Was watching Spider-Man and I think this spell needs to happen. Let’s get some supes in DnD Next
Casting Time: 1 action
Range: 60 or 100 feet
Duration: Concentration, up to 1 hour per character level
While you are concentrating, with a flick of your wrist you can conjure a one inch think cable of of thick, sticky webbing. The webbing does not stick to you or any other creature you want it to not stick to. The webbing may be up to 100 feet long but may only target creatures with in 60 feet. You may climb the webbing as if climbing a knotted rope if you choose. When you cancel the spell, all spider strings you have used vanish.
You may target a single creature with the spider string spell and you may target various portions of the creature. A creature targeted by your Spider String Spell must make a dexterity saving throw. If the creature fails you may impose different conditions to the creature such as blinded if targeting eyes or sensory organs, restrained if targeting limbs, deafened if targeting ears or similar. You may also target objects to grab them or seal them in place with the spider string.
On a failed save,the creature is restrained as long as it remains in the spider string or until it breaks free. You may spend additional turns adding more spider string to a target to add more conditions or to increase the save DC by 1 to a maximum of +10 on the initial save DC. Other creatures can assist a creature with a saving throw as an action giving the creating affected by spider string advantage on the saving throw.
A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
Spider strings are flammable. Any 5-‐foot-‐area of spider string exposed to fire burns away at the start of your next turn.The fire spreads 5 feet at the end of each turn until the spider string burns away. Any creature that starts its turn in an area of burning spider string takes 2d4 fire damage.
Material Components: A bit of spiderweb.