Reading the latest alchemy book from Pathfinder, here is a feat this book sourly needs…
Improved Alchemy
You know how to make what you make well.
Benefit:Increase the DC of any alchemical item effects you produce by 1.
Thoughts?
Reading the latest alchemy book from Pathfinder, here is a feat this book sourly needs…
Improved Alchemy
You know how to make what you make well.
Benefit:Increase the DC of any alchemical item effects you produce by 1.
Thoughts?
How about one more Pathfinder feat, this time to deal with undead only….
Supercharing Light
The candle that burns the brightest burns the quickest.
Prerequisite: Ability to cast spells with the light descriptor or the ability to use spell like abilities with the light descriptor that have an effective level such as an alchemist
Benefit: As a standard action you cay lose a prepared spell you have and select a light source within 60 feet of you. That light source instantly emits a burst of blinding light that is only harmful to undead creatures as per the Sunburst spell but it only effects undead creatures and uses the spell level that was lost as your level. As an example, if a wizard lost a 3-rd level spell, this feat would cause 3d6 damage to undead in the area. The light source is is extinguished after the spell takes place and does not extinguish any area of magical darkness in its radius but will effect undead in that darkness if the darkness if of an equal or lower spell level. Any additional effects from being exposed to sunlight still effect undead in the radius. If the light source is held by a creature that does not want the light lost, the creature makes a will save equal to 10+spell casting attribute+level of the spell lost
Thoughts?
Time for a Pathfinder feat based on what I’ve been reading lately
Converting Light
Light is your to command and wield as a weapon
Prerequisite: Ability to cast divine spells, Light Sub-domain
Benefit: As a standard action, you may convert a prepared spell of any the divine spell casting class with the Light sub-domain to a light spell of the same level. This spell functions as per daylight but at the level of the spell that is converted.
Thoughts?
Been playing all the SR games lately. Here’s one I with my decker had…
Strong Spirit
Cost: 10 Karma
You are stronger then most. The things you’ve done to your body would have killed lesser men or women. Your essence score starts out at 7 instead of 6. Anything that would normally decrease your essence still impose penalties to all the associated checks.
Thoughts?
How about a weapons finesse feat for DnD Next?
Graceful Weapons
Benefit: Gain the followings:
Thoughts?
Time for some love for Pathfinder. How about a feat that allows you to respond to an attack with you shield.
Shield Reposte (combat)
When people get close to your shiield, you know how to make them pay.
Prerequisite(s): Improved Shield Bash, Shield Proficiency
Benefit: Determine your AC with and without your shield. When an attack would fails to hit your normal AC, but would have hit your AC without your shield, you may as an immediate action, make a shield bash against the attacker.
Thoughts?
How about another feat for DnD Next?
Nimble Shield
You are a master of the shield and grace. Gain the following benefits:
Thoughts?
How about a nice magic item for DnD Next?
Evil’s Spine
Rare magic weapon (staff)
This staff is made from a spine of a single creature. The end of the spine is topped with a human skull. It has been cleaned and bleached white. No visible factors hold the spine together except for sheer power. Increase the DC of all your spells cast by 2. Also, three times per day when you cast a necromancy spell, impose disadvantage on the saving throw for that spell or gain advantage on any check needed for that spell.
Thoughts?
Been reading Run and Gun, and its awesome! But I had an idea for a Martial Art Technique….
It’s Clobbering Time! (Unarmed only/ 1 edge)
When you get mad, you get MAD! When you make roll that uses your physical limit, you may spend one edge before the roll to increase your strength by 1.5 (round up) for the roll. This also increase your physical limit by 1.5 (round up). Dice explode as normal.
I’ve watch a lot of two handed warriors do a lot of damage when it come to DnD Next, but I think the one weapon fighters need a bit of love too…. How about a feat
Secondary Bash
Benefit: Gain the following:
Thoughts?