Daily Punch 1-18-23 Recycler Grenade for Starfinder

I’ve been playing Prey, and my favorite part of this Sci-Fi game is the ability to take apart creatures and make useful stuff from them. We can do this in starfinder too!

Recycler Grenade

This grenade causes bonds between atoms to brake and condense into a cube of cube of UPBs for all targets within range. This weapon does untyped damage to all creatures in the area. No damage resistance applies to this damage except for any creatures that lack a physical body of any kind. After the damage is delt to all targets and surrounding material and location, a number of UPBs are created equal to the total damage dealt.

 Recycler Grenade, Mk 1

Level 5; Price 950
Hands 1; Proficiency Grenade
Damage 1d8; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Specialexplode (1d8 E; 20 ft.)


 Recycler Grenade, Mk 2

Level 9; Price 4,350
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Specialexplode (3d8; 20 ft.)

Recycler Grenade, Mk 3

Level 15; Price 37,500
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Specialexplode (6d8 E; 20 ft.)

Recycler Grenade, Mk 4

Level 17; Price 82,500
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Specialexplode (12d8 ; 20 ft.)

Daily Punch 1-16-23 Fast and Focused feat for Starfinder

I have players who what to run, kill, and run some more!

Fast and Focused (Combat)

You’re a nimble minx.

Prerequisites: Spring Attack, Shoot on the Run, or Agile Casting

Benefit: When a feat grants you the ability to use a full action to move and do another action in the middle of that move, that action now becomes a standard action instead.

Thoughts?

Daily Punch 1-6-23 Rock Slide Monk feat for Pathfinder 2nd ed.

Building off the mountain stance.

Rock Slide 2 actions Feat 6

Monk
Archetype Martial Artist*
Prerequisites Mountain Stance
Requirements You are in Mountain Stance.
* This archetype offers Rock Slide at a different level than displayed here.


You smash into a foe with the force of rock fall. Make a stride and then a melee attack using your mountain stance attack. If you hit, the target must make a Fortitude save. If it fails, the target moves a number of feet equal to half the distance you moved this turn, rounded down. On a critical failure, the target moves equal to the total distance you moved this turn. If you moved before using Rock Slide, add that distance to the total you moved this turn to calculate how far the target moves.

Special If you have this feat, while you are in Mountain Stance, you gain +2 status bonus to saves to avoid being forced to move or knocked prone.

thought?

Daily Punch 1-4-23 Mountain Stance feat for DnD 5e

Why not have stances for DnD?

Mountain Stance

prerequisite: monk unarmed attack feature

No force can move you! As an bonus action, you can enter the stance of the mountain. You can only be in one stance at a time When you do, gain the following benefits:

  • Gain advantage on any saves to remain where you are, remain stationary, and remain upright. Enemies gain disadvantage on any attempts via attacks, spells, or abilities to remove you or knock you down.
  • When you are upright and have both feet on the ground, one attack you make each round gains bonus damage equal to 1/2 your level, rounded down.

Thoughts?

Daily Punch 1-3-22 Camerlengo’s Hammer artifact for Pathfinder 2nd Ed.

time for a version in Pathfinder !

Camerlengo’s Hammer Item 21

Rare Divine Evocation
Usage held in 1 hand; Bulk 1
Base Weapon any hammer


This hammer is the most prized possession of the second of command of a faith and is passed down as the new leader is chosen to the new second in command. The hammer is a +3 major striking holy/unholy cold iron hammer of whatever hammer the faith prefers carved to be a holy symbol for the faith. This weapon counts as a holy symbol for any spellcasting purposes.


Divine Wielder If you’re a character capable of casting divine spells, you also gain the following two benefits.

  • When you critically hit an enemy of your faith, the creature is slowed 1 and enfeebled 2 for 1 round.
  • You can activate the hammer in the following way.

    Activate  command; Frequency once per day; Action three actions; Requirements You hit an incapacitated creature three times using the hammer; Effect The creature is instantly destroyed and turned to ash. The creature can not be resurrected to live via any means. The creatures soul is freed from any bonds. oaths, or deals it made in life and is instead sent for judgement and sent to the correct afterlife as a normal soul. The also means that any deals the creature struck to avoid punishment or gain power in another live are also null and void. The only way to return the creature to life is via miracle cast by a 20th level cleric of the faith where the soul was sent to in its afterlife .

Thoughts?

Daily Punch 1-2-23 Camerlengo’s Hammer artifact for DnD 5e

How about something typical?

Camerlengo’s Hammer

Weapon (any hammer), legendary (requires attunement by a divine spell caster)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. The DC of any divine spell you cast increases by 3, and you gain a +3 bonus to spell attack rolls as well. This item functions as a holy symbol.

When an incapacitated creatures is struck three times (requiring three different attacks) on the head, The creature is instantly destroyed with no capacity for regeneration, resurrection, true resurrection, or returning to life in any capacity. The body instantly is reduced to ash with no heat, and the soul is freed from any binding contracts it made with alive. The soul is then instantly judged and sent to an afterlife based on its action in its life as would any moral in that situation with the soul being unable to use any negotiated contracts to forgo punishments or gain power post life. No outside force can prevent the transfer of this soul to its deserved afterlife.

Thoughts?

Daily Punch 12-30-22 Earth Stance Monk feat for Pathfinder 2nd Ed

It’s always only me, but I’m mad that monk weapons don’t track with level. Don’t get me wrong, you get bonuses, but I want damage that scales more. So stance time!


Earth Stance one action Feat 1

Monk Stance
Archetype Martial Artist*
Requirements You are unarmored.
* This archetype offers Earth Stance at a different level than displayed here as a level 4 monk feat.


You you root yourself into the ground to smash with the power of a rock fall and enter the earth stance. You can make earth smash attacks that deal 1d10 bludgeoning damage. This attack are in the brawling group and have the backswing, nonlethal, and unarmed traits.

All unarmed attacks you make while in this stance add half your level, minimum 1, to your damage.

Thoughts?

Daily Punch 12-27-22 Entanglement Loops technological items for Starfinder

Ok, one last system for Santa- STAR SANTA!

Entanglement Loops

Level 20; Price 750,000
Capacity -; Usage unlimited
Hands —; Bulk 1

Description

These two hoops are created in pairs and indicated with a scannable code. Each hoop can expand up to 25 feet in length and won to a synched bag opening. Each hope is then spread across an opening to the full circumference of the opening such as a door or a bag. When powered on on both ends, using 25 changes, the two Einstein-Rosen bridge between the two points allowing instantaneous maintained gateways between the two at the cost of one charge per hour. The two continue their operation until one gate is powered off in which case anyone caught in between is allowed to choose which gate it is ejected out of or in the case of no choice or unintelligent objects or creatures, randomly.

Thoughts?

Daily Punch 12-26-22 Linked Bag wondrous item for DnD 5e

Time make santa’s sack for DnD!

Clockwork Familiar

Wondrous item, vary rare

This bag can be crafted of any material with the only limits being it must have a draw string and the edge of the bag must be inscribed with runes as part of its creation. If a person knows the combination of runes can inscribe them onto a door over the course of an hour and link the bag and the door. The bag can be opened nearly impossibly size up to a size of the linked door. As an action, you can open the bag and it opens a portal to the linked door. Anyone one or thing can move freely from the door frame to the bag and back and forth. When the bag is closed or runes removed anyone in the doorframe or bag entrance are ejected. They may choose which open they are ejected from.

Thoughts?