Daily Punch-8-27-13

How about some love for 13th Age Clerics of the Magic God?

 

Domain:Magic

Choose sorcerer or Wizard.  You may swap out a spell of your lowest level with a sorcerer or wizard spell of the same level.  You use ability needed for the sorcerer or wizard power for its effects and attacks.

Adventurer Feat:  When you use a sorcerer or wizard power, you may use wisdom instead of the ability in the power.

Champion Feat:  You may swap out a second cleric spell for a spell of our chosen class.  You must still use a lower level spell instead of a higher level spell.

Epic Feat:  You may swap out a higher level spell for a higher level spell of your chosen class.

Daily Punch 8-26-13

How about a feat for Pathfinder inspired by some events of today and my lawnmower

Inseparable Wetstone(Combat)

You and your weapon are one, and you treat your friend better then your family.  Its been with you for more then you can count, and you make sure its ready for anything.

Choose one type of weapon that does piercing or slashing damage.

Prerequisites: Proficiency with a weapon that does piercing or slashing damage and weapon focus in the selected weapon.

Benefit: If you spend an hour honing your weapons each day, you gain a +1 specialty bonus on attack and damage rolls you make using the selected weapon.  If you roll a natural 1 you lose this bonus.  You also lose this bonus after 24hour or if you use the weapon for any function besides as a weapon ie a sword as a leaver for a stone.

Special: You can take this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Thoughts?

Daily Punch 8-23-13

How about something that is very system non-specific!  I want minions in all my games!  Here are my thoughts for Pathfinder and DnD Next…

 

4 minions = 1 regular monster in a fight at an appropriate CR

Do NOT change the ability scores of a minion OR its saves.  This is very important!  You want the monsters to be able to dodge attacks as well as their normal counter parts.

Like in 4e DnD, a minion essentially has one HP.  One hit will kill them.

Their damage is 1/8 of the max for any attack.  Find this out in advance.  Why 1/8?  A minion should trouble a PC, but not kill a PC.  Remember, the PCs are the big, damn heroes of the system and they should not die to a random villager/soldier.

A minion will always have mundane equipment and very little if any money, however, if non-mundane equipment bonuses are factored into a normal monster values used for the minion template, do not remove those bonuses from the minion.

Minions do NOT die when a spell effect does damage on a miss.  Minions are either immolated by the fireball or jump aside.

That’s it!  I plan to start using these in my games.  Will you?

Daily Punch 8/19-8/21/13

I want to bring Shaunte, the worlds sexiest Troll, back to Shadowrun.  And for that…there must be one spell…here we go….

Orgasm

(Realistic, Single-Sense)_________________

Type:M            Range:LOS

Duration:I      Drain: F +1

Orgy

(Realistic, Single-Sense)_________________

Type:M            Range:LOS(A)

Duration:I      Drain: F +3

This spell causes a living target to have an orgasm.  For every success, the target of the spells initiative score is reduced by 1d6 as they are otherwise occupied.  If a target’s initiative is reduced to below 0, the target collapses and may not react to anything.  If the target has not taken any action to control a vehicle this combat turn, any vehicle controlled by the target goes out of control.  If a targets initiative is negative at the end of a initiative pass because of this spell, not because of subtracting for a new initiative pass, apply that value as a penalty to the targets next combat turn.

Orgasm affects a single target, while Orgy is the area spell.

Daily Punch 8/13-8/16

How about a bunch of combo feats?  What do you think?

Master of War

Benefit-You can change martial path features from several different  paths, but you  may change features between the different ones.

Druid of the Many Circles

Benefit-You can change druid circle class features with different class features.  You do not gain the benefit of a second circle feature, but you  may change features between the different ones.

Master of the All Arcane

Benefit-You can change Arcane Tradition features with your current arcane tradition.  You do not gain the benefit of a second Arcane Tradition, but you  may change features between the different ones.

Traveler of the Many Temples

Benefit-You can change Monastic Traditions with your current Monastic Tradition.  You do not gain the benefit of a second Monastic Tradition, but you my change different features between the Monastic Traditions.

Daily Punch 8-6-13

New DnD Playtest with a lot less feats.  Lets add one

 

Healing Master

Prerequisite: Cleric

You focus your talents on keeping your friends alive.  So much so even your worst is often better then then most peoples best

When you cast a spell that restores hit points, changed all d8 to 2d4.  Also, reroll all natural ones that you roll.

 

Thoughts?

Daily Punch 8-5-13

Played a bunch 13th Age, let’s try my hand at this!

 

Battle Tempo

Adventurer Tier:  When the escalation die is an even number, gain a +1 bonus to all saves.  For the purposes of this feat, 0 is not an even number.

Champion Tier: When the escalation die is 1 or greater, gain a +1 bonus to all saves.

Epic Tier: The bonus to saves from the champion tier feat is now +2.

 

Thoughts?