no improved init? let’s fix that.
Gotta Go Fast!
You just go fast!
• Cost: 10 Karma
• Game Effect: Increase your initiative score by 5.
Thoughts?
no improved init? let’s fix that.
Gotta Go Fast!
You just go fast!
• Cost: 10 Karma
• Game Effect: Increase your initiative score by 5.
Thoughts?
let’s hop into the fray!
Ready to Rumble
You hop right into the fight!
• Cost: 10 karma
• Game Effect: For the first round of combat, you only need to beat another character’s compared characteristic by 2 instead of 4 to gain points of edge for any test and can gain up to 4 points of edge this way instead of of a maximum of 2.
Thoughts?
And now to starfinder!
Fast out of the gate means there is no round two.
Benefit: You gain a +2 bonus to all attack rolls and skill checks in the first round of combat.
Thoughts?
More fun right out of the gate.
General
If you hit hard enough in round one, there is no round two. You gain a +2 circumstance bonus to attack rolls and skill checks in your first round of combat. This starts at the start of your turn and end at the end of your turn.
Thoughts?
Time to win the initiative war!
Starting Line
You like to work quick and efficient. Gain the following benefits:
Thoughts?
Ok, one list luck feat-now for Pathfinder 2nd Ed!
General
You always are a boon to those around you! When you or another creature within 30 feet of you spend an hero point, that reroll gains a +2 status bonus.
Thoughts?
Better to be lucky than good.
There is always a reason they keep you around.
Prerequisites: Diplomacy 5 ranks
Benefit: When an ally or yourself spends a resolve point to do an action, that action either gains a +2 luck bonus any d20 roll or the target of the ability gains a -2 penalty any associated d20 roll.
Thoughts?
More edge fun!
Cooler (1-3)
Things just don’t work around you.
• Bonus: 10 Karma
• Game Effect: When edge is spend within 10 yards, that character must spend an additional edge point to gain the intended bonus.
Thoughts?
I need to play more Shadowrun!
Luck Charm (1-3)
It’s always luck to have you around.
• Cost: 15 Karma per level
• Game Effect: For each level of this quality, when an edge is spend within 10 yards of you an additional die is rolled on the edge ability or a die is rerolled a second time for each level you have in this quality. This affects friends and foes alike as you have no control over who gets the benefit of this.
Thoughts?
Ever fire a round to clear the way?
Flourish Gunslinger
Trigger Your attack with a firearm misfires.
Sometimes you just need to clear the barrel of all the smoke to make it fire. When you misfire, you can spend a round and fire to clear the chamber. This removes the jam as an interact action and cant be used on the same gun until you take an hour to fully clean the gun fully.
Thoughts?