Daily Punch 11-25-15 Armored Agility feat for DnD 5e

Let’s step up your armor game a bit!

 

Armored Agility

Unlike almost everyone else, you move better the heaver the armor gets.  All class and feat abilities that do not allow you to wear armor now function with  the next heaviest set (light, medium, then heavy armor) you are proficient with.  You may take this feat multiple times gaining the ability to use class and feat abilities with the  next set are armor you can wear.

 

Thoughts?

Daily Punch 11-24-15 Full Body Swing feat for DnD 5e

Let’s keep building on the idea of con as a weapon!

 

Full Body Swing

Some people use their whole body when they swing.  Those with a fuller body get more of a swing!  Gain the following benefits:

  • Add your Constitution modifier to any melee weapon damage.
  • You may use your Constitution modifier in place of your Strength modifier when making a melee weapon attack roll.
  • Add 1 to your Constitution stat, to a maximum of 20.

 

Thoughts?

Daily Punch 11-23-15 Full Body Defense feat for DnD 5e

Funny thing, gladiators were not thin, trim guys.  They were surprisingly fat.  A guy with a gut can take a knife, spray a bit of blood to wow the crowds, and not get his abdominal wall punctured and the accompanying death sentence that goes with that.  Let’s build that into DnD 5e!

Full Body Defense

You’re big, but not exactly tall for the build.  You’re built hard enough to take the hits and not exactly care.  Gain the fallowing benefits:

  • When you are wearing no or light armor, add your constitution modifier to your armor class.
  • Add your constitution modifier again to your hit point total for each level you gained before you got this feat and for each level after.

Thoughts?

Daily Punch 11-11-15 Master of Animal Forms Monk archetype for DnD 5e

How about a monk the learns from an animal?  When I did Kung Fu, I practiced the animal forms.  Let’s make that work in DnD 5e for the Monk.

Master of Animal Forms

Animal Sensei

Starting at 3rd level, you gain an animal companion as per the ranger rules.  However, you may only choose from the following animals.  In addition to the ranger rules for animal companion actions, once per turn, you may spend a ki point as a bonus action to issue a command to your animal companion.  You must also pick a time each day when your animal companion will train you.  This time lasts for 3 minutes per character level.  During this time you may change the animal companion that is training you with no negative repercussions.

Animal Page Bonus Skill Bonus Save
Constrictor Snake PHB 305 Slight of Hand Con
Giant Owl MM327 Perception Cha
Panther PHB 308 Stealth Wis
Wolf PHB 311 Athletics Int

Animal Training

At 6th level, you begin to learn the lessons of your animal companion.  You gain proficiency in a skill and saving throw associated with your animal companion.  If you are already proficient with the skill or saving throw, then you double your proficiency bonus.

Two Masters

At 11th level, you have continued so deep into your training that you now gain the bonus of your Animal Training class feature for two different animals.  You still only have one animal companion.

The Fifth Animal

At 17th level, you have reached the peak of your training, and your animal companion now reflects it.  You now gain a dragon wyrmling as your animal companion.  It still gains the bonuses as a animal companion as normal (hit points, addition of proficiency to attack, etc), but also has all the skills, immunities, and other creature abilities as a dragon wyrmling.  Each day you may choose a different dragon wyrmling type during your training as well as two different animals for your bonuses from your Two Masters class feature.

Thoughts?

Daily Punch 11-9-15 Spell Manipulation Master feat for DnD 5e

Lot’s of spells require an action to make them tick.  Let’s build on that for DnD 5e

Spell Manipulation Master

You know how to make spells tick and to get the most out of them when you cast them.  Gain the following:

  • Increase your Intelligence, Wisdom, or Charisma by 1 to a maximum of 20.
  • Gain a permanent bonus action that can only be spent on action for spells such as witch bolt or fireball.  You can not cast spells with this action, but can use this action to activate or move already cast spells.

Thoughts?

Ring Side Report- RPG Review of Out of the Abyss

Product-Out of the Abyss

System– DnD 5e

Producer– Wizards of the Coast

Price– $ 50 here http://www.amazon.com/Out-Abyss-D-Accessory/dp/0786965819/ref=sr_1_1?ie=UTF8&qid=1446560418&sr=8-1&keywords=out+of+the+abyss

TL; DR– A few rough spots on a great piece-88%

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Basics-It’s going to be a bad day when the players find themselves prisoners of the Drow, and that’s the high point!  The players find themselves at the tender mercies of the drow, and eventually undercover that the underdark just became an even deadlier place as demon lords now roam the caverns.  Will you be able to save Faerûn and yourselves from the creatures Out of the Abyss?

Mechanics or Crunch-What is here is a bit of a mix.  DnD 5e has a bit of a problem serving two masters: 1e sensibilities of life doesn’t come always in achievable pieces all the time and 3.5’s challenge rating so the players survive setup.  Some of those parts crash into the PCs early on, and that can make a DM have to dance a bit to avoid a TPK.  That said, overall, it’s a well designed adventure with lots of fun new mechanics, great exploration and team management options, and some fun fights to keep the PCs on their toes and enjoying things.  The struggle is a bit real, but a good DM will be able to keep the game going. 4.5/5

Theme or Fluff-This is an amazing adventure for it’s story, but almost eight levels until you hit the main story stride is a bit much.  I’m not spoiling anything when I say that demon lords prowl the underdark.  However, you don’t really get to deal with them until you are about halfway to the max level of the campaign.  Then, this adventure turns into a classic Bioware game.  Players then find out about a plan to fix things, chase down items in any order across several different set piece locations, put out underground fires, and save the day.  That part is amazing!  Getting there is a bit boring.  But, every group of players I’ve run this game with have found their most favorite NPC of all time in this adventure, so it has some phenomenal high points along the way. 4.25/5

Execution-I like what’s here, but there are many pages with walls of text.  The art that is here is amazing, but I want/need more of it.  The text is written well, but there is so much it’s not as much fun to read, since this isn’t just a fantasy novel, but a gazetteer and a bunch of stat blocks as well.  Overall, it’s good, but not my most favorite RPG adventure layout. 4.5/5

Summary-I like what’s here, but it needs a bit of work to really be a knock out.  The starter town is a good example of the amazing and the problematic.  It has a great description, introduces some amazing adversaries, and provides a place for the PCs to cut (some of) their teeth.  However, it’s also got some fights that a DM will absolutely have to pull their punches on to keep the adventure going.  After the players escape, the chase rules are good, but the players will most likely end up doing the same fight again in a few days regardless of their choices.  That one area kind of give some of the amazing and off putting that define this adventure.  It’s close to being the greatest things a player and GM will get to play, but has a few rough spots that keep it from a smooth performance.  88%

Daily Punch 10-23-15 Critically Fast feat for DnD5e

We have Critically Fast for Pathfinder, so let’s make it for DnD 5e.

Critically Fast

You move so fast you’re a blur to the eye!  Gain the following benefits:

  • Increase your dexterity by 1 to a maximum of 20.
  • Gain a +2 bonus to initiative checks.
  • When you roll initiative at the start of combat and you roll a result that would normally be a critical for you, you gain advantage on all dice roll for the first round of combat.  If you would normally have advantage at the start of combat due to class features or being hidden, you gain advantage during the first and second rounds of combat.

Thoughts?

Daily Punch 10-27-15 Diehard Feat for DnD5e

What?!  No Diehard feat in DnD5e?  Let’s fix this!

Diehard

You are a solid tower of stone.  No blow can fell you unless it would drop a kingdom.  Gain the following benefit:

  • Increase your Constitution by 1 to a maximum of 20 or gain proficiency on Constitution saving throws.
  • When you are reduced to 0 or fewer hit points, but not killed outright, you may make a Constitution saving throw with the DC equal to 5 + half damage dealt.  If you succeed, you are instead reduced to 1 hit point.
  • Gain advantage on Death saving throws.

Thoughts?  Too much? Too little?  I’d like to hear what you have to say!

Daily Punch 10-14-15 No Lost Blade Time feat for DnD 5e

How much is a feat worth?  Who would take a feat for just one extra attach each turn?  Let’s find out.

No Lost Blade Time

You blades move quickly.  So much so it’s a blur to the eye.  You gain a bonus action each turn that can be used to make a single extra attack.  This is not an extra attack action, but a single attack.  If you are welding two weapons, you may make an attack with each weapon.  If you have the action surge power, you may spend your action surge to take two full attack actions as part of the bonus action.

Thoughts?  Is this too much, not enough, or just about right?