I’ve been on a 5e kick, so lets keep the force hits going!
An area of your choosing explodes as pure force ricochet around the entire area.
Effect: Choose a point within 50 feet of you. Each creature in a 20-‐foot-‐radius of that point must make a Dexterity saving throw.A creature takes 6d4 force damage on a failed save and half damage on a save. Unattended objects are tossed randomly around the area.
Special: When you cast this spell using a spell slot of a level higher than 3rd, the damage increases by1d4 for each level above 3rd
A little late, but I think its time for some more 5e….
Lets build off Daily Punch 3-7-13
Level 3-Double the duration of mage armor and increase the bonus to defense by +2.
Its time for some DnD next spells!
Force Blast-you channel raw power to blast your enemies in front of you–
Effect:Each creating in a 15-foot cone originating from you must make a dexterity saving throw. A creature takes 2d8 force damage on a failed save, and half as much damage on a successful one.
All objects under 50 lbs moved 5 feet by the power of the spell
Special:When you cast this spell using a slot of a level higher then 2nd, the damage increases by 1d8 for each level above 2st.
Here is a flaw I want in arcanis
Divine voices-you hear voices from a God-when you have a social encounter,roll a standard mettle check. If you fail, you take a -3 penalty as you now simultaneously talk with your god at the same time.
Played some 5e today…think some wizards want some bonus fire power… Lets start to build a new speciality path….
1st level-you gain one additional magic missile every time you cast that spell. In addition you reroll all natural 1’s on the d4.
We have one for elves, how about dwarves?
Dwarves Heritige-feat, racial-you may not be a dwarf to take this feat-you gain a+1 bonus on saves vs poison, spells , and spell like effects. In addition, you always know which way is north underground.
How about another Pathfinder feat? This time for those with a mix in their family history.
Elf Blood-Feat, Racial-You must not be an elf to take this feat-Somewhere in you family line, you have elf blood-You gain immunity to paralyzing effects and a +1 bonus to saves vs. enchantment. You only need to sleep half as long as a normal member of your race.