Daily Punch 11-7-13 Anti-acid armor in Shadowrun

How about some more additions to Shadowrun 5e?  Who hates acid corroding their armor?

 

Modification          Capacity           AVAIL       COST

Noncorrosive        [Rating]              6                   Rating x 250Y

 

Noncorrosive:  This armor is covered in a chemical “seal” designed neutralize acidic contact.  When you at damaged by acid, you may add the noncorrosive rating of this armor to the soak roll.  If you take no damage from the attack, your armor is not considered exposed to the damage and its armor score will not decrease.  Also, when you are damaged by acid while wearing this armor, your armor will not start taking damage until a number of rounds equal to its noncorrosive rating.

 

 

Thoughts?

Daily Punch 11-5-13 Nonconductivity in Shadowrun Drones

More thoughts from the Shadowrun con.

 

Modification                  AVAIL                    COST

Nonconductivity        rating X 2               3,000Y X rating

 

Each point of rating you have, you gain dice to resist electric damage just like nonconductivity in armor except with your drones.  Drones may not have a rating of nonconductivity more than its body.

Daily Punch 11-4-13 Drone Armor Upgrade

Went to a sweet con over the weekend, and I thought up something I wanted.

 

Modification             AVAIL                    COST

Armor Upgrade         rating X 2               1,000Y X rating

 

Each point of rating you have, you may increase the armor of the drone by 1.  Drones may not have a rating of armor equal to double its body.

 

Thoughts?

Daily Punch 10-30-13 Signature Move in Shadowrun 5e

I think its time for some more Shadowrun 5e fun.  How about another quality?

Signature Move

Cost: 7 Karma

Whether a German Suplex, a cutting a Z into your opponents with your sword, or hitting all the five point of the exploding heart technique, you know how to get things done up close and personal.

You may take a minus -1 to the dice pool of a melee attack and declare you are using your signature move.  You must describe your move to the GM. If you succeed on the attack, you deal an additional +5 net hits when the opponent makes the soak roll.

Thoughts?

Daily Punch 10-29-13 Quick-Step Ring Stats in DnD Next

Been working my way threw “The Companions”, and I think its time for Regis’ ring.

Quick-Step Ring

Legendary ring

A round golden ring set with a clear diamond.

Property [Attuned]:
You gain immunity to all fire damage.  Also the ring has three charges.  You can use a charge as a move action to move 50 feet without provoking any attacks.  If you remain engaged with an enemy that you were initially engaged with, you count as an ally for any effects that require another ally engaged with the enemy.

Thoughts?

Daily Punch 10-28-13 Contingency Spell in Arcanis

 

How about a trait to make contingency spells in Arcanis?

 

Spell Stitched Body [Arcanum, Limited]

Through your faith, dealings, or abilities, you have placed spells into your very body.

Benefit: Your body is stitched with a spell.  The abilities granted by this spell vary by the spell. This spell will go off when conditions imposed by the spell are met or if you lose all wounds.

 

Thoughts?

 

Daily Punch 10-25-13

How about something I read about while reading the Sundering?  Its another feat for DnD Next

 

 

Charge and Throw

You’ve trained long and hard for this.  You use an opening with one attack to make another happen

Prerequisite: Charge

  • You gain +10′ movement bonus
  • When you charge you may make an additional attack along the way.  This attack must be a thrown weapon attack.
  • If you charge the target of your thrown weapon attack and you hit with the thrown weapon, you gain a +2 bonus to the charge attack.

 

What do you guys think?