Daily Punch 11-24-15 Full Body Swing feat for DnD 5e

Let’s keep building on the idea of con as a weapon!

 

Full Body Swing

Some people use their whole body when they swing.  Those with a fuller body get more of a swing!  Gain the following benefits:

  • Add your Constitution modifier to any melee weapon damage.
  • You may use your Constitution modifier in place of your Strength modifier when making a melee weapon attack roll.
  • Add 1 to your Constitution stat, to a maximum of 20.

 

Thoughts?

Daily Punch 11-23-15 Full Body Defense feat for DnD 5e

Funny thing, gladiators were not thin, trim guys.  They were surprisingly fat.  A guy with a gut can take a knife, spray a bit of blood to wow the crowds, and not get his abdominal wall punctured and the accompanying death sentence that goes with that.  Let’s build that into DnD 5e!

Full Body Defense

You’re big, but not exactly tall for the build.  You’re built hard enough to take the hits and not exactly care.  Gain the fallowing benefits:

  • When you are wearing no or light armor, add your constitution modifier to your armor class.
  • Add your constitution modifier again to your hit point total for each level you gained before you got this feat and for each level after.

Thoughts?

Daily Punch 11-11-15 Master of Animal Forms Monk archetype for DnD 5e

How about a monk the learns from an animal?  When I did Kung Fu, I practiced the animal forms.  Let’s make that work in DnD 5e for the Monk.

Master of Animal Forms

Animal Sensei

Starting at 3rd level, you gain an animal companion as per the ranger rules.  However, you may only choose from the following animals.  In addition to the ranger rules for animal companion actions, once per turn, you may spend a ki point as a bonus action to issue a command to your animal companion.  You must also pick a time each day when your animal companion will train you.  This time lasts for 3 minutes per character level.  During this time you may change the animal companion that is training you with no negative repercussions.

Animal Page Bonus Skill Bonus Save
Constrictor Snake PHB 305 Slight of Hand Con
Giant Owl MM327 Perception Cha
Panther PHB 308 Stealth Wis
Wolf PHB 311 Athletics Int

Animal Training

At 6th level, you begin to learn the lessons of your animal companion.  You gain proficiency in a skill and saving throw associated with your animal companion.  If you are already proficient with the skill or saving throw, then you double your proficiency bonus.

Two Masters

At 11th level, you have continued so deep into your training that you now gain the bonus of your Animal Training class feature for two different animals.  You still only have one animal companion.

The Fifth Animal

At 17th level, you have reached the peak of your training, and your animal companion now reflects it.  You now gain a dragon wyrmling as your animal companion.  It still gains the bonuses as a animal companion as normal (hit points, addition of proficiency to attack, etc), but also has all the skills, immunities, and other creature abilities as a dragon wyrmling.  Each day you may choose a different dragon wyrmling type during your training as well as two different animals for your bonuses from your Two Masters class feature.

Thoughts?

Daily Punch 11-9-15 Spell Manipulation Master feat for DnD 5e

Lot’s of spells require an action to make them tick.  Let’s build on that for DnD 5e

Spell Manipulation Master

You know how to make spells tick and to get the most out of them when you cast them.  Gain the following:

  • Increase your Intelligence, Wisdom, or Charisma by 1 to a maximum of 20.
  • Gain a permanent bonus action that can only be spent on action for spells such as witch bolt or fireball.  You can not cast spells with this action, but can use this action to activate or move already cast spells.

Thoughts?

Daily Punch 10-23-15 Critically Fast feat for DnD5e

We have Critically Fast for Pathfinder, so let’s make it for DnD 5e.

Critically Fast

You move so fast you’re a blur to the eye!  Gain the following benefits:

  • Increase your dexterity by 1 to a maximum of 20.
  • Gain a +2 bonus to initiative checks.
  • When you roll initiative at the start of combat and you roll a result that would normally be a critical for you, you gain advantage on all dice roll for the first round of combat.  If you would normally have advantage at the start of combat due to class features or being hidden, you gain advantage during the first and second rounds of combat.

Thoughts?

Daily Punch 10-27-15 Diehard Feat for DnD5e

What?!  No Diehard feat in DnD5e?  Let’s fix this!

Diehard

You are a solid tower of stone.  No blow can fell you unless it would drop a kingdom.  Gain the following benefit:

  • Increase your Constitution by 1 to a maximum of 20 or gain proficiency on Constitution saving throws.
  • When you are reduced to 0 or fewer hit points, but not killed outright, you may make a Constitution saving throw with the DC equal to 5 + half damage dealt.  If you succeed, you are instead reduced to 1 hit point.
  • Gain advantage on Death saving throws.

Thoughts?  Too much? Too little?  I’d like to hear what you have to say!

Daily Punch 10-14-15 No Lost Blade Time feat for DnD 5e

How much is a feat worth?  Who would take a feat for just one extra attach each turn?  Let’s find out.

No Lost Blade Time

You blades move quickly.  So much so it’s a blur to the eye.  You gain a bonus action each turn that can be used to make a single extra attack.  This is not an extra attack action, but a single attack.  If you are welding two weapons, you may make an attack with each weapon.  If you have the action surge power, you may spend your action surge to take two full attack actions as part of the bonus action.

Thoughts?  Is this too much, not enough, or just about right?

Daily Punch 10-09-15 Calculating fighting style for DnD 5e

How about someone who thinks through his/her actions instead of charges in?  Let’s make that happen…

Calculating

When you take the attack action, you can forgo your first attack as part of that action and instead gain an extra reaction this round.  You can take this reaction at any time until the start of your next turn.  Also, if you gain an extra attack via two weapon fighting, you must give up the attack that has your ability bonus added into damage.

Thoughts?

Daily Punch 10-8-15 Shield the Faithful cantrip for DnD 5e

I like characters that protect others.  Let’s make a cantrip for clerics who do less damage but help a bit more.

Shield the Faithful

Abjuration cantrip

Casting Time: 1 action

Range: 50 feet

Components: V,S

Duration: Instantaneous

Choose a creature in range.  That creature get +1 to armor class until the start of your next round, and then choose a creature engaged with the primary target to make a Constitution saving throw.  On a failure, that creature is bathed in scorching light and takes 1d6 radiant damage.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Thoughts?