Daily Punch 7-10-25 Subsonic ammo for Shadowrun 6th Ed

You can tell Ed’s been buying guns and silencers, can’t you?

quite…

TYPES AR DV Cost Multiplier
subsonic -1 -1 rating x cost

This ammo allows you to make a silent attack. Anyone who attempts to find you via sounds gains a penalty equal to the rating of the ammo, up to rating 6, on the attempt to detect you.

Thoughts?

Daily Punch 7-8-25 Subsonic Ammo tech item for Starfinder 2nd Ed

You hear that?

Subsonic Ammo Item 1

Tech


Subsonic Ammo is a class of ammunition that moves slower than normal. This reduces the force of the bullets fired, but it also reduced the sound of the firearm. This ammo reduced the damage from the weapon by -1 per die rolled. However, if you are hidden when you make the attack, the target does not become aware of your presence unless they spend an action to look for you as normal.

Type Commercial Price double base ammo cost
Bulk L

Daily Punch 7-7-25 Adrenaline Shot consumable for Pathfinder 2nd Ed

why not have canned rage?

Adrenaline Shot Item 1+

Consumable Magical Potion
Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)
Duration 1 minute


A adrenaline shot is a brass needle full of extracted adrenaline. When you administer this shot, the target instantly enters a rage as a barbarian of the items level. When the rage ends, you are fatigued for one minute.

Adrenaline Shot (Minor)Item 1

SourcePlayer Core 2 pg. 3041.1
Price 4 gp
Bulk L

Adrenaline Shot (Lesser)Item 3

Price 12 gp
Bulk L
The rage is of a level 3 barbarian.

Adrenaline Shot (Moderate)Item 6

Price 50 gp
Bulk L
The rage is of a level 6 barbarian.

Adrenaline Shot (Greater)Item 12

Price 400 gp
Bulk L
The rage is of a level 12 barbarian.

Adrenaline Shot (Major)Item 18

Price 5,000 gp
Bulk L
The rage is of a level 18 barbarian.

Daily Punch 7-3-25 Auto-Injector tech item for Starfinder 2nd Ed

Want a potion without the hassle?


Auto-Injector Augmentation 1

Tech
Price 100 credits


This small injector is strapped to your body and already linked to a vein.
Prep Injector Three actions (manipulate) you .load the injector with any consumable of your choosing. You also choose an action and trigger that will cause the injector to dispense the consumable.
Dispense no action At an action of your choosing, the auto-injector dispenses.

Thoughts?

Daily Punch 7-1-25 Arcane Ammo arcane cantrip for Starfinder 2nd Ed

EXPLODE!


Arcane Ammo Two Actions Cantrip 1

Arcane Cantrip
Target one willing ally’s weapon


You fuel a weapons ammo with arcane power about to burst. Touch a weapon an ally is holding. The next shot from that weapon upon hitting the target explodes as a level 0 fragmentation grenade. It does not explode if it misses the target.
Heighten(level 2) The fragmentation grenade is level 2
Heighten(level 4) The fragmentation grenade is level 4
Heighten(level 6) The fragmentation grenade is level 10
Heighten(level 8) The fragmentation grenade is level 12

Thoughts?