Daily Punch 10-10-23 Wrestler’s Rally combat feat for Starfinder

TIME TO HEAR THE CROWD!

Wrestler’s Rally

Prerequisites: Improved Combat Maneuver (grapple)
Time to rally!

Benefit: When you have a target grabbed , you can spend a move action to rally yourself. You gain temporary hit points equal to half your level, rounded down, plus your Charisma modifier. You may gain this once per each enemy and these do not add to any other temporary hit points.

Thoughts?

Daily Punch 9-25-23 Percussive Maintenance feat for Starfinder

SMACK!

Percussive Maintenance

Just smack it!

Prerequisites: Athletics 5 ranks.

Benefit: When faced with an electronic device that a computers or engineering check is required to operate other than a device that must be hacked to gain access, you may attempt an athletics check at the same DC. If you succeed, you successfully operate the device. If you fail, the device becomes broken.

Thoughts?

Daily Punch 9-20-23 Pep Talk feat for Starfinder

Let’s help people feel better fast!

Pep Talk

Some days a quick talk is all it takes.

Prerequisites: Diplomacy 5 ranks

Benefit: Once per day, you can spend an action and a target can spend a 1 Resolve Point to restore half its total stamina, rounded down. A character can use this a several different targets each day, but each target can only be the target of this feat once a day.

Thoughts?

Daily Punch 9-19-23 Life Infusion M1-6 mystic spell for Starfinder

Did it for Pathfinder, let’s do Starfinder next!

Classes Mystic 1-6
School conjuration (healing)
Casting Time 1 standard action
Range touch
Targets one living creature
Duration 2 rounds /level
Saving Throw Will half (harmless); Spell Resistance yes (harmless)

Life Infusion

Description

With a touch, you create a channel from the plane of positive energy to the creature and begin to funnel life into the target. At the start of the creatures turn, it gains 2 temporary hit points. Each round this can continue until it has temporary hit points equal to 3 times your level.

1st: 2 temporary hit points per level
2nd: 3 temporary hit points per level
3rd: 4 temporary hit points per level
4th: 5 temporary hit points per level
5th: 6 temporary hit points per level
6th: 7 temporary hit points per level

Thoughts?

Daily Punch 9-14-23 Master Blaster combat feat for Starfinder

I got little guys and big guys working together so let’s help them.

Master Blaster (Combat, Teamwork)

Why not be a mobile firing platform?.

Prerequisites: Base attack bonus +6

Benefit: When you are riding on a ally who is at least one size catagory larger than you, you flank a foe with an ally who’s a different size category than you, you can reroll one damage die with a result of 1. To gain this benefit, the foe can’t be larger than the larger of you and your ally, or smaller than the smaller of you and your ally.

Teamwork Benefit: If your ally also has this feat, you’re both considered to be flanking an enemy as long as you both threaten that enemy, no matter your actual positions.

Daily Punch 9-11-23 Galactic Basic Binary feat for Starfinder

Why not learn the language of the universe or the language of the bots at least?

Galactic Basic Binary

Deep down, aren’t all computers the same?.

Prerequisites: Computers 5 ranks, Culture 5 ranks.

Benefit: If you learn enough about how computers work, you see the truth at the soul in the machine. When you converse with any machine, computer, or any creature that is a robot construct, you are considered to share a language with that machine that it also shares with you. Those without this feat will not understand your conversation unless that pass a computer check (DC 15 + creatures CR or level of item).

Thoughts?

Daily Punch 9-7-23 Deft Combat Maneuver combat feat for Starfinder

Don’t just brute force it!

Deft Combat Maneuver (Combat)

You’ve worked out how to use your finesse instead of muscle for a specific combat maneuver.

Prerequisites: Base attack bonus +1.

Benefit: Choose one combat maneuver (bull rush, dirty trick, disarm, grapple, reposition, sunder, or trip). You use dexterity for the attack roll instead of strength to resolve that combat maneuver.

Special: You can take Deft Combat Maneuver multiple times. The effects don’t stack. Each time you take the feat, it applies to a new combat maneuver.

Thoughts?