Daily Punch 6-19-20 Dual Care skill feat for Pathfinder 2e

Had a long discussion regarding my last idea, and it gave me more ideas.

Dual Care Feat 7

General Skill

Prerequisites master in Medicine


You are astute at patching people up and providing other services at the same time. When you take the Treat Wounds action, you can also take either the Treat Disease or Treat Poison action as well, applying your one Medicine check to both actions. The time to do both actions is equal to your time to do your Treat Wounds action alone.

Thoughts?

Daily Punch 6-15-20 and 6-16-20 Quick Healer and Quick Harm feat for Pathfinder 2nd Ed

More healing fun for pathfinder

Quick Healer  Feat 10

Cleric Concentrate Metamagic Necromancy
Frequency once per day

Prerequisites healing font

If your next action is to cast a heal, reduce the number of actions to cast it by 1 (minimum 1 action).

Quick Harm Feat 10

Cleric Concentrate Metamagic Necromancy
Frequency once per day

Prerequisites harmful font

If your next action is to cast a harm, reduce the number of actions to cast it by 1 (minimum 1 action).

Thoughts?

Daily Punch 6-9-20 and 6-10-20 Improved Healing and Improved Harm Cleric Feats for Pathfinder 2e

I want to help the clerics when they drop a 3 action heal or 3 action harm spell. Let’ do this!

Improved Healing Feat 4

Cleric Divine Necromancy

Prerequisites healing hands

Your faith infuses your healing toward others. When you cast heal using three actions, you add additional hit points equal to your Wisdom modifier for each level of the spell used.

Improved Harm Feat 4

Cleric Divine Necromancy

Prerequisites harming hands

Your hate infuses your pain into others. When you cast harm using three actions, you add additional damage equal to your Wisdom modifier for each level of the spell used.

Thoughts?

Daily Punch 6-2-20 Emergency Cleric Training feat for DnD 5e

How about a feat inspired by the last for for DnD 5e? How much Carbon 2185 should go into DnD 5e?

Emergency Cleric Training Training

Prerequisite: non Cleric Class

You have trained with clerics and mastered quick blessing that you can use to keep your friend in the fight.  Gain the following:

  • Increase your Intelligence or Wisdom by 1, to a maximum of 20.
  • Once per day, you can cast healing world or cure wounds at the highest spell level a cleric of your level could cast. You regain this ability after a long rest.

Thoughts?

Daily Punch 5-26-20 Cognitive Overload hacker exploit for Carbon 2185

How about some more exploits for Carbon 2185?

Cognitive Overload
Range. 30ft.
Duration. 1 minutes
Using an action, you choose a creature within range.  If the creature fails a Mind save, creature falls unconscious for one minute.  Any damage to the creature instantly ends the effect.

Cognitive Overload Upgrade
The number of creatures affected is increased to three.

Thoughts?