Daily Punch 3-15-16 Brute Endurance feat for DnD 5e

How about a feat to build on Tough?  I’m trying to walk the line here between too powerful and not powerful enough.

 

Brute Endurance

Prerequisite: Tough

You are just a mass of muscle, and for anybody to hurt you they have to cut through it all to hit a vital.  Increase your maximum hit point total equal to 1/2 your Strength modifier, rounded up, for each level you have.  When you gain a level or increase your Strength modifier, increase your maximum hit point total again.

 

 

Thoughts?

Daily Punch 3-14-15 Snuff cantrip for DnD 5e

How about a reaction or bonus action cantrip?

 

Snuff

Abjuration cantrip

Casting Time: bonus action or reaction

Range: 30 feet

Components: S

Duration: Instantaneous

 

You snuff out a fire no bigger than 5 feet square.  If the fire is non-magical, then the fire instantly goes out.  If the fire is magical and from a spell higher then level zero, then this spell has no effect.  If a character is on fire and a saving throw can end the effect, then the character gets another saving throw regardless of the spell level causing the fire effect.

 

 

Thoughts?

Daily Punch 2-29-16 Power Attack Melee attack option for Shadow of the Demon Lord

I’m running Shadow of the Demon Lord online, but I finally got to sit down and run a game at my local store.  I was inspired by these events.  Let’s see what I can come up with….
Power Attack: You make the attack roll with 1 bane. On a success, increase the damage equal to the amount rolled on the bane die.  If you do not have to roll a bane die, then add a d6 to the damage.
Thoughts?

Daily Punch 2-22-16 Big for Your Size feat for DnD 5e

The smaller races don’t get much love in this edition, but I think we can change that and build something that everyone can enjoy!

Big for Your Size

You stand as a Titan among your peers.  You’re a biggun’ and you know how to use that to your advantage.  gain the following:

  • Increase your Constitution or Stregnth by 1 to a maximum of 20.
  • You can wield weapons up to two size categories bigger than normal with no penalty 
  • Your base fist or unarmed attack increase by one size.  As an example a human would increase from a 1 to a 1d4.

Thoughts?

Daily Punch 2-16-16 Martial Monk Monastic Tradition for DnD 5e

How about expanding maneuvers to other classes?  Let’s make a fighter monk!

 

Way of the Fist

This path is taken by those who emphasize the physical over the mental for martial combat while still honing your body over any weapon.  You’ve learned how to master your body and master the bodies of your foes by emphasizing physical technique over utilizing ki.

Hard-Drilled Skills

Starting when you choose this tradition at 3rd level, you gain three maneuvers as if you were a fighter.  You have a number of superiority dice equal to your Wisdom modifier, and your superiority dice are equal to your unarmed attack dice.

Second Wind

Gain the Second Wind class feature of a 1st level fighter using your monk level as if it were your fighter level.  Also, gain one additional maneuver from the fighters list.

Personal Conditioning

At 11th level, you an an ability score improvement.  Gain one additional maneuver from the fighters list.

Sifu of the Temple

At 17th level, when you use a maneuver as part of an attack, you can spend superiority dice and perform two different maneuvers as long as both maneuvers target the same creature and cast the same number of superiority dice.

 

 

Thoughts?

Daily Punch 2-15-16 Mage Hammer maneuver for DnD 5e

I’ve been thinking of fighter maneuvers for a while now, but here’s another!

 

Mage Hammer.   When you hit a creature with a weapon attack, you may expend a superiority die to cause a spell caster to have to make Constitution saving throws when casting any spells for a number of turns equal to the number rolled on your superiority die.  On a failure the spell slot is lost to no effect.  If the spell was a cantrip, the character simply fails to cast the spell.

Daily Punch 2-12-16 Yaka Arrow magic item for DnD 5e

My wife and I spent our time watching movies trying to figure out what class all the actors are.  It’s time for an item to come from Guardians of the Galaxy..

 

Yaka Arrow

Arrow, rare (requires attunement)

This arrow has 7 charges.  Each day at sunrise the arrow regains 1d6 charges.  When the attuned character whistles, the arrow floats in the air and attacks up to 1d6 creatures doing an automatic 1d6 magic piercing damage to each target.  The arrow ignores cover, obscurement, and only relies on the attuned character knowing that the target exists.  The Yaka Arrow will not cross planes by itself and must remain within 200 feet of the attuned character.  If the last charge is used, roll a d20.  On a 1, the arrow turns back into a regular arrow.  Any character that can catch an arrow throw any method, can deflect or catch the arrow.

 

Thoughts?