Daily Punch 2-10-16 Rapid Strikes maneuver for DnD 5e

I’ve dug deep into the fighter, so let’s keep going with another maneuver!

 

Rapid Strikes. When you would make a weapon attack, you can expend one superiority dice to rapidly shoot your ranged weapon or to swing your melee weapon at a creature you are engaged with.  That creature must attempt a Dexterity saving throw.  On a failure the creature takes damage as if you had hit the target as well as extra damage equal to a number rolled on your superiority dice.  You may attempt this any time you would make a weapon attack.

 

Thoughts?

Daily Punch 2-9-16 Two-Fisted Fighter Fighting Style for DnD 5e

What happens when you don’t want to be a monk, but you also don’t want to be sword fighter?  What if you don’t want to use feats or multiclassing to make that happen…

 

Two-Fisted Fighter

Instead of attacking with a weapon, you my choose to attack with your body instead.  You count as proficient with any strikes made with your own body and use damage equal to a monk of your level.  Much like attacking with two weapons, you can make an additional strike, but you do not add your Strength or Dexterity modifier to the second strike.

 

 

Thoughts?

Daily Punch 8-2-16 Whirlwind Attack maneuver for DnD5e

I’ve been reading a ton of DnD lately with Winter Fantasy last weekend.  Let’s add a few things I think would be awesome.

 

Whirlwind Attack.  When you would make a weapon attack, you can expend two superiority dice to attempt to simultaneously attack all creatures engaged with you.  Each creature you are engaged with must attempt a Dexterity saving throw.  On a failure the creature takes damage as if you had made a melee weapon attack plus extra damage equal to a number rolled on one of your superiority dice.  You may attempt this any time you would make a melee weapon attack.

 

 

Thoughts?

Daily Punch 1-27-16 Spike Trap spell for DnD 5e

Back when I played WoW, my favorite class was the ranger.  I like traps and pets.  We’ve got pets, now how about some traps…  Let’s make a level 1 spell to help do that.

 

Spike Trap

1st-level conjuration

Casting Time: bonus action

Range: 50 feet

Components: V, S

Duration: 1 minute

You select a 10 foot by 10 foot area in range.  That area is now filled with a small spike trap.  It is hidden but can be seen with a Wisdom(perception) or Intelligence(investigate) check (DC equal to your spellcasting DC).  The first creature to enter that area must make a Dexterity saving throw.  On a failure it is restrained and take 2d6 piercing damage as its feet are impaled by the spikes in the area.  On a success, the creature takes half damage and is not restrained.

 

 

Thoughts?

Daily Punch 1-20-16 Backstab feat for DnD 5e

Ok, back to the rogue, and this time we do some damage!

 

Backstab

Why fight fair?  Gain the following:

  • Increase your Dexterity or intelligence by 1, to a maximum of 20.
  • Choose one skill a rogue gains at 1st level.  You are now proficient in that skill.
  • You gain the rogue’s sneak attack ability as a rogue of your level.  You may only use it a number of times equal to your Dexterity modifier and regain this ability after a long rest.

 

Thoughts?

Daily Punch Inspiring Voice feat for DnD 5e

Rogues will get two feats, but let’s not forget our friend the bard!  Here is a feat to dabble in his music.

 

Inspiring Voice

You know how to motivate and get the best out of your friends.  Gain the following:

  • Increase your Charisma or intelligence by 1, to a maximum of 20.
  • Choose one skill a bard gains at 1st level.  You are now proficient in that skill.
  • Gain the bard’s Bardic Inspiration class feature as a bard of your level.

Thoughts?

Daily Punch 1-18-16 Rogue Precision feat for DnD5e

And now it’s time for the rogue.  This one gets two feats.  Here is the first-

 

Rogue Precision

You have trained with the best, and it shows.  Gain the following:

  • Increase your Dexterity or intelligence by 1, to a maximum of 20.
  • Choose one skill a rogue gains at 1st level.  You are now proficient in that skill.
  • Choose two skills you are proficient in.  You  gain the rogues Expertise ability with these two skills.

 

Thoughts?

 

Ring Side Report- RPG Review of Monsternomicon: Kyuss and His Faithful

 

ProductMonsternomicon: Kyuss and His Faithful

System– DnD 5e

Producer– Wizards of the Coast

Price– Pay what you want at http://www.dmsguild.com/product/170843/Monsternomicon-Kyuss-and-His-Faithful?term=Patric&filters=45469_0_0_0_0_0

TL; DR-What we should see from the DM Guild. 99%

170843

Basics-The Worm that Walks is back!  This book is a fan submission to DMguild.com detailing Kyuss, his priests, and his monsters.  This short volume introduces the god, his mechanics and history, as well as some new monsters, spells, and a whole new cleric domain.

Mechanics or Crunch-Fan content can go either way-either amazingly good or horribly bad.  This book is amazingly good.  In a book about a god, I wasn’t expecting much, but honestly what’s here is phenomenal.  You get crunch on him, how he works, and how his priests work.  The rot grub is back, and that makes me very happy.  They are as DEADLY as ever, and they should be.  The fact this thing has domains, monsters, and spells is icing on a great cake.  Kyuss himself is a ~bit~ overpowered, but that doesn’t take away from the whole book. 4.9/5

 

Theme or Fluff-I didn’t know much about Kyuss when I starting reading, but I think now I could run a whole campaign on the god.  It’s enough to get you running and has threats that a DM could use to put the fear of this dark god in their players.  It reads quick, and it’s well done. 5/5

Execution-This is my first DM Guild product, and as fan content, I was apprehensive.  But, this book is NOT just slapped together.  There are pictures to break up text, the format isn’t a distraction, and it’s not too long to wear out its welcome.  This is the kind of content I want to see on the DM Guild going forward. 5/5

Summary-This is a fun book about a dark god.  I enjoyed what I read here, and honestly at the price of pay what you want, you should go get this for free to check it out.  If you like it, throw a buck to the creator for his good work after you’ve read it.  It’s got spells, a domain, monsters, and a campaign ending threat that could destroy the universe.  All that is an amazing combination in a small product that still has time to give some great story on the Worm that Walks.  GO NOW!  Read this thing at least for free to see how to produce good content for the DM Guild. 99%

Daily Punch 1-15-16 Wild Training feat for DnD 5e

Now time for the Ranger

 

Wild Training

You’ve spent time out the wild and have learned how to survive and thrive in the wilderness.  Gain the following:

  • Increase your Strength or Dexterity by 1, to a maximum of 20.
  • Choose one skill a ranger gains at 1st level.  You are now proficient in that skill.
  • You gain the Natural Explorer ability of the ranger, but you only gain one favored terrain from this feat.

 

Thoughts?

Daily Punch 1-14-16 Righteous Training feat for DnD 5e

Let’s now do a feat for the Paladin

 

Righteous Training

You have spent time in an abbey of war.  You are now a strong defender of the faith.  Gain the following:

  • Increase your Strength or Constitution by 1, to a maximum of 20.
  • Choose one skill a paladin gains at 1st level.  You are now proficient in that skill.
  • You gain the Lay On Hands ability of a paladin.  Your total level counts for your levels of paladin for the Lay On Hands ability.
  • Choose a god.  You must uphold the god’s values or you lose the abilities granted by this feat.

Thoughts?