I don’t see the feat to gain a bonus to saving throws in DnD 5e. I want those back, but is this too far?
Survivor
You are just made to not die. Gain a +1 bonus to all saving throws.
Thoughts?
I don’t see the feat to gain a bonus to saving throws in DnD 5e. I want those back, but is this too far?
Survivor
You are just made to not die. Gain a +1 bonus to all saving throws.
Thoughts?
Time to keep rolling with this spell into DnD 5e
transmutation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 round
You alter the subtle balances the keep the creature moving causing chaos in essence of the target. Choose a creature in range to makes a Constitution saving throw. On a failure the creature takes 1d6 acid damage. At the start of the creatures next turn, it must succeed at another Constitution saving throw or take the same damage again.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Thoughts? Does the second saving throw prevent the damage from being too high for a cantrip?
If we’re doing the rounds, let’s do all the rounds! Had to double check the rules on this, but jump and climb is Athletics and solidly strength based. Let’s fix that!
Why flex when you can flow? Gain the following benefits:
Thoughts?
More improved fighting styles!
Prerequisite(s): dueling fighter style
Never let an insult pass. Not one ro your character or your person. You gain the following benefit:
Thoughts?
Too much anime, but a term that would help your tiny heroes who want to wield BIG weapons might be helpful here.
Prerequisite(s): small size
You might be small, but that doesn’t mean your weapon has to be! You gain the following benefit:
Thoughts?
Been playing the witcher lately, and this is a potion that comes comes in pretty handy.
Potion, uncommon
When you drink this potion, you feel the anger build in you.
For the next hour, when you enter a fight, after each melee hit, increase your melee damage by 1, up to double your proficiency bonus. The bonus to melee damage is reduced to zero if you miss an attack or do not make an attack in turn.
Thoughts?
How about a gift the party might receive from some monks after a good ol’ fashioned training montage?
Ring, very rare (requires attunement)
Given to the worthy, who while not part of an order, have earned the orders respect through effort and training. While wearing this ring, your melee unarmed attacks do damage equal to a monk of 1/2 your level, minimum 1. Also, three times per day, you make a free action unarmed melee attack. This ability returns after a long rest.
Thoughts?
Product– EB-01 The Night Land
System-DnD 5e
Producer– DMs Guild
Price– $4.99 here https://www.dmsguild.com/product/296403/EB01-The-Night-Land?affiliate_id=658618
TL; DR– Standard start to something great. 93%

Basics– Eberron? In MY 5e? OH YES! Let’s hope in and look at the new TWENTY adventure long story for Eberron The Oracle of War Storyline called The Night Land. You start by rolling into the town of Salvation on the Mournland border, and like all poor hungry souls, it’s time to find a job! What’s the job board got today?
Mechanics or Crunch– This adventure is pretty balanced for crunch. It is the same formula you’ve grown to love or maybe be annoyed with in this first adventure by Shawn. Three small quests with some time between to rest up. The party does some crazy stuff, rests, repeat. The players learn how to be their characters, get a bit of a challenge, and then 4.5/5
Theme or Fluff– Standard well done 1st level adventure! Shawn does 1st level adventure well. Small packages to not kill the party day one. It has a bit of Eberron feel, but like most things, it will require the DM to amp up the world feel. You do hang with some goblins, changelings, and some horrors of the mournlands, so you get a good intro of the horrible things that want to eat you! You can get a bit bored as your party might recognize a formula when they start. But its level one! You’re off to run errands and kill low level monsters, not take on the Lord of Blades day one! 4.5/5
Execution– PDF? Yep! Hyperlinked? No, but it doesn’t really matter (I’d still like it though). This product has THREE PDFs. One is the adventure in glorious color with lots of pictures that you run through the home printer. The second is a slimmed down black and white no frills product that you run through the home printer. Third is a newspaper to throw the players! That’s some awesome world world building! In addition, the adventure organizers have FULL PAGE sheets the players get after the adventure. The things they check off let them know some serious crap is up. Heck, I as a GM who isn’t fully aware of the campaign knows some crap is up, so I’m buying in too. I also like the authors’ use of the DMs Guild to full effect by putting lots of pictures in. These are pictures I’ve seen before, but it’s a nice touch to the other pictures that they throw in. I like the art deco style of everything. It honestly makes me feel more like we are between wars and I know something bad is coming…. 4.9/5
Summary-I like Eberron, and The Wife LOVES Eberron. This adventure brought her back to 5e and weekly gaming at the store. That’s the sales pitch that I can give. Now, is it perfect? No. It’s 1st level fare. Small tapas portions of adventures as your cleric might be able to roll out two cure wounds and a real bad round of two crits can completely wreck a party. Is that a problem? No. This is fun. I’ll equate this to my favorite above average hibachi restaurant. I know exactly what the chef is going to do there, but guess what? I’m going to show up and be happy I went! 93%
More fun with hero points!
When you take control, you really take control! Gain the following benefits:
Thoughts?
Been playing a lot of Eberron lately. I have some big damn heroes in my party, so let’s help them be heroes!
You are the protagonist of the story! Gain the following benefits:
Thoughts?