Product– EB-01 The Night Land
System-DnD 5e
Producer– DMs Guild
Price– $4.99 here https://www.dmsguild.com/product/296403/EB01-The-Night-Land?affiliate_id=658618
TL; DR– Standard start to something great. 93%
Basics– Eberron? In MY 5e? OH YES! Let’s hope in and look at the new TWENTY adventure long story for Eberron The Oracle of War Storyline called The Night Land. You start by rolling into the town of Salvation on the Mournland border, and like all poor hungry souls, it’s time to find a job! What’s the job board got today?
Mechanics or Crunch– This adventure is pretty balanced for crunch. It is the same formula you’ve grown to love or maybe be annoyed with in this first adventure by Shawn. Three small quests with some time between to rest up. The party does some crazy stuff, rests, repeat. The players learn how to be their characters, get a bit of a challenge, and then 4.5/5
Theme or Fluff– Standard well done 1st level adventure! Shawn does 1st level adventure well. Small packages to not kill the party day one. It has a bit of Eberron feel, but like most things, it will require the DM to amp up the world feel. You do hang with some goblins, changelings, and some horrors of the mournlands, so you get a good intro of the horrible things that want to eat you! You can get a bit bored as your party might recognize a formula when they start. But its level one! You’re off to run errands and kill low level monsters, not take on the Lord of Blades day one! 4.5/5
Execution– PDF? Yep! Hyperlinked? No, but it doesn’t really matter (I’d still like it though). This product has THREE PDFs. One is the adventure in glorious color with lots of pictures that you run through the home printer. The second is a slimmed down black and white no frills product that you run through the home printer. Third is a newspaper to throw the players! That’s some awesome world world building! In addition, the adventure organizers have FULL PAGE sheets the players get after the adventure. The things they check off let them know some serious crap is up. Heck, I as a GM who isn’t fully aware of the campaign knows some crap is up, so I’m buying in too. I also like the authors’ use of the DMs Guild to full effect by putting lots of pictures in. These are pictures I’ve seen before, but it’s a nice touch to the other pictures that they throw in. I like the art deco style of everything. It honestly makes me feel more like we are between wars and I know something bad is coming…. 4.9/5
Summary-I like Eberron, and The Wife LOVES Eberron. This adventure brought her back to 5e and weekly gaming at the store. That’s the sales pitch that I can give. Now, is it perfect? No. It’s 1st level fare. Small tapas portions of adventures as your cleric might be able to roll out two cure wounds and a real bad round of two crits can completely wreck a party. Is that a problem? No. This is fun. I’ll equate this to my favorite above average hibachi restaurant. I know exactly what the chef is going to do there, but guess what? I’m going to show up and be happy I went! 93%