Daily Punch 4-30-14 Supercharging Light Feat for Pathfinder

How about one more Pathfinder feat, this time to deal with undead only….

 

 

Supercharing Light

The candle that burns the brightest burns the quickest.

Prerequisite: Ability to cast spells with the light descriptor or the ability to use spell like abilities with the light descriptor that have an effective level such as an alchemist

Benefit:  As a standard action you cay lose a prepared spell you have and select a light source within 60 feet of you.  That light source instantly emits a burst of blinding light that is only harmful to undead creatures as per the Sunburst spell but it only effects undead creatures and uses the spell level that was lost as your level.  As an example, if a wizard lost a 3-rd level spell, this feat would cause 3d6 damage to undead in the area.  The light source is is extinguished after the spell takes place and does not extinguish any area of magical darkness in its radius but will effect undead in that darkness if the darkness if of an equal or lower spell level.  Any additional effects from being exposed to sunlight still effect undead in the radius.  If the light source is held by a creature that does not want the light lost, the creature makes a will save equal to 10+spell casting attribute+level of the spell lost

 

Thoughts?

Daily Punch- 4-29-14 Converting Light feat for Pathfinder

Time for a Pathfinder feat based on what I’ve been reading lately

 

 

Converting Light

Light is your to command and wield as a weapon

Prerequisite: Ability to cast divine spells, Light Sub-domain

Benefit: As a standard action, you may convert a prepared spell of any the divine spell casting class with the Light sub-domain to a light spell of the same level.  This spell functions as per daylight but at the level of the spell that is converted.

 

 

Thoughts?

Daily Punch 4-28-14 Strong Spirit Quality for Shadowrun 5e

Been playing all the SR games lately.  Here’s one I with my decker had…

 

 

Strong Spirit

Cost: 10 Karma

You are stronger then most.  The things you’ve done to your body would have killed lesser men or women.  Your essence score starts out at 7 instead of 6.  Anything that would normally decrease your essence still impose penalties to all the associated checks.

 

 

Thoughts?

Daily Punch 4-24-14 Shield Reposte feat for Pathfinder

Time for some love for Pathfinder.  How about a feat that allows you to respond to an attack with you shield.

 

Shield Reposte (combat)

When people get close to your shiield, you know how to make them pay.

Prerequisite(s): Improved Shield Bash, Shield Proficiency

Benefit:  Determine your AC with and without your shield.  When an attack would fails to hit your normal AC, but would have hit your AC without your shield, you may as an immediate action, make a shield bash against the attacker.

 

Thoughts?

Daily Punch 5-22-14 Evil Spine Magic Item for DnD Next

How about a nice magic item for DnD Next?

 

 

Evil’s Spine

Rare magic weapon (staff)

This staff is made from a spine of a single creature.  The end of the spine is topped with a human skull.  It has been cleaned and bleached white.  No visible factors hold the spine together except for sheer power.  Increase the DC of all your spells cast by 2.  Also, three times per day when you cast a necromancy spell, impose disadvantage on the saving throw for that spell or gain advantage on any check needed for that spell.

 

 

Thoughts?

Daily Punch 4-21-14 It’s Clobbering Time! Technique for Shadowrun 5e

Been reading Run and Gun, and its awesome!  But I had an idea for a Martial Art Technique….

 

It’s Clobbering Time! (Unarmed only/ 1 edge)

When you get mad, you get MAD!  When you make roll that uses your physical limit, you may spend one edge before the roll to increase your strength by 1.5 (round up) for the roll.  This also increase your physical limit by 1.5 (round up).  Dice explode as normal.

Daily Punch 4-18-14 Elbow Bash Feat for DnD Next

I’ve watch  a lot of two handed warriors do a lot of damage when it come to DnD Next, but I think the one weapon fighters need a bit of love too…. How about a feat

 

Secondary Bash

Benefit:  Gain the following:

  • Gain a +1 to strength to a maximum of 20
  • Gain a second attack as if using two weapons.  This attack is made with either a second part of the weapon or a shield.  The attack does 1d4 + STR damage if using a two handed weapon or 1d6 + str damage if using a weapon and a shield and you are considered proficient with the weapon for the attack.  Add your primary weapons enhancement to the weapon damage.  Do not add any additional weapon qualities to the attack or damage.

 

Thoughts?