Daily Punch 10-24-22 Evolve Ghoul spell for Call of Cthulhu 7th Ed.

Time to build on some ideas!

Evolve Ghoul

Cost: 6 magic points; 2D6 Sanity points
Casting time: one hour
A zombie must have first created through a separate ritual and feed a freshly killed human within a day. Once the spell is complete and the zombie feed, the zombie will enter a torpor where it will begin to violently shake, distend, and tearing flesh as it elongates and transforms into a ghoul with the whole process closely related to a the process of becoming a werewolf. It will gain all statistics of a ghoul and retain more memories of its past life. Watching this transformation requires a sanity check (2/1d10) by anyone who did not cast the spell.
Alternative names: Ritual of the Awakening Mind, Undead Communion, Food of the Undead Gods

Daily Punch 10-20-22 Random Rending rogue feat for Pathfinder 2e

Let’s keep building of this weeks idea!

Random Rending Feat 6

Rogue
Prerequisites sneak attack 2d6


Sometimes, when you stick them, you can really make it hurt! Once per turn, when you deal sneak attack damage two of your sneak attack dice have the same value, roll an additional sneak attack die of that value and add it to the damage.

Thoughts?

Daily Punch 10-19-22 Damage Multiplication spell for DnD 5e

I like weapons that deal mutliple dice damage. let’s make that happen in DnD.

Magic Weapon

3rd-level transmutation

Casting Time:1 bonus action
Range:Touch
Components:V, S
Duration:Concentration, up to 1 hour

You touch a magic weapon. Until the spell ends, roll the weapons damage dice twice when you attack and deal damage.

At Higher Levels: When you use a spell slot of 7th level or higher, tripple the weapons damage dice when you attack and deal damage.

Thoughts?

Daily Punch 10-13-22 Belt of Potions item for Pathfinder 2nd Ed

Ok, one last system for this one.

Belt of Potions Item 3

Price 55 gp
Usage wornBulk 1
This belt features ten different loops that a character can put potions into as well as a long thin rubber straw that is placed into a potion and rungs under a characters armor to a their mouth. As an action, a character can put a potion into a loop. As a separate action, a character can move the straw to a different potion. As a free action, a character can drink the potion that the straw is currently in.

Daily Punch 10-5-22 Auto Injector cybernetic augmentation for Starfinder

How about a potion device for starfinder?

Auto Injector

Item Level 5; Price 2,750; System one arm
You have a custom built device into your arm that you can pour a potion, serum, or any consumable liquid as an action. Once done, you can set the device to deliver the liquid based on a specific situation like a readied action or you can use a swift action to cause the liquid to be delivered into your system.

Thoughts?

Daily Punch 10-3-22 Belt of Potions wondrous item for DnD 5e

Saw Ranking of Kings, and I saw an item I want. You might want it too.

Belt of Potions

Wondrous item, common

This brown leather belt hold a number of pouches that can hold different potions and in addition to the belt there is a small leather tube. As an action, a character can place as many potions as the character wants, up to 10, in the pouches or remove as many potions as they want as well. As a bonus action, a character can place the tube into a potion and run the tube under their clothing and armor. Once done, a character can as a free action consume a the potion the tube is in.

Thoughts?

Daily Punch Astro Attendant robot for Starfinder

I want a robot to carry my crap and pick up stuff! Let’s do this in Starfinder!

Astro Attendant
New from Abadarcorp, the Astro attendant will happily carry all your burdens into battle and will help tidy up for dinner! Using the latest and greatest voice recognition technology, you can command the Astro attendant to follow, carry, clean, or any other simple command! Astro Attendant will not attack under any circumstances, so don’t fear a hack that might strike you in the back!

Astro Attendant uses the rules for unseen servant with the exception of time, AC, and hit points as indicated. One battery can keep a astro attendant going at the cost of one charge per day.

 Astro Attendant
Level 3; Price 1,000
Bulk 10
EAC 20 KAC 20 HP 12

Astro Attendant, Gold Package
Level 6; Price 3,600
Bulk 10
EAC
23 KAC 23 HP 20

Astro Attendant, Platinum Package
Level 14; Price 60,000
Bulk 10
EAC
32 KAC 32 HP 40

Daily Punch 9-27-22 Attentive Squire wondrous figurine for Pathfinder 2nd Ed

I want to have a mobile weapons carrying platform drone for Pathfinder 2nd Ed. Let’s keep this idea going!

Wondrous Figurine (Attentive Squire) Item 5

Uncommon
Price 125 gp
Usage held in 1 hand; Bulk L
This small squire statis is carve from bedrock. When activated, it transforms into a unseen servant as per the spell with the difference of its AC being equal to yours. It can last for up to 8 hours.

Thoughts?