Daily Punch 5-15-23 Concussive Ammo for Starfinder

Still on God of War and I want my bullets to explode more!

Concussive Rounds, mark 1


Level 2; Price 60 + base price
Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity as normal ammo
Bulk L; Special 1d6 additional damage

Concussive ammo adds an additional damage as the round has a small blast charge inside it doing additional damage upon entering the target. Concussive rounds are available for any firearm that fires cartages. On a natural one, the weapon gains the broken condition. You can not use concussive rounds in a weapon that is of a lower level than than the rounds.

Concussive Rounds mark 2

Level 6; Price 450 + base price

Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity as normal ammo
Bulk L; Special 2d6 additional damage

Concussive Rounds, mark 3

Level 11; Price 2700 + base price

Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity as normal ammo
Bulk L; Special 3d6 additional damage

Concussive Rounds, mark 4

Level 16; Price 16200 + base price

Hands 1; Proficiency Ammo
Damage —; Critical —
Capacity as normal ammo
Bulk L; Special 4d6 additional damage

Ring Side Report- RPG Review of Dungeon Crawl Classics Dying Earth #0: The Black Obelisk

Product– Dungeon Crawl Classics Dying Earth #0: The Black Obelisk

System- DCC RPG

Producer– Goodman Games

Price– $7 here https://www.drivethrurpg.com/product/393054/Dungeon-Crawl-Classics-Dying-Earth-0-The-Black-Obelisk?affiliate_id=658618 

TL; DR-Short and Sweet! 97%

Basics–  Time for the trip!  You are all traveling for a possibly once in a lifetime religious trip across the dying earth.  Will you survive and thrive or will you die along the way?  What will your god have to say about the things you do along the way?

Mechanics or Crunch– This is a fun multichoice adventure, but it’s short.  There are three paths the players can take, but the paths might need a bit more.  I like what’s here, but if your players don’t roleplay a ton, you will get this done in about two hours.  That’s pretty short!  4.5/5

Theme or Fluff– This does feel like DCC, and now I want to read some Vance.  I didn’t read a ton of Jack Vance before this.  I know its where DnD magic comes from, but that was the extent of my knowledge.  After reading this, I feel its themed enough to feel like a DCC funnel as I kill loads of PCs, but I also feel like I want to learn more about the world this comes from.  5/5

Execution– PDF? Yep.  Funnel?  Yep.  Hyperlinked?  Yep. Solid Art?  Yep.  Good layout?  This is what I expect from Goodman Games and a funnel.  Solid work Goodman games!   5/5

Summary–  This was a fun adventure to get my players into the world of the Dying Earth.  Heck it got ME into the world of the Dying Earth!  I want to read more of this to get deeper in, so mission accomplished there adventure!  The crunch is good with the only real problem being the length of the adventure.  It’s not bad by any stretch, but it is short.  At a con on the last day, that might be a godsend for BOTH the GM and the players as you want to keep having fun, but you need a rest.  But, as a start, it’s a few points off.  That said, if my only real complaint about this product is I want more, then this is a solid product!  97%

Daily Punch 5-12-23 Armor Storage armor upgrade for Starfinder

Time to store things quickly!

Armor Storage

Item Level 5; Price 2,850
Slots 1; Armor Type Any; Bulk –
Utilizing the latest in null space technology, this armor upgrade allows you to store your armor as a bracelet or other small wearable item. As a reaction, you can summon your armor back before you would take environmental damage or an attack. To detect the armor, someone must pass an Engineering or Mysticism check or detect magic used to identify the item.

Thoughts?

Daily Punch 5-8-23 Grab and Smash Combat feat for Starfinder

You ever want to beat one m*****erF***** with another m*****erF*****?

Grab and Smash (Combat)


You’ve gotten good at hurting people with other people!

Prerequisites: Improved Combat Maneuver (grapple)

Benefit: If you start your turn holding another creature, you can slam that creature into a creature in range as a full round action. You must be at least as large as the creature you are holding. Make a melee attack. If you hit, the creature you hit take damage based on the size of the creature you are swinging, and the creature you are swinging take damage based on the size of the creature you hit. The damage below is for for every four levels of CR the creature possess. After the attack, you must make another grapple attempt to maintain the hold as part of the full round action.

SizeDamage
tiny1d3
small1d4
medium1d6
large1d8
huge1d10
Colossal 1d12

Daily Punch 5-5-23 Grab and Ride barbarian and fighter feat for Pathfinder 2nd Ed

Been playing God of War again, so here is an idea that comes right from there!

Grab and Ride 2 actions Feat 6

Barbarian Fighter


You’ve gotten used to directing your opponents in battle! Make a basic melee strike against an opponent who is at least one size category larger then you. If the attack is successful, you do damage equal to your Strength modifier and climb on the back or top of your opponent and can direct them around. This counts has having the creature grabbed. While riding them, as an action you can make them take the stride action. Any creature they move through may make a reflex save or take damage equal to the Strength modifier of the creature your are riding. The creature can escape the grab as normal, and you can change this to restrained following the normal rules for doing so. You can also strike the creature as normal as well.

Thoughts?

Daily Punch 5-4-23 Close Quarter Fighter barbarian, fighter, and ranger feat for Pathfinder 2nd Ed

I want to get in close, stay close, and hurt people!


Close Quarter Fighter Feat 4

Barbarian Fighter Ranger
You are very good at fighting people when they are holding you close. When you are grabbed, you do not count as flat-footed and you automatically succeed at the manipulate check while grabbed. This feat does not affect the restrained condition.

Thoughts?

Daily Punch 5-3-23 Close Combat Specialist feat for Starfinder

Let’s help you get in close and stay there.

Close Combat Specialist (Combat)

That’s right, draw me in close….

Prerequisites: Ground Fighting

Benefit: The normal penalties to attack rolls from being grappled, pinned, and prone don’t apply to any of your attacks, actions, and saves. The penalties from the pinned condition don’t apply to any of your actions, attacks, or saves as well. You still count as held by the creature.

Daily Punch 5-2-23 Psychography spell for Call of Cthulhu 7th Ed.

Time for some Cthulhu!

Psychography

Cost: 3 magic points; 1D6 Sanity points
Casting time: one hour
Your enter a trance state as you cast this spell with you hands on a pencil, pen, paper, or some other writing or typing utensil. As you cast this spell, you open yourself up to the Akashic record letting pure, unfiltered knowledge enter your mind. Make a power roll. You can spend 2 points of luck to gain a bonus die on this roll. The keeper makes this roll in private and tell you a piece of information you seek. On a fumble, your mind is flooded with extreme strange visions and you lose 1d10 sanity points and all your remaining magic points. In either case, those who keep the Akashic record may begin to take notice of you.
Alternative names: Automatic Writing, Beseech Yog-Sothoth, Plumb the Mind Depths

Thoughts?