Daily Punch 10-1-13 A new card type for the Lord of the Rings LCG

I haven’t ever done a board game component, but I’ve been listening to the Cardboard of the Rings podcast, and I’ve had an idea…

How about Bastions.  My idea for them would be something akin to a location the players can play that any player in the game can use.  I think of them like permanents in Magic: The Gathering.   When an attack is undefended, a player who controls a bastion may have the attack target a base camp instead.   Here are a few ideas:

Rivendell-Lore 6 Resources-5 HP-When a card with the surge effect is reveled, the players may pay 3+1 per player to counter the surge effect.  All other effects on the card still occurs

Gondor -Tactics 6 Resources-5 HP-After all cards have been reveled from the encounter deck, players may pay 3+1 per player to deal one point of direct damage to all enemies in the staging area.  The may only be triggered once per round.

Edoras- Spirit 6 Resources- 5 HP-During the questing phase, players may pay 3+1 per player to add +1 willpower to all characters questing.  This may only be triggered once per round.

Rangers of the North Base Camp-Lore 6 Resources- 5 HP-Players may pay 3 + 1 per player to add +1 defense to all characters.  This may only be triggered once per round.

This is not meant to be a comprehensive list.  Nor is it really meant to to be completely right, but I would like to hear your thoughts.  Does this break the game?  Is this what it needs?  Is this smart or stupid?  Drop a line.

Daily Punch 9-27-13 Diplomat background in DnD Next

Here is a new background for your DnD Next Characters-the diplomat

 

Diplomat

________________________

You have spent your time working in the middle of two groups in conflict.  You spent your time either on the front of war or in business negotiations.  You serve either for the good of those involved or for your own pocketbook.

trait-Between Two Groups

You are deft at standing between two worlds.  Your work proceeds you, and when you offer your services people know who you are.  When you work as a go between for two groups, you will be payed for your services, and if things do not go well, you will not be targeted by either group unless you attack first

 

Proficiencies

Skills:    Persuasion, Insight, History

Tools: Mounts (land), Vehicles(land)

 

Languages

Three of your choice

Equipment

Traveler’s Clothes, fine clothing, backpack, ink, ink pen, paper (ten sheets), merchant’s scales, signet ring, sealing wax, 133 gp, 4 sp, 8 cp

Daily Punch 9-26-13

How about some more feats for DnD Next?

 

Skill Training

You have dedicated yourself to studying a new skill in your free time.

You gain the following:

  • Gain proficiency in two skills of your choice
  • Gain a +1 bonus to an ability score associated with one of the skills  to a maximum of 20

 

Thoughts?

Daily Punch 9-20-13 Force Bow in DnD Next?

How about a throwback to the old school DnD cartoon with the new DnD edition?

 

Force Bow

Rare Magic weapon (long bow)

This bow looks like any other bow, but it has now string.  When it is drawn, a crackling line of force forms int he wielders hands with a arrow made of force.

Property:  You gain a +1 bonus to attack rolls and the damage rolls you make with this long bow.

All damage from this weapon is force, not piercing damage.

You gain a +5 proficiency bonus to all attack rolls when you use this weapon in a trick shot.  Trick shots can be things such as disarming an opponent from range, triggering traps, etc.

 

Thoughts?

Daily Punch 9-19-13 Wand of Sleep for DnD Next

How about a new wand for DnD next?  Hot off the presses!

Wand of Sleep

Uncommon magic wand

This wand is carved from pure oak with the only adornment being a moon shape carved into the handle.

Property:  This wand has 7 charges.  As an action, you can cast sleep using the spell sleep for two charges.  If you cast sleep using one of your prepared spells, you may use two charges from the wand and roll d10’s instead of d8’s to determine the number of hit points worth of creatures put asleep.

If you expend the wand’s last charge, roll a d20.  On a one, the wand blackens and crumbles to dust,  forever destroyed.

The wand regains 1d6 +1 expended charges each day at dusk.

Thoughts?

Daily Punch 9-18-13 Rod and Staff to increase spell save DC?

Let’s finish off my idea for a spell that increases DC on the fly with a rod and staff.

 

Metamagic Rod, Spell Concentration

Aura strong (no school); CL 10th

Slot none; Price  32,500 gp (normal) Weight 5 lbs.

DESCRIPTION

The wielder can cast up to three spells per day as though using the Spell Concentration  Spell.

CONSTRUCTION REQUIREMENTS

Craft Rod, Spell Concentration Cost 16,250 gp

 

And the Staff

Staff of Concentration

Aura strong no school; CL 13th
Slot none; Price 82,000 gp; Weight 5 lbs.

DESCRIPTION

Often made from plain oakand carved to have a twist in the middle.  This staff never seems to become dirty.  This staff allows use of the following  abilities

CONSTRUCTION REQUIREMENTS

Craft Staff, spell concentration, lesser, spell concentration, spell concentration, greater; Cost 41,000 gp.