Ring Side Report- RPG review of Pathfinder Adventure Path #58: Island of Empty Eyes

Product– Pathfinder Adventure Path #58 Island of Empty Eyes

Producer- Paizo
Price- $20

System-Pathfinder

TL;DR- Another well done Pathfinder Adventure 90%

 

Basics- Shiver me timbers!  If you’ve played the last three Skull and Shackles adventure path adventures, the players have won the Free Captains Regatta, and also won a chance to become Free Captains themselves.  To do this they must clear the Island of Empty Eyes and prepare a feast for the visiting Free Captains who will judge the players on how well they have prepared.  This sounds easy, but it never is…. This book also contains a section describing the Cyclopes, popular rumors of the Shackles, and the fourth part of the story continuing across all the Skull and Shackle Adventures.

 

Crunch or Mechanics- This adventure had some interesting mechanics associated with it.  There players get to freely explore an island and decide what they will do with anyone they meet there.  Overall I liked it, but some things were somewhat problematic like super high DC.  My party doesn’t min/max much, so the higher, single DC tend to cause them to fail. 4.5/5

 

Fluff or Story- This is a pretty free form story for the main adventure.  If your party needs to be a bit more on the rails, then they will falter when given some freedom.  The story is well done, as are the Cyclopes section and the rumors.  Well done. 4.5/5

 

Execution- Don’t have to say much here.  Paizo is awesome at what it does, so they earn their score.  Good art, reader friendly, but I could have used a few more section breaks or a better indicated area on how to fix up the island instead of having it buried in the middle of a paragraph. 4.5/5

 

Summary- I enjoyed running this for my players, and my players had a ball too.  It’s not ship heavy, but it’s a nice break in the standard pattern.  You will have to read your players to find out if they need a little helping had to keep on track on the island.  But overall, it’s a well done adventure! 90%

Daily Punch 2-3- 14 Winter Witch feat for DnD Next

How about a feat for DnD Next?

    Winter Witch

You are the winter chill!

Gain a +1 to your spell casting ability score to a maximum of 20

When you cast a spell with the cold descriptor and are ankle deep in the snow, you gain a free increase of the spell level for for effect purposes.

Daily Punch 1-24-13

I was thinking about the gunslinger/cleric in my home Pathfinder game, and I think I have some ideas for him….

Steel and Lead-feat, combat-requires two-weapon fighting, firearms proficiency, proficiency with a sword, BAB +6 -As a full round action, you may make an additional attack at your highest attack power using your firearm.  You still take all penalties for using two weapons, but you may make the rest of your attacks that round with a sword in your other hand.  This attack does not provoke an attack of opportunity.

Thoughts?

Daily Punch 1-22-13

Saw this when I was playing Pathfinder, I think this might help-

Kip-up-feat, combat-Make an acrobatics check vs DC 20, if you pass you stand up as a free action.  If you fail, you stand up as a swift action.  If you pass the check, you standing up does not provoke an attack of opportunity.

I think this will help people who get knocked down a lot.  Thoughts?

We’re BACK!

Hello all,

ThroatPunchGames is back from winter break.  This year will be our biggest year yet and we’re diving deeper into everything!

First, ThroatPunchGames is on twitter!  follow my random thoughts @ThroatPunchG   more on this when I get to my Gaming Resolutions.

Second, the reason your all here.  Today’s gaming Idea for pathfinder!

Aquatic Weapon-Feat-Choose one weapon you are proficient in.  This weapon gains the aquatic keyword.  When you make attacks with it in the water, you take no penalty to attack, but do take any penalty to damage.  Ranged weapons have their attack range doubled for purposes of determine attack penalty ie a bow may fire 10 feet at a -1 penalty.

Now my gaming resolutions for the year:

1)Live tweet all games I am in.  So you can follow what im doing out in the world

2)Attend more conventions!  I want to go to a convention every other month and see how other people play the games I love.

3)Make Jackson MI the RPG gaming capital of Michigan!  Gaming is kind of slow in my new city.  I think in about a year, Ill have this place on fire (one way OR ANOTHER!)

4)Post every weekday.  I’ve got ideas and now you get to hear them!

5)Get an adventure published.  Need to build that portfolio the hard way!

6)Restart the Random RPG Gaming Group (RRGG)!  I want to play a random game at least once every three weeks.  We’re gonna get this going.  I want to have a broad spectrum of places to draw ideas from.

 

I think that sounds good.  Look for more ideas every day!

Daily Punch 11-16-12

Been thinking about my friends who play wizards and clerics and how they hate when I make a save in Pathfinder….

Ensuring Spell [Metamagic] this feat may be applied to any spell that has level dependent components.  You need not prepare spells with this feat during spell preparation.  You may reduce your caster level by 1 for all level dependent effects (ie. caster level checks, damage dice etc) to increase the save DC of the spell by 1.

 

What do you guys think?  I debated making you drop caster level by 2 for each DC increased.  What do you guys think?