Daily Punch 2-26-19 Captain Training feat for Starfinder

Let’s do what the Captain Says! Here is a feat for Starfinder!

 

Captain Training

You know exactly what to do to get what you ant out of your crew.

Prerequisites: Diplomacy 5 ranks, Intimidate 5 ranks.

Benefit: When you take demand or encourage action, you increase the bonus your crew gets by +4.  When you take the Orders or Moving Speech action, you gain a +4 to your check to succeed on that action.

 

Thoughts?

Daily Punch 2-15-19 Improved Counter Measures feat for Starfinder

More Starfinder because I can!  Today is a feat for those who protect people

 

Improved Counter Measures(Combat)

Can’t save people if you’re dead.

Prerequisites: Counter Measures

Benefit: When an attack would hit you due to the Counters Measures feat, gain the bonuses of the Bodyguard feat to your own AC and you no longer have a penalty to AC after using the Bodyguard feat.

 

Thoughts?

Daily Punch 2-21-19 Bestial Fury Druid Spell for DnD 5e

How about a low level druid boost spell?

 

Bestial Fury

1st-level enchantment

Casting Time: 1 action
Range: Touch
Components: V, S, M (claws and teeth of a badger)
Duration: Concentration, up to 1 minute

This spell throws a target into a fury.  When you touch  a creature, that creature may attempt a Wisdom saving throw.  On a failure, that creature loses all spell casting abilities and any abilities that require mental concentration and instead gains the rage of a creature of your level or CR.  The rage lasts for as long as you concentrate on the spell.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the number of affected creates increases by 1 for each slot level above 1st.

 

 

Thoughts?

Daily Punch 2-20-18 Mixed Heritage feat for DnD 5e

How about a feat for all the players who want to splash in another race?

 

 

Mixed Heritage

You have a mixture of heritage in your family.  Choose a race you are not a member or and do not count as. You gain the following benefits:

  • Gain a +1 bonus to one of the attributes that race normally gains a bonus to, to a maximum of 20.
  • You not count as a member of that race for any feats, abilities, and class abilities.  You gain any benefits and penalties that those feat and abilities would cause.

 

Thoughts?

Daily Punch 2-19-19 Indistinguishable from Magic spell for Starfinder

Time for the flipside!

 

 

Indistinguishable from Magic T1

School enchantment

Casting Time 1 standard action

Range personal

Duration 1 minute/level

You touch the sides of your head and open yourself to the logic of the universe laying bare the secretes of magic in the circuits of the planets themselves.  For the duration of the spell, instead of using your Mysticism skill, you can use your your Computers skill.

 

Thoughts?

Daily Punch 2-18-19 Sufficiently Advanced Technology spell for Starfinder

Been playing some Starfinder, so here are some ideas that came out of that.

 

Sufficiently Advanced Technology M1

School enchantment

Casting Time 1 standard action

Range touch

Targets one touched computer

Duration 1 minute/level

Saving Throw Will negates; Spell Resistance yes

You touch a computer or mechanical device.  For the duration of the spell, instead of using your Computers skill, you can interact with the device with your Mysticism skill.  If the computer is sentient, it is granted a Will saving throw to negate the spell.

 

Thoughts?

Daily Punch 2-14-19 Continual training feat for DnD 5e

How about something to make you even better at what you already good at.

 

Continual Training

Why stop learning, keep getting better:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Choose Intelligence, Wisdom, or Charisma.  Gain a +1 bonus to a number of skill checks equal to that ability modifier.  If that ability modifier increases, choose additional skill for each increase.

 

Thoughts?

Daily Punch 2-13-19 Inspire Competence spell for DnD 5e

Here is something I want back in my 5e!  Inspire Competence as a spell

 

Inspire Competence

Divination 1st level spell

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

You begin through word or song to inspire your allies.  As you concentrate on this spell, all allies within the range of this spell can roll a d4 and add the number rolled to all skill checks it makes while in the area.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, your allies roll a d6.  When you cast this spell using a spell slot of 5th level or higher, your allies roll a d8.  When you cast this spell using a spell slot of 7th level or higher, your allies roll a d10.  When you cast this spell using a spell slot of 9th level or higher, your allies roll a d12.