Something I was thinking about while at work….
Cost: 5, 10, or 15 BP
Requires: Day Job 1-3
For each rank in Day Job, you may gain gear equal to rank * 5,000 ¥. To gain the item, you must make a test (persuasion or stealth) equal to item cost/(Day Job Rank *1,000). If you fail, you are caught trying to obtain an item and your GM decides what your punishment will be. Glitch and critical Glitches carry much more significant penalties.
I was watching a game of 4e and saw a problem happen. This feat will hopefully solve that problem…
Invigorate the Spirit
all healing powers you do may be changed to give the recipient of healing half as many temporary hit points instead of healing them as usual. When this feat is used, if the original power requires healing surges for use, then the target must still spend a healing surge.
I was playing Shadowrun, and I noticed, as a rigger, my guns could not go through the drivethrough….
requires: weapon mounts and on same vehicle
Description: This item allows any weapon that lands on the vehicle to change its loaded ammunition as a complex action. This attachment can be operated via a rigger adaption on a vehicle. The autoloader may be loaded with 10 different clips of ammunition, each may be from a different weapon.
I think its time for some love for the Devas…
Racial Feat Aura of Light
You replace your memories of a thousand lifetimes with the Aura of Light power
|Aura of Light
||Deva Racial Power
|An Aura of Light invigorates the mind and body of you and your friends.
||Close burst 2
|Effect: This power creates an area of light that cancels all darkness powers in the area of your level or lower until the end of your next turn. For effects without a level, use the level of the casting creature to determine if the area of darkness if destroyed. You and your allies all gain a +2 to attacks and defenses while in the area and the area is in effect.
Its a little late, but here is the flip side of yesterdays feat
Spell Bravado [Metamagic] This megamagic feat may be applied to any spell that you cast as you cast it, but the spell must have level dependent components. You may voluntarily drop the save DC of your spell by 1 to increase your caster level for spell dependent effects (ie. damage dice, length of effect etc.) by 1.
Been thinking about my friends who play wizards and clerics and how they hate when I make a save in Pathfinder….
Ensuring Spell [Metamagic] this feat may be applied to any spell that has level dependent components. You need not prepare spells with this feat during spell preparation. You may reduce your caster level by 1 for all level dependent effects (ie. caster level checks, damage dice etc) to increase the save DC of the spell by 1.
What do you guys think? I debated making you drop caster level by 2 for each DC increased. What do you guys think?
I think the lower levels need some autodeath. Thoughts?
School necromancy [death]; Level inquisitor 2, sorcerer/wizard 2, Cleric 2, Death 2
Casting Time 1 standard action
Components V, S, M (a crushed black pearl worth 50 gp)
Range medium (100 ft. + 10 ft./level)
Area one living creatures
Saving Throw 2 x Fortitude negates (once when spell cast, and again at the start of the creatures turn. Saving either time ends the spell without effect); Spell Resistance yes
Least Death’s Call snuffs out the life force of one living creatures, killing it instantly. The spell slays 1 HD worth of living creatures per caster level (maximum 10 HD). No creature of 10 or more HD can be affected, and HD that are not sufficient to affect the creature are wasted.