action and cant be used on the same gun until you take an hour to fully clean the gun fully.

Thoughts?