I miss some cantrips staying with you.
IMPROVED ENERGY RAY(COMBAT)
Sometimes you just need an old favorite.
Benefit: Change the damage of energy ray to be 1d3/3 levels, minimum 1d3.
Thoughts? To much or just right?
I miss some cantrips staying with you.
Sometimes you just need an old favorite.
Benefit: Change the damage of energy ray to be 1d3/3 levels, minimum 1d3.
Thoughts? To much or just right?
I’ve been going class by class in Starfinder giving each path som love. Let’s do that for DnD as well. time to start with the Path of the Berserker barbarian.
Powerful Berserker
prerequisite: path of the berserker
You are brute force personified. Gain the following benefits:
Thoughts?
Time to keep building. Now for the soldier arcane assailant.
Let’s build out each of the Soldiers fighting styles!
Think smarter not harder.
Prerequisites: Character level 6th, soldier Secret of the Magi ability.
Benefit: You may imbue a second fusion but must still obey all weapon fusion rules.
Thoughts? To much or just right?
Let’s revisit the idea of causing penalties to targets based on who they attack.
Emotion Enchantment Mental
Traditionsarcane, primal
Cast

somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration 1 round
You entice a target to attack a target it was considering attacking.
Success The target is unaffected by your spell.
Failure The target is forced to attack an a creature of your choosing that the target was already hostile toward for its first attack in the round. If it makes an attack against a different target instead, it has a -2 penalty to the first attack it makes. If the target attacks the chosen creature with its first attack, it has no penalty for any attacks this round. If an attack from that target targets multiple enemies, but includes the chosen creature, there it no penalty as well.
Heightened (3rd) The penalty to the first attack increases to -4.
Heightened (5th) The penalty to the first attack increases to -6.
Heightened (7th) The penalty to the first attack increases to -8.
Thoughts?
Time to keep building. Now for the soldier ambusher feat.
Let’s build out each of the Soldiers fighting styles!
Dead men fight with honor, and you ain’t dead yet!
Prerequisites: Character level 6th, soldier cheap Shot ability.
Benefit: When you use the cheap shot ability, increase the damage dealt by 1/2 your character level.
Thoughts? To much or just right?
Let’s build out each of the Soldiers fighting styles!
Always protect the package.
Prerequisites: Character level 6th, soldier, Guard’s Protection ability.
Benefit: When you use the guard’s protection ability, the defended target gets damage reduction /- equal to 1/2 your character level.
Thoughts?
Been thinking a lot of defense in 5e. Let’s build out that fighter!
Time to keep your friends safe. You gain the following benefits:
Thoughts?
I miss drawing aggro like in 4th Ed DnD. I know I may be the only one who misses 4th ed, BUT IT’S REAL TO ME!
Let’s bring back some of the better things from that edition.
Feat 1Fighter Stance
With a keen eye, you assess the situation and prepare to protect you friends. Choose an enemy within your reach. If that enemy makes an attack that does not include you, you can use your reaction to give that creature a penalty to its attack equal to your prophecy bonus with the weapon you are wielding.
I miss drawing aggro like we could do in 4e. Let’s bring that back.
1st-level enchantment
Casting Time:1 action
Range:30 feet
Components:V, S
Duration: 1 minute
Up to three creatures of your choice that you can see within range must make Wisdom saving throws. Also choose one willing creature in range to the the target.
Whenever a creature that fails this saving throw makes an attack roll that does not include the target, it has disadvantage on that attack roll.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Thoughts?