Daily Punch 4-23-19 Cold Snap spell for DnD 5e

Here is a fun one for those level 1 wizards out there.

Cold Snap

1st-level evocation

Casting Time: 1 action
Range: Self (20-foot cone)
Components: V, S
Duration: Instantaneous

A blast of frigid air shoots from your outstretched palm. Each creature in a 20-foot cone originating from you must make a Dexterity saving throw. On a failed save, a creature takes 2d8 cold damage and is restrained till the end of your next turn as they are frozen in place. On a successful save, the creature takes half as much damage and isn’t restrained.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

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