One last Pathfinder Feat, this one for clerics
Divine Focus
The Gods have chosen to shine down on you in particular
Benefit: Increase the size of your channel divinity die by one size. This counts for both healing and damaging effects.
Thoughts?
One last Pathfinder Feat, this one for clerics
Divine Focus
The Gods have chosen to shine down on you in particular
Benefit: Increase the size of your channel divinity die by one size. This counts for both healing and damaging effects.
Thoughts?
Time for some Pathfinder Fun for monks!
Working the Bag
You’ve spent time working on your strikes, and it shows.
Benefit: Increase the size of your unarmed strike by one die size.
Thoughts?
How about some fun for DnD Next?
Advanced Advantage
Benefit:When you have advantage, you gain an additional +2 to the attack. If you give up advantage for any reason, you still keep the +2 to the attack roll.
Thoughts?
More Pathfinder Feats
Quick, Fast, and Ready
You are don’e long to get ready for anything!
Benefit: The time it takes to prepare spells or any other activity is cut in half. You only have to rest half as much as normal. In addition, any penalty you take for being distracted is cut in half.
Thoughts?
Played in a Pathfinder Game Friday, let’s use that for inspiration
Light Sleeper
You sleep with one eye open and always have a ready for any special occasion…
Benefit: You gain a +5 bonus to perception checks while distracted by anything or while you are asleep. In addition, when you stand up, you may draw a weapon as a free action as part of the move action for standing up.
One last pathfinder Gun Feat
Paint the Target (combat, teamwork)
Requires: Exotic Weapon Proficiency (Firearm)
Benefit: When you hit a target engaged in melee combat with an ally who has a teamwork feat, that ally may make a basic melee attack against the target as a free action.
Thoughts?
I’ve been watching a lot of movies lately, let’s use that for another pathfinder feat..
Off their Feet!
Combat
Prerequisites: Exotic Weapon Proficiency(Firearm)
Benefit: When you hit a target with a firearm, for every 10 points of damage you do to the target you may push them 5 feet ignoring difficult terrain. If they are pushed into an area that would deal them damage, they receive a DC15 reflex save to avoid entering that square. This movement does not provoke attacks of opportunity.
Thoughts?
Time for a Pathfinder feat-
You and your friends help protect each others backs.
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Prerequisites: Point-Blank Shot, Precise Shot. Benefit: When you provoke an attack of opportunity when making a ranged attack, one ally with this feat may make an attack before the enemy’s attack. |
Time for a DnD Next Spell
Stress
Enchantment Cantrip
You cause your target to worry and question every action they take making them miss shots they could have taken
Casting Time: 1 action
Range: 25 feet
Duration: Save ends
Effect: Your target becomes stressed if it fails a wisdom save. At the end of every turn, it may make a wisdom save to end the effect. While stressed, the target takes a -1 proficiency penalty to all d20 rolls.
Hello All, I’m pretty proud of this one. What do you guys think at my first shot at a prestige class?
Monk on the Healing Way
Class Details
Hit Die: d8.
Requirements
To qualify to become a Monk of the Healing Way, a character must fulfill all the following criteria:
Class Skills
The divine scion’s class skills (and the key ability for each skill) are acrobatics (Dex), climb (Str), Diplomacy (Cha),Heal (Wis), Knowledge (religion) (Int), Perception (Wis),Perform (Cha), Profession (Wis), and Spellcraft (Int).
Skill Ranks Per Level: 3 + Int modifier.
Cleric and Monk Abilities-A Monk of the Healing Way counts as a monk and a cleric for maintaining monk powers and cleric abilities. Each level of Monk of the Healing way counts as an extra level of cleric for spell casting and channel energy and a monk for flurry of blows, unarmed damage, combat modifier, AC bonus, and fast movement.
Vow of Non-Violence-a Monk of the Healing Way has taken a vow to avoid violence through out his life. He may never cast a spell from the necromancy school, must only do subdual damage to any living enemy, may never take part in an ambush, cannot attack before being attacked, must give aid to any creature asking for succor, and must attempt to pursue a peaceful resolution of any situation. If at any time he breaks this vow, he loses all his cleric and monk class features including spell casting. To regain these abilities, he must have an atonement spell cast upon him.
The Empty Way to Peace-Monks of the Healing Way believe that weapons not only hurt the victim but also the soul of those wielding them. You gain the improved disarm feat. In addition, you gain a +1 proficiency bonus to all disarm CMB attempts. This increase every three levels of Monk of the Healing way.
The Price of Healing, lesser-When you use your channel divinity class feature, if you heal an enemy, roll the dice as normal. For each enemy healed in this way, you may heal an ally the same number of hit points times 1.5. The healed enemy must have been damaged during the battle, you may not benefit from this ability by healing an enemy who is at full hit points. If no legal targets exist for this ability, it has no effect.
The Price of Healing-When you use your channel divinity class feature, if you heal an enemy, roll the dice as normal. For each enemy healed in this way, you may heal an ally the same number of hit points is maximized. The healed enemy must have been damaged during the battle, you may not benefit from this ability by healing an enemy who is at full hit points. If no legal targets exist for this ability, it has no effect.
Voice of the People’s Hearts-A Monk of the Healing Way learns to communicate with any she can negotiate with to avoid any conflict. A Monk of the Healing Way may talk to any creature with an intelligence of 3 or greater similar to the Telepathy(su) power.
The Price of Healing, Greater-When you use your channel divinity class feature, if you heal an enemy, roll the dice as normal. For each enemy healed in this way, you may heal an ally the same number of hit points is maximized and multiplied by 1.5. The healed enemy must have been damaged during the battle, you may not benefit from this ability by healing an enemy who is at full hit points. If no legal targets exist for this ability, it has no effect.
Flurry of Healing-As a full round action, a Monk of the Healing Way cast any spell with the healing descriptor. She then casts the spell, but before resolving the effects, she may move as far as her movement speed. This movement provokes attack of opportunity but the spell does not. She losses the highest attack bonus granted by here flurry of blows class feature. With the rest of the attacks from flurry of blows, she may make attacks as normal.
| Level | Hit Dice | Fort | Reflex | Will | Spell Casting | Special |
| 1 | 1d8 | 1 | 1 | 1 | +1 of spell casting class | Cleric and Monk Abilities Vow of Non-Violence |
| 2 | 2d8 | 2 | 2 | 2 | +1 of spell casting class | The Price of Healing, Lesser |
| 3 | 3d8 | 2 | 2 | 2 | +1 of spell casting class | The Empty Way to Peace |
| 4 | 3d8 | 3 | 3 | 3 | +1 of spell casting class | The Price of Healing |
| 5 | 5d8 | 3 | 3 | 3 | +1 of spell casting class | Price of Healing |
| 6 | 6d8 | 4 | 4 | 4 | +1 of spell casting class | The Empty Way to Peace |
| 7 | 7d8 | 4 | 4 | 4 | +1 of spell casting class | Voice of the People’s Hearts |
| 8 | 8d8 | 5 | 5 | 5 | +1 of spell casting class | The Price of Healing, Greater |
| 9 | 9d8 | 5 | 5 | 5 | +1 of spell casting class | The Empty Way to Peace |
| 10 | 10d8 | 6 | 6 | 6 | +1 of spell casting class | Flurry of Healing |