Daily Punch 4-18-14 Spider Silk Gauntlets for DnD Next

How about some webshooters for your Spider-Man?

 

Spider Silk Gauntlets

Uncommon wondrous item

This pair of black gauntlets are made from black leather and spider silk.  They bear the holy symbol of Loth and are exceptionally light.  Any devout worshiper of Loth who sees these on a non-drow will attempt to kill the wearer.

Property:While you wear these gauntlets, you can cast the spider string spell at will.  The save DCs of the spell is 14.  In addition, you may grasp spider webs without disturbing them or signalling any spider who may live on the web.  Finally, you have advantage on any saving throw against any spell that uses sticky components to ensnare you such as web.

Daily Punch 5-16-14 Spider String Spell for DnD Next

Was watching Spider-Man and I think this spell needs to happen.  Let’s get some supes in DnD Next

 

Spider String
2nd-­level conjuration
Casting Time: 1 action
Range: 60 or 100 feet
Duration: Concentration, up to 1 hour per character level
While you are concentrating, with a flick of your wrist you can conjure a one inch think cable of of thick, sticky webbing.  The webbing does not stick to you or any other creature you want it to not stick to. The webbing may be up to 100 feet long but may only target creatures with in 60 feet.  You may climb the webbing as if climbing a knotted rope if you choose.  When you cancel the spell, all spider strings you have used vanish.
You may target a single creature with the spider string spell and you may target various portions of the creature. A creature targeted by your Spider String Spell must make a dexterity saving throw.  If the creature fails you may impose different conditions to the creature such as blinded if targeting eyes or sensory organs, restrained if targeting limbs, deafened if targeting ears or similar.  You may also target objects to grab them or seal them in place with the spider string.
On a failed save,the creature is restrained as long as it remains in the spider string or until it breaks free.  You may spend additional turns adding more spider string to a target to add more conditions or to increase the save DC by 1 to a maximum of +10 on the initial save DC.  Other creatures can assist a creature with a saving throw as an action giving the creating affected by spider string advantage on the saving throw.
A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
Spider strings are flammable. Any 5-­‐foot-­‐area of spider string exposed to fire burns  away at the start of your next turn.The fire spreads 5 feet at the end of each turn until the spider string burns away. Any creature that starts its turn in an area of burning spider string takes 2d4 fire damage.
Material Components: A bit of spiderweb.

Daily Punch 4-15-14 Technique Not Strength Quality for Shadowrun 5e

Been reading Run and Gun.  Its amazing!  Going to take me a few more days to read through it, but here is something I’ve been thinking about…

 

 

Technique Not Strength -10 karma

You know how to properly perform what you’ve been taught.  You’re not like the oafs out there who just use their muscles to get the job do, you have technique.  When you perform a non attack action that uses strength like Clinch or throw person, you use your agility in place of your strength.

 

 

Thoughts?

Daily Punch 4-14-14 Path of the Shield Fighter Martial Paths for DnD Next

Saw Captain America last night.  Figured this needs to happen for DnD Next

 

Path of the Shield

Shield Features

Level   Feature

3          Superior Shield

7          Ricochet Shield

10        Improved Defense

 

Superior Shield

Your shield is now a weapon that does 1d8 bludgeoning damage.  You may use it to perform any attack you could perform with a bludgeoning weapon

 

Ricochet Shield

You can bounce your shield of the environment and have it return to you in the same attack.  Your shield has a range of 50/100.

 

Improved Defense

While you hold your shield, your bonus to your defense is +3 and you gain a +1 to dexterity saving throws.

Daily Punch 4-9-14 Self Doubt Spell for DnD Next

How about a spell for DnD Next?  How about a nice cantrip…

 

Self Doubt
Enchantment cantrip (mind effecting)
Casting Time: 1 action
Range: 60 Ft.
Duration: 1 round
Target creature makes a charisma saving throw.  If it fails, it is racked with doubt.  On its next turn all attacks and skill checks are made with disadvantage.  If cast as a first level spell the target takes an additional -1 to the rolls.  For every level cast above first, increase the penalty to the rolls by one.

 

Thoughts?

Daily Punch 4-8-14 Shou Traveling Cook Background for DnD Next

I just went to a Hibachi restaurant with my wife, and it inspired me to come up with a background for a DnD Next character.

 

Shou Traveling Cook

You are a cook, but not just any cook.  You have learned an art the combines performance, grace, cutlery, and cooking.  You move your blades in quick arcs and make food dance on your grill.  You have traveled the world showing off your art and it has funded your adventures.

Trait- Performance for Pay

When you stop in any notable location with people or sentient creatures that are at least indifferent to you, you may attempt to make a living in this location.  Make a performance check with disadvantage.  You gain as many copper pieces as your performance check.  Your DM has discretion regarding your ability to repeat this performance, and different patrons may pay different amounts for your skills.

 

Proficeinces

Skills: Acrobatics, Performance, Nature

Tools: Grill, Mounts(Land)

 

Languages

Shou

 

Equipment

Dagger X 3, cooking oil x 3, Adventurer’s kit, Clothes(traveler’s), spice pouch, fishing tackle, Lantern, travel grill, 20 gp, 30 silver, 20 copper.

Daily Punch 4-7-14 Computer Speed Quality for Shadowrun 5e

Had an interesting event happen in my latest Shadowrun Game.  Had a player mark an gun, but he wouldn’t be able to stop the gunman in time, so he ejected the clip.  To issue commands to other things like cybereyes requires a much longer period of time.  Maybe its time for a quality to step in…

 

Computer Speed

Cost: 10 Karma

In the matrix, you move so fast its freaky.  When you mark something, it just does what you want right away!  When you mark on icon or device on the matrix, you can perform another matrix action.  If you perform a simple action, it reduces your initiative by seven.  If you perform a complex action, it reduces your initiative by 15.

 

 

Thoughts?

Daily Punch 4/4/14 Challenging Monster template for Pathfinder

I ran a game of pathfinder on Friday night.  It was a blast, but I had a player who dominated the last boss fight because of some lucky crits.  How about a fix for that?  How about another template?  I don’t want to just add more abilities to a monster, but I want to keep the monster in the fight for a bit longer.

 

 

Challenging Monsters are creatures that are far more powerful then their standard brother.  These could be leaders of men or monsters.

Creating a Challenging Monster

“Challenging Monster” is an acquired template that can be added to any creature.

Senses: Same as base creature.

Challenge Rating: Either CR+1 or CR+2 see below

Alignment: Same as base creature.

Type: Same as base creature.

Armor Class: Same as base creature.

Hit Dice: Same as the base creature, however multiply the HP by 1.3 to increase the CR by +1 or by 1.6 to increase the CR by +2.  Do not recalculate Hit Dice effects for this increase in hit points, simply increase the total hit points.

Saves: Same as the base creature.

Defensive Abilities: Gain light fortification if the creature’s CR increased by +1 or medium fortification if the creature’s CR increased by +2.

Speed: Same as the base creature.

Attacks: Same as the base creature.

Special Attacks: Same as the base creature.

Special Qualities: Same as the base creature.

Abilities: Same as the base creature.

Base Atk: Same as the base creature.

Skills: Same as the base creature.

Feats: Same as the base creature.

Environment: Same as the base creature.

Organization: Same as the base creature.

Treasure: Same as the base creature.