Daily Punch 5-6-19 Tireless feat for DnD 5e

I want to play with exhaustion, so let’s make it harder to get tired!

 

Tireless

You’ve trained your body beyond the normal limits to not out beat the competition, but outwork them as well. You gain the following benefits:

  • You have advantage on any save where failure would result in you gaining a level of exhaustion.
  • You gain one extra level of on the exhaustion track.  This first level results in no penalties if you gain a level of exhaustion.  Each level after this first one acts as normal on your new exhaustion track.

 

Thoughts?

Daily Punch 5-2-19 Corpse Healer domain for Cleric in DnD 5e

The Lore Podcast (https://www.lorepodcast.com/ ) just did an episode about healing with corpses.  Let’s do that for clerics!

 

Corpse Healer Domain

The dead hold gateways for the living.  Hangmen long ago learned that corpses still held life and they could wield that life to heal the sick.  Your god guides you to use the dead to save the living.  Some see your rites and religion as profane casting you out to the outskirts of society, but when your detractors become ill, they all come to see you no matter how much they detest you.

Table: Corpse Healer Domain Spells
Cleric Level Spells
1st inflict Wounds, cure wounds
3rd lesser restoration, gentle repose
5th remove curse, revivify
7th death ward, raise dead
9th mass cure wounds, raise dead

Disciple of Life

Starting at 1st level, you learn to channel the powers of life to heal your friends through use of blood.  If you use blood as a material component of a creature that died in the last hour as you cast a healing spell, you heal the target a number of extra hit points equal to the challenge rating the creature had.  A creature has a number of doses of blood equal to its size category with tiny having 1 and gargantuan having six doses.

Channel Divinity: Hand of Glory

Starting at 2nd level, you can use your Channel Divinity to enhance your allies.

As an action, you present a severed hand of a hanged craftsman or warrior who fell in battle. Any allies within 30 feet of you, gains a 1d4 to their next skill checks or attacks chosen by you, for the next minute.

Sympathetic healing

Beginning at 6th level, the dead begin to take the injuries of the living.  As an action, you can use body of a recently living creature, no undead or fiends, to cast remover curse or lesser restoration.  At level 12, you can use a body to cast dispel evil and good or greater restoration.  Each corpse may be used once in such a way.

Divine Strike

At 8th level, you learn from your headsman forebears and gain the sneak attack ability of a rogue half your level if you wield an ax of any kind.

Wages of Sin

Starting at 17th level, you can use the body of any creature that died in the last minute as a material to cast true resurrection on any creature that also died in the last minute.  If you do so, you do not need to have prepared the spell, the spell does not cost any additional material components, and the casting time drops to one minute. Killing a creature solely to fuel this ability may be seen as an evil act and may cause your god to reject the spell.

Daily Punch 5-1-19 Brisk Beast feat for DnD 5e

Continuing with the druid theme for this week, let’s talk 5e and rapid transformations.

 

Brisk Beast

Prerequisite: druid

You revel in close-quarters combat and blood shed in battle. You gain the following benefits:

  • You can your wild shape ability as a reaction or a bonus action.
  • On your first round after turning into a beast until the start of your next turn, you gain advantage on all attacks and saves.

 

Thoughts?

Daily Punch 4-29-19 Rapid Transformation feat for Pathfinder

Something my wife loves to do whenever anything bad happens with her druids-SCREW THIS I’M OUT!

 

Rapid Transformation (Combat)

You shift shape to avoid or ready yourself for an attack.

Prerequisite: Wild Shape ability.

Benefit: When you are the subject of an attack or spell you can use your wild shape as a immediate action.  The attack targets and is resisted by the statistics of the animal you changed into.

 

 

Thoughts?

Daily Punch 4-26-19 Hostile Negotaitions feat for Pathfinder

Pathfinder fun from my home game for this final one for the week.

Hosile Negotiations

Benefit: You may make an intimidate check in place of a diplomacy check, but if you fail, the foes attitude instantly moves one step worse.

Normal: You may not use an intimidate skill in place of diplomacy and you only worsen someone attitude by one step if you fail by five or more.

Thoughts?

Daily Punch 4-25-19 Surge cleric spell for Dungeon Crawl Classics RPG

I want a cleric to get some offence.  Let’s build one!

Surge
Level: 1
Range: 15′ Duration: Instantaneous Casting time: 1 action Save: Reflex vs. spell check DC
General The cleric rains down divine lightning from their fingertips.
Manifestation
roll 1d4: (1)the caster’s hands shoot purple lightning at the target. (2)lightning shoots down from the sky at the target. (3) electricity crackles all over the target. (4)the caster stomps the target and lighting surges up from the ground at the target.
1-11 failure
12-13
A single blast of electricity strikes one target within range for 1d2 points of damage.
14-17
Spell produces a blast of fire that electrocutes a single target within range for 1d5 points of damage.
18-19
Spell produces a blast of fire that electrocutes a single target within range for 1d5+CL points of damage.
20-23
Spell produces a surge of electricity that burns up to three targets within range for 1d5+CL points of damage. All targets must be within 10’ of one another.
24-27
Spell produces a surge of electricity that burns up to three targets within range for 1d10+CL points of damage. All targets must be within 10’ of one another.
28-29
Caster creates a single blast of lighting 10’ wide and 30’ long that does damage equal to 3d5+CL to all caught in the blast. He can pick individual targets to be safe from the blast.
30-31
Caster creates two blasts of lighting 10’ wide and 30’ long that does damage equal to 3d5+CL to all caught in the blast. Each can be directed within a 180° arc of his position. He can pick individual targets to be safe from the blast.
32+
Caster can blast pure lighting in a 360° arc outward from his body. He can pick individual targets to be safe from the blast. All creatures within the radius are immolated, taking damage equal to 4d5+CL damage.

Daily Punch 4-24-19 Geas spell for Dungeon Crawl Classics RPG

Last night, I subjected a player that didn’t exist!  Welp, time to make it happen!

Geas
Level: 3
Range: 10′ Duration: Instantaneous Casting time: 1 action or special (see below) Save: Will vs. spell check DC
General A cleric calls upon the force of his god to send a individual or a creature on a quest.  This spell only works on intelligent creatures.  That creature must attempt to work toward completing the quest or face dire repercussions for their failure.

Clerics often cast this spell as part of another spell to force a character to do an act as part of another spell or action.  In this case the target must voluntarily fail the will save.

Manifestation roll 1d4: (1) an avatar of the god comes and scribes a mark into the targets forehead cutting the skin deeply.  (2)The room fills with light or darkness and whispers fill the room with the dead the target must do.  (3)a parchment with the task appears with written instructions in gold letters.  the parchment cannot be destroyed by mundane means. (4)the gods own words echo from the mouth of the cleric in a language no one except the target can comprehend.
1-15 Failure.
16-20 The target is given a quest they must complete by the cleric.  Every day the target does not work toward the quest, the target takes a -1 penalty to all rolls.
21-25 The target is given a quest they must complete by the cleric and the cleric is updated daily on the targets progress.  Every day the target does not work toward the quest, the target takes a -2 penalty to all rolls.  The cleric can always located the target as if casting the locate object spell and the cleric may always contact the target as if via the esp spell cast with the same result s the geas spell.
26-30 The target is given a quest they must complete by the cleric and the cleric is updated hourly on the targets progress.  Every day the target does not work toward the quest, the target takes a -5 penalty to all rolls.  The cleric can always located the target as if casting the locate object spell and the cleric may always contact the target as if via the esp spell cast with the same result s the geas spell.  In addition, the caster of the spell may at any time wrack the target with pain as if casting magic missile upon the target at any spell result up to the clerics spell casting result of geas spell.  The target of the spell may not be healed except by clerics of the same god that cast the original geas and those clerics know of the spell as soon as they begin any healing magic as well as knowing they gain disapproval for any actions they take to aid a character not advancing on their geas.
31-35 The target is given a quest they must complete by the cleric and the god of the cleric is updated contently on the targets progress.  Every day the target does not work toward the quest, the target takes a -5 penalty to all rolls.  The god can always located the target as if casting the locate object spell and the cleric may always contact the target as if via the esp spell cast with the same result s the geas spell.  In addition, the god may at any time wrack the target with pain as if casting magic missile upon the target at any spell result it chooses.  The target of the spell may not be healed except by god directly.  The cleric gains all the benefits of casting the spell at  spell result of 30 as well.
36+ The target is given a quest they must complete by the cleric and the god of the cleric is updated contently on the targets progress.  Every day the target does not work toward the quest, the target takes a -10 penalty to all rolls.  The god can instantly kill the target at will, no save, at any point to summon the creature before it.  The god also gains the benefit of casting the spell at spell check 35.  The cleric gains all the benefits of casting the spell at  spell result of 30 as well.

 

Thoughts?

Daily Punch 4-23-19 Cold Snap spell for DnD 5e

Here is a fun one for those level 1 wizards out there.

Cold Snap

1st-level evocation

Casting Time: 1 action
Range: Self (20-foot cone)
Components: V, S
Duration: Instantaneous

A blast of frigid air shoots from your outstretched palm. Each creature in a 20-foot cone originating from you must make a Dexterity saving throw. On a failed save, a creature takes 2d8 cold damage and is restrained till the end of your next turn as they are frozen in place. On a successful save, the creature takes half as much damage and isn’t restrained.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Daily Punch 4-22-19 Binding Cuff wondrous item for DnD 5e

Have a fighter who hates mobile creatures?  Flying creatures making the barbarian cry?  Well how about his one?

 

Binding Cuff

Wondrous item, rare

This set of manacles magically locks on only one your wrist with a command.  As part of  successful grapple, you my lock the other half of the manacles on the creature.  That creature cannot move more than 5 feet from you, nor can the creature pull you.  You may move that creature with no effort.  You are not considered to be grappling the creature as both your hands free with the chain holding you two giving you enough space, but the creature is considered to be grappled by you.  You may free the creature at any time by mental command that uses not action.  The creature can not teleport, not change size, nor move to another plain or go ethereal.  The chain between the manacles can not be cut, even by adamantium weapons.  The creature can escape as an action with a DC 15 Strength(athletics) or Dexterity(acrobatics) check.

 

 

Thoughts?