Daily Punch 10-5-22 Auto Injector cybernetic augmentation for Starfinder

How about a potion device for starfinder?

Auto Injector

Item Level 5; Price 2,750; System one arm
You have a custom built device into your arm that you can pour a potion, serum, or any consumable liquid as an action. Once done, you can set the device to deliver the liquid based on a specific situation like a readied action or you can use a swift action to cause the liquid to be delivered into your system.

Thoughts?

Daily Punch 10-3-22 Belt of Potions wondrous item for DnD 5e

Saw Ranking of Kings, and I saw an item I want. You might want it too.

Belt of Potions

Wondrous item, common

This brown leather belt hold a number of pouches that can hold different potions and in addition to the belt there is a small leather tube. As an action, a character can place as many potions as the character wants, up to 10, in the pouches or remove as many potions as they want as well. As a bonus action, a character can place the tube into a potion and run the tube under their clothing and armor. Once done, a character can as a free action consume a the potion the tube is in.

Thoughts?

Daily Punch Astro Attendant robot for Starfinder

I want a robot to carry my crap and pick up stuff! Let’s do this in Starfinder!

Astro Attendant
New from Abadarcorp, the Astro attendant will happily carry all your burdens into battle and will help tidy up for dinner! Using the latest and greatest voice recognition technology, you can command the Astro attendant to follow, carry, clean, or any other simple command! Astro Attendant will not attack under any circumstances, so don’t fear a hack that might strike you in the back!

Astro Attendant uses the rules for unseen servant with the exception of time, AC, and hit points as indicated. One battery can keep a astro attendant going at the cost of one charge per day.

 Astro Attendant
Level 3; Price 1,000
Bulk 10
EAC 20 KAC 20 HP 12

Astro Attendant, Gold Package
Level 6; Price 3,600
Bulk 10
EAC
23 KAC 23 HP 20

Astro Attendant, Platinum Package
Level 14; Price 60,000
Bulk 10
EAC
32 KAC 32 HP 40

Daily Punch 9-27-22 Attentive Squire wondrous figurine for Pathfinder 2nd Ed

I want to have a mobile weapons carrying platform drone for Pathfinder 2nd Ed. Let’s keep this idea going!

Wondrous Figurine (Attentive Squire) Item 5

Uncommon
Price 125 gp
Usage held in 1 hand; Bulk L
This small squire statis is carve from bedrock. When activated, it transforms into a unseen servant as per the spell with the difference of its AC being equal to yours. It can last for up to 8 hours.

Thoughts?

Daily Punch 9-26-22 Attentive Squire wondrous item for DnD 5e

I ain’t carrying crap!

Attentive Squire

Wondrous item, uncommon

A small carved figure of a squire made from simple beadrock. Once per day, a character can say “attend me!”, and a phantasmal blurry squire will appear acting as your servant as per the spell unseen servant with the exception that servant is always visible buy shadowy, automatically follows you around, has an AC of 20. and lasts for 8 hours until dismissed or killed. Each morning you regain the use of the attentive squire.

Thoughts?

Daily Punch 9-21-22 Confusion Bomb alchemical bomb for Pathfinder 2nd Ed.

How about one more confusion bomb?

Confusion Bomb Item 4+

Alchemical Bomb Consumable Emotion Enchantment Mental Olfactory
Usage held in 1 hand; Bulk L
Activate  Strike


This flask holds a pressurized purple gas. When the bomb explodes, it releases the purple gas. On a hit the target must make a Will save DC 19 or be affected by confusion, as per the spell, for one round. The gas is inhaled by the target only and not any creature around it.

Confusion Bomb (Moderate)Item 4

Price 16 gp
Bulk L

Confusion Bomb (Greater)Item 12

Price 350 gp
Bulk L
The Will save DC is 30, the effect lasts for 2 rounds, and item gains the splash trait affecting creatures up to 1 square away.

Confusion Bomb (Major)Item 18

Price 4,000 gp
Bulk L
The Will save DC is 38, the effect lasts for 3 rounds, and item gains the splash trait affecting creatures up to 2 square away.

Daily Punch 9-20-22 Confusion Grenade for Starfinder

Let’s make crazy grenades!

Confusion Grenade

Confusion grenades are specialized bombs that throw purple inhaled powder into an area. Those that are in the area and breath in the powder must make a Will saving throw instead of a Reflex saving throw. Any creatures that do not breath or are using contained breathing apparatuses are immune

 Confusion Grenade, Mk 1

Level 6; Price 600
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode ( confusion as per the spell 1 round; 10 ft.)


 Confusion Grenade, Mk 2

Level 10; Price 2,350
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 2 rounds; 15 ft.)

Confusion Grenade, Mk 3

Level 14; Price 9,400
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 3 rounds; 20 ft.)

 Confusion Grenade, Mk 4

Level 18; Price 54,100
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 4 rounds; 20 ft.)

Thoughts?

Daily Punch 9-19-22 Confusion Potion for DnD 5e

My brother had a fun idea for our Pathfinder game.   Let’s being it here!

Confusion Potion: This purple liquid can be absorbed either internally or via the skin.   You can slip this into a targets food or attack with it. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature, treating the confusion potion as an improvised weapon. On a hit or ingestion, the target must make a DC 13 Wisdom saving throw or be affected by the confusion spell for one round. Targets immune to confusion are immune to this potion.

Cost: 50 gp

Thoughts?

Daily Punch 9-15-22 Hostility spell for Shadowrun 6e

Ok, once more for another system.

Hate
(Multi-Sense)
RANGE TYPE DURATION DV
LOS M S 3
Rage
(Multi-Sense)
RANGE TYPE DURATION DV
LOS (A) P S 4
Pure unadulterated anger smashes into the targets mind and everyone and everything that has angered it in the past must feel that pain. Roll Sorcery + Magic vs. Willpower + Logic. For a number of rounds equal to the net hits on the test the target randomly attacks any other targets or other members of its own group if part of a grunt group.
Rage has the same effect except it affects all targets in an area.

Thoughts?

Daily Punch 9-13-22 Hostility spell for Pathfinder 2nd Ed

Let’s keep this rolling!


Hostility Spell 1

Emotion Enchantment Mental
Traditions arcane, occult, primal
Bloodlines diabolic
Deities Asmodeus, Belial, Calistria, Conqueror Worm,  Zura
Cast somatic, verbal; Action 2 actions
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration 1 minute


You cloud a targets mind with only hate and all the misdeeds everyone it can see has done to it. It must attempt a Will save.

You can Dismiss the spell. At the end of each round, the target may make another Will save to end the spell

Critical Success The target is unaffected and aware you cast the spell.
Success The target is unaffected but does not know which spell you attempted to cast.
Failure The target’s attitude becomes hostile toward everyone and it randomly attacks a target each turn.
Critical Failure The target’s attitude becomes hostile toward everyone, it randomly attacks targets each turn and it does not get a Will save at the end of its first turn under the effect of this spell.