Daily Punch 2-20-21 Elite feat for DnD 5e

Made this for Starfinder, but I think it fits in Eberron as well.

Elite

You are just that good. You can spend a hero point to make two checks instead of one as an action when you use a skill with which you are proficient. If you succeed at one check and fail at the other, you are considered to have succeeded. If you succeed both times, you can count it as two successes or one success with a value equal to three higher than the best check.

Thoughts?

Daily Punch 2-18-21 Elite feat for Starfinder

Sometimes you are just that damn good. Running an adventure where the players are doing checks in phases and I think that some of them would like this one.

Elite

You are just that damn good.

Prerequisites: Computers, Engineering, Life Science, Mysticism, Physical Science, or appropriate Profession 5 ranks.

Benefit: Choose one skill. You can spend a resolve point to make two checks instead of one as an action when you use that skill. If you succeed at one check and fail at the other, you are considered to have succeeded. If you succeed both times, you can count it as two successes or one success with a value equal to five higher than the best check.

Special: You can take Elite multiple times. Each time you do, it applies to a different skill that meets the prerequisite number of ranks.

Thoughts?

Daily Punch 2-17-21 Osteocraft spell for Pathfinder 2e

Did one, so let’s do another!

Osteocraft Spell 3

Necromancy
Traditions arcane, divine, primal
Cast

Two Actions

somatic, verbal
Range touch; Targets 1 living creature
Saving Throw Fortitude; Duration varies

You manipulate the small pieces of the creature that regulate it bones either making more or destroying the bones in a creature. When the creature is touched, the caster decides on a limb to grow a new bone in or a bond to destroy. The living creature must attempt a Fortitude save.
Critical Success The living creature is unaffected.
Success The living creature is unaffected or the level of clumsy is reduced by 1.
Failure The creature becomes clumsy 1 or increases its value of clumsy by 1 and must make a save at the start of it’s next turn.
Critical Failure The living creature becomes clumsy 2 or increases is value of clumsy by 2 and must make a save at the start of it’s next turn.

If a creature would become clumsy 4, the the spell is complete and the bone in the limb is destroyed or new bone grown. The creature completely loses use of that limb until the bone is destroyed or grown back. If an arm is lost, spell with somatic components can not be cast and weapons needing the arm can not be used. If the leg is lost, the creatures walking speed becomes zero if it has two legs or its loses a proportion of its speed if it has more than two legs.

Heightened (+1) The number of targets increases by 1.

Thoughts?

Daily Punch 2-16-21 Osteocraft spell for DnD 5e

Been reading some course work in anatomy. How about we dissolve or make some bones!

Osteocraft

4th-level necromancy

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 1 action

You touch a creature on a limb. If the creature fails a Constitution save, the body limb begins to either harden as extra bones begin to grow or bones begin to degrade. The creatures takes a -1 penalty to all actions, checks, and saves. At the start of the creatures turns, it must make another save. If it succeeds, the penalty is reduced by 1. If it fails, the penalty increases by 1. If the penalty would ever be equal to the creatures proficiency bonus, the bone growth or destruction is complete and the limb becomes useless.

remove curse, regenerate, heal, restoration, dispel good and evil, or wish spell ends this effect.

At Higher Levels: If you cast this spell using a spell slot of 5th level or higher, increase the number of targets by 1 for each spell level above 4.

Thoughts?

Daily Punch 2-15-21 Constant Casting feat for Pathfinder 2nd Ed

Player wants to keep some spell running. I like Repeate a spell, but I think it needs some beefing up.

Constant Casting Feat 1

Exploration General Move Concentrate
You’ve mastered the art of magic on the move. When you use the exploration activity repeat a spell, you move at full speed and are not fatigued by casting the spell every turn. You must rest for 10 minutes of out of every hour. You can instead sustain a spell up to its full duration as you move at full speed instead.

Thoughts?

Daily Punch 2-11 and 2-12 Memory Mapper Technomancer Spell and Holographic Memory Download Technological Item for Starfinder

You can make your own pictures but how about making maps from another? Can you download them?

Memory Mapper T1

School illusion

Casting Time 1 standard action

Range touch

Duration 10 min/level

Saving Throw Will negates (harmless); Spell Resistance no

You touch a creature and ask it to recall a memory. The creature’s mind then creatures a holographic map of an area up to 1 mile cubed in a 10 foot cube. You can then zoom in, zoom out, and move through the map as you please with hand gestures. Before the duration of the spell ends, you can dismiss the spell while holding a data recorder or computer and save the map to that device. The creature need not be conscious for this spell to work.

Now how about some tech to do the same?

Name/modelLevelPriceHandsBulkCapacityUsage
Holographic Memory Download53,00011/day
Holographic Memory Download

The head set has an attached computer terminal. A creature can don the headset and think of a location and the headset will read the creatures mind and create a file containing a 3D map of up to 1 cubic mile. the file can be downloaded from the terminal. The creature need not be conscious for this device to work.

Thoughts?

Daily Punch 2-10-21 Desiccate spell for DnD 5e

Had a scene in my head where a person lured some people into the desert but then tried to enslave them. The captured turned the tables and dried their capture out using spells to get water and escape. Let’s make that happen!

Desiccate

2nd-level transmutation

Casting Time: 1 bonus action
Range: touch
Components: V, S
Duration: Concentration, up to 1 minute

The touch a creature solidly with your hand and begin to pull the water out of them as water flows from them out into the area into a container of your choice within five feet. Make a melee spell attack against a creature within your reach as an action. On a hit, the target takes 2d8 fire damage, and for each hit point you drain, you gain 1 gallon of water that you can float to location within 5 feet. Until the spell ends, you can make the attack again on each of your turns as an action.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 3rd.

Thoughts?

Daily Punch 2-8-21 Heroic Speed feat for DnD 5e

Had a blast at Winter Fantasy this weekend. Had a fighter full of hero points surrounded by enemies who walked away. Let’s fix this problem!

Heroic Speed

You use your moment to do what needs to be done. You can spend a hero point to gain an additional reaction or bonus action. You may not spend a hero point on any rolls associated with that reaction or bonus action.

Thoughts?