Daily Punch 4-20-22 BOUNCE CONTROL (COMBAT) feat for Starfinder

Not sure why I’ve been obsessed with throwing explosives in games lately, but here is the last one for a bit.

 BOUNCE CONTROL(COMBAT)


You might not be on target but it goes where you want.

Prerequisites: base attack bonus +3.

Benefit: When you make an attack with a grenade or thrown weapon and miss, you roll both which way object bounces and how may squares it bounces twice and you take whichever result you want.

Thoughts?

Daily Punch 4-14-22 Bomb Launcher construct modification for the inventor Pathfinder 2nd Ed

How about something for the inventor? let’s throw some bombs around!

Breakthrough Modifications

  • Bomb Launcher: You’ve equipped your creation with some explosives. A number of times per day equal to half your level, your creation can throw a bomb 30 feet as two actions dealing 1d8 acid, fire, cold, or electric damage ( chosen when you throw the bomb) and 1d4 splash damage of the same type. You must have the Projectile Launcher modification to select this modification.

Thoughts?

Daily Punch 4-13-22 Weight of Their Sins spell for DnD 5e

How about some psychic damage for divine?

Weight of Their Sins

Evocation cantrip

Casting Time:1 action
Range:60 feet
Components:V, S
Duration:Instantaneous

The weight of a creature’s misdeeds crush a creature’s mind within range. The target must succeed on a Wisdom saving throw or take 1d6 psychic damage and a -1 penalty to any attacks or saves it makes for one round.. The target gains no benefit from cover for this saving throw.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Daily Punch 4-5-22 Denial spell for DnD 5e

This builds of yesterdays ideas. What about a control wizard?

Denial

enchantment cantrip

Casting Time:1 action
Range:60 feet
Components: V, S
Duration: 1 round

You lock another targets mind and prevent it from doing an action. Choose a target in range and an action it can not do. A target must succeed on a Charisma saving throw or on its next turn it must make another Wisdom saving throw to do that action. If it fails, it can not take that action and must choose another thing to do on its turn.

Thoughts?

Daily Punch 4-4-22 Remove Spells spell for DnD 5e

My wife gave me a solid idea, and I feel its time to throw this at my players!

Remove Spells

3rd-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: instantaneous

You attempt to remove abilities from a creature you can see within range. It must succeed on a Wisdom saving throw or the creature loses 1d3 spells, spell slots, or uses of abilities that refresh after a long rest or per day abilities. The abilities or spells that are lost are the creatures choice and may be of any spell level. If they creature only has at will or level zero spells, it is unaffected.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of lost spells or abilities increases by 1d3 for each slot level above 3th.

Daily Punch 3-31-22 Additional Umph alchemist Feat for Pathfinder 2nd Ed.

Plan B is twice as much explosive as plan A!

Additional Umph Feat 6 One action

Additive 2 Alchemist

Trigger You use Quick Alchemy to craft an alchemical bomb


You quickly add additional impact to an alchemical bomb just before you throw it. You can spend 1 additional batch of infused reagents, and the damage, splash, and effect are multiplied by 1 and 1/2, rounded down. This does not affect conditions imposed by effects.

thoughts?

Daily Punch 3-29-22 To the Limit Positive Quality for Shadowrun 6e

Got to play some shadowrun this weekend, and idea came to mind.

To the Limit (1 to 3)
You know how to push your toys to their very limits.
Cost: 12 Karma per level
Game Effect: You can increase your dice pool for matrix actions by +1 dice for each rank of this quality, but you take one additional box of damage when you take matrix damage. You can turn this quality on and off with a minor action.

Thoughts?