Daily Punch 8-15-14 Controlled Chaos Feat for DnD Next

So I’ve written about the DnD 5th edition Player’s Handbook that I got at GenCon.  I watched one of my players absolutely LOVE the wild magic effects of a Sorceror.  How about a feat to help with the wildness of the class?

 

Controlled Chaos

You are a master of magic and have begun to see the rhythms that exist in the randomness of the art

You may take this feat multiple times and its effects stack.  Gain the following benefits:

  • Add one to the number needed for your wild magic effects to occur.
  • Roll an additional die when your wild magic effect occurs.  You may choose which die you want to use for your wild magic effect.

 

Thoughts?

Ring Side Report- RPG Review of Dungeons and Dragons Player’s Handbook

Product– Player’s Handbook

Producer-Wizards of the Coast

Price– $50 here

System– Dungeons and Dragons (5th Edition)

TL; DR– D&D are back!  100%

 

Basics-Its back!  The fifth edition of Dungeons and Dragons was launched at GenCon.  This book covers character generation, character backgrounds and personalities, adventuring, the basic rules of the game, and magic.  If you’ve seen one player’s handbook, you know what’s going to be in any of them.  But, not really!  This book also covers gods of the multiverse, planes of existence, and the creatures your character can often work with. You’ve seen the basics on the PDF reviewed here https://throatpunchgames.com/2014/07/05/ring-side-report-rpg-review-of-basic-rules-for-dungeons-and-dragons/  Lets look at the book.

 

Crunch or Mechanics-The basic rules are online, and I loved those.  But, this book adds TONS to the game.  This book adds dragonborn, gnomes, half-elves, half-orcs, and tieflings.  All these are great additions to the game along with the additional classes of barbarians, bards, druids, monks, paladin, rangers, sorcerers, and warlocks.  Even the classes from the basic document get amazing additions like the arcane trickster and the AWESOME eldritch knight!  I can’t wait to bring back my 4e sword mage as a fifth edition eldritch knight!  All these classes feel different, yet balanced.  I don’t feel like I have to be any one class to be a good character.  The one topic in the new book which was not presented in the basic rules is feats.  The feats are all surprisingly well balanced and useful.  There is room for expansion in everything, but the base rules give enough to make almost every character you could want.  I love what I see, and can’t wait to see what’s going to happen next. 5/5

 

Theme or Fluff– This book feels lived in.  I loved fourth edition for what it was, but the book felt sterile.  The book was well written, but its style was very much like that of an IKEA instruction manual.  Well done to get a point across, but it feels cold.  This book is very much alive.  Even the parchment-color background of every page makes this one feel like it’s alive.  Besides that, the art and the text makes the world come alive.  Every class, background, and concept gets art and story.  This book makes me feel like I’m stepping into a world that already exists, and that is amazing. 5/5

 

Execution– So the art is good, the layout is good, and the text is fun to read and invites the reader to keep reading.  You’d expect that.  But there is one thing I want to point out, and it is the honest to goodness best part of the book.  This book features the two best charts in the existence of D&D-page 12 and page 45.  My wife pointed these out to me since I am someone who is a bit jaded when it come to the tables in books, but once you see these and really look, they are amazing.  Page 12 gives a simple summary of abilities, the skills, the races and how they all work together.  It’s amazing in its execution and how much of the book it encapsulates on one chart.  Page 45 give a really quick, one sentence summary of each class, the hit dice, primary ability, its saving throws, and its weapons.  Again, this chart is an amazingly simple description of most of the book.  And that sets the bar for the whole book:  simply amazing. 5/5

 

Summary– If you want a review of the system, check out my review of the basic game here https://throatpunchgames.com/2014/07/05/ring-side-report-rpg-review-of-basic-rules-for-dungeons-and-dragons/  .  The system is good, great even, but this book is better.  This book is an amazing piece of art, math, and storytelling that sets up an infinite number of other stories.  Like every other RPG geek out there, I’ve been waiting for the new edition as I played in the play test.  I submitted my ideas and feedback.  What came out might not have been my exact perfect RPG, but what did emerge might be my favorite RPG.  Go check this one out NOW! Even at $50, this book is worth the price. 100%

Daily Punch Ready for the Strike Feat for DnD Next

A lot of powers give you disadvantage in DnD Next.  How about a feat to help counter that….

 

Ready for the Strike

you know that your blade is about to be knocked aside, so you stop your opponent from doing just that.

Benefit:  Gains the following:

  • Gain a +1 to strength or dexterity to a maximum of 20
  • When you make a melee attack and an opponent imposes disadvantage on your strike, once per round you are not considered disadvantaged for that one strike.

 

Thoughts?

Blurbs from the Booth-The End of the Sundering

I just finished reading the Sundering series for the Forgotten Realms.  I’ve reviewed them all Here:

Book 1- https://throatpunchgames.com/2013/11/14/book-bout-the-companions-the-sundering-book-1/

Book 2- https://throatpunchgames.com/2013/11/14/book-bout-the-godborn-the-sundering-book-2/

Book 3- https://throatpunchgames.com/2014/01/22/book-bout-book-review-of-the-sundering-book-iii-the-adversary/

Book 4- https://throatpunchgames.com/2014/03/16/book-bout-book-review-of-the-sundering-book-iv-the-reaver/

Book 5- https://throatpunchgames.com/2014/04/18/book-bout-book-review-of-the-sentinel-the-sundering-book-v/

Book 6- https://throatpunchgames.com/2014/07/27/book-bout-book-review-of-the-herald/

 

Now that it’s done, what do I think?  Let’s answer a few yes/new questions to keep thing simple (somewhat…):

Will I read more Forgotten Realms Books: yes*

Am I happy with what the Sundering did to the Realms: no**

Do I think the Sundering is a good way to bring new people into FR: yes***

Did you think the Sundering novels had a formula: yes

If you thought the Sundering novels had a formula, did you like it: no****

Are you still a Forgotten Realms fan: yes

Will you run Forgotten Realms games in the future: yes

Was the number of novels appropriate for the setting: no****

Are you glad you read these novels: yes

 

 

How about you?  Have you read the Sundering?  What did you think?  Fill out my survey above and tell me what you thought!

 

*-I was invested in the Realms before.  It was the first real fantasy setting I was part of, so its got a place in my heart.  Some of the books really made me happy to be reading them.  Others….I more suffered through.  I still don’t really like Drizzit, but for some of the new characters, I would like to learn more about them.

 

**-The Sundering, to a large extent, treated the fourth edition Forgotten Realms as a mistake.  I LOVED the fourth edition Forgotten Realms!  But, then again, I loved fourth edition.  For the most part, anything that was novel (pun intended) about the Realms was washed away by the Sundering.  I can deal with that, but since I spent a lot of time and energy to learn and loved that material, it felt like a small slap in the face.

 

***-This really varied book by book.  Some books did an excellent job introducing established people and the Forgotten Realms as a whole.  Some books made even me, who has read 20 to 30 of these novels, not know who the author was talking about.

 

****-The formula to me was: 1)introduce some established people/make some people, 2) introduce the setting 3)introduce a problem for the people in the setting 4)change the setting back to 3.5 Forgotten Realms to fix the problem .  I didn’t think FR was broken, so I don’t like some solutions.  Seeing everything you’ve learned about and cared about changed to move things back to where they were was somewhat saddening.  I have the same problem with comics.  Comics are a sine wave.  If you pick any point on a sine wave, and draw a parallel line to the horizon, you will eventually hit a point exactly as far from zero on the wave again.  To you the wave never changed if you have those two points as your reference.  Comics are the same way: Spider-Man is married-single-then married, Wolverine is alive-dead-alive,  People are on a team-kicked off-back on.  Nothing changes.  You don’t want to rock the formula that works for the comics.  Fourth edition changed things.  Now, it’s back to where it was again.  I don’t want things to change if the change doesn’t matter.  Why bother making things different if they can’t stay different?  No one grows or evolves if everything goes right back to where it started.

 

*****-What I would have loved to see at the end of the sundering was a setting guide.  I’ve heard this complaint repeated several times.  I want to know how things are in the world.  I have a few points of light at best as to what is going on, but for the most of the realms, I don’t have a clue.  I want to jump back into the realms with both feet!  Let’s start gaming!

Book Bout- Book Review of The Herald

 

Book– The Herald: The Sundering, Book VI

Author– Ed Greenwood

Buy It Herehttp://www.amazon.com/Herald-Sundering-Book-VI-ebook/dp/B00H6J6KQQ/ref=sr_1_sc_1?ie=UTF8&qid=1406468742&sr=8-1-spell&keywords=the+harald+Ed+Greenwood

TL;DR– I need more background-66%

 

Basics– Magic is wild in Faerun.  Elminster is working frantically with the bard of Shadowdale and his too many great grand niece to fix the remainder of the magic weave.  However, new threats to Candlekeep and Myth Drannor call him to save the world once again.  Can he stop evil liches, an army, and the combined force of the Princes of Shade all at once?  Will he save magic once again or is the goddess of magic lost forever?

 

Story-This story was kind of hard to get into.  A major problem of this story is the lack of background and some daus ex machina.  Stories are continued from previous novels without really giving a introduction of what happened before.  The Sundering was ment to be a great introduction to the realms, but this didn’t really introduce me to what happened before or during.  The ending of the book kind of came out of nowhere and was completely fuled by daus ex machina.  I’m fine with some of that, but I never really felt all that interested in what was going on.  So, I wasn’t really interested in the ending. I’m happy to have learned more about the realms, but I’m equally happy to be done with the book.  I listened to the audiobook, but I never really felt pulled into the book.  I was mostly moving through to finish the book. 2.5/5

 

Setting– Ed Greenwood invented the Forgotten Realms, so he’s great at sending you to a place that he’s invented.  I would like a bit more introduction of what some things are though (that will be a common complaint through this review).  Aside from any minor problems I had with the setting, I did feel like I was in the realms when I read this book. 4.5/5

 

Characters-I know who NONE of these characters are.  I’ve read several Forgotten Realms books, so this isn’t my first rodeo.  Most of the other Forgotten Realms/Sundering books have done a fare to good job introducing who any of these characters are and why they matter.  This book brought in random people who, if you’ve followed all of Ed Greenwood’s books before, are important, but I had no idea who they were even at the end of the book.  I learned a bit about some of the characters, but not enough to judge if some of the main characters were written against type.  Elminster is Elminster, so that’s done well, but the rest I was kind of lost on. 3/5

 

Summary-The main problem I had with this book is background.  Ed Greenwood made my favorite fantasy setting, and he carved out a section of it for himself to write in.  However, I didn’t feel like he tried to include me in his world.  I didn’t know who anybody was for the longest time, so I didn’t feel engaged.  I finished this one mostly because I wanted to know about the Realms and the Sundering.  I’m glad I read this, but I’m kind of equally glad it’s done.  66%

 

Book Bout-Book review of The Sentinel: The Sundering, Book V

Book– The Sentinel: The Sundering, Book V

Author – Troy Denning

Price- $8

TL;DR– Not bad, but Sundering formulaic 80%

Basics– How faithful are you?  Kleef stands as the last worshiper of Helm, the dead god of law and service in Toril.  As a watchman he is dragged into a struggle to save two chosen of two different gods have stolen a power artifact of a third god to inspire a divine love triangle with two other gods.  Along the way, a third chosen is dragged into service to try to save Toril.  Can Kleef stand firm in the Forgotten Realms as even his god has seemed to abandon him as he travels to world to save it?

Setting– This is a fairly standard Forgotten Realms story.  The world and story feel like it’s in the Realms as lots of the high notes that have been going through the world are mentioned.  The story does go to some specific Realms spots so it is a Realms story.  As this is primarily a traveling story, the pace makes set building a bit hard and that makes the setting and story suffers a little. 4.5/5

Characters– I felt that characters were a bit off.  Nothing horrible, but the seemed somewhat wishy-washy.  The most fleshed out and stable character was the chosen of the death god.  I felt sometimes the choices the characters made were not the real choice or action the characters should have made.   It’s not story ending, but it did affect my enjoyment a bit. 3.5 /5

Story– The story isn’t bad.  It’s basically the Lord of the Rings in a single book.  That’s not bad as most Dungeons and Dragons quests are like that, but having more time to build sets would help a traveling story.  This book is one of the shorter Sundering books which is good as some stories have dragged on a bit longer then they should.  But, it’s also bad as this book could have used a bit of padding in some places.  4/5

Summary– This isn’t a bad book.  If you’re reading the Sundering like me, then this is one of the better ones.  If you want an introduction to the Realms, then this might not be the best book for you.  The book follows the standard Sundering formula, but don’t let that distract you.  If you want to learn about the return of some of the more important Toril gods, then this is right up you alley.  80%

Book Bout-Book Review of The Sundering Book IV: The Reaver

Book– The Sundering Book IV: The Reaver

Author – Richard Lee Byers

Price- $19

TL;DR– An Ok Realms story. 73%

Basics–  Set sail for adventure. The Reaver follows the story of Anton Marivaldi, former sailor turned pirate.  Anton and his crew kidnap a boy prophet of Lathander, a formally dead deity.  Anton is betrayed by his crew, and escapes with the boy.  The two have different goals with one trying to sell the other and the boy trying to make his way across the world on a quest he doesn’t understand, but they work together as they can’t survive alone.  Along the way they encounter the church of the evil sea god Umberlee, Thay wizards, a plan to save the Sea of Fallen Stars, and possibly redemption and rebirth.

Setting– The book does feel like it belongs in the Forgotten Realms.  I’ve always considered the Forgotten Realms to be the “God” setting with much of what’s going on having to do with evil gods making plans against the good people of the Realms.  This story is entirely motivated by a good god plans to help the world, an evil gods power grabs, and a lich trying to become a god. 5/5

Characters–  The book falters here a bit.  Anton is the “main” character even though the book is an ensemble cast.  He gets the most screen time, but he also tends to be the one I have the most problems with.  He’s a cold hearted pirate!  But, then he decides to give it all up and help the boy.  He says he’s this monster stating every horrible thing he’s did before the story starts, BUT, given the slightest provocation, he only does good, honorable things.  It felt a bit disingenuous as if he was merely boasting.  3/5

Story– The book falters a bit here too.  It runs a bit longer then it needs to.  When you get into the story, it’s not bad, but I found myself asking “Is this the end yet?” a few too many times.  Also, the book is a bit hard to get into.  You don’t really like the main character for the longest time, and since you spend a long time with him, it’s hard to get into the book.  Brevity and trimming a few of the scene might have helped this story.  That said, I also wanted a bit more in the end.  The book kind of ends abruptly with the character making some quick plans and the book just ending.  Everything is resolved, but I felt like it needed a bit more. 3/5

Summary– Of the Sundering books, this one is probably my least favorite so far.  I’m glad I read it, and anyone who loves the Realms should sit down and read this too.  But, if you want a good introduction to the world of the forgotten Realms, this might not be the best choice.  It’s not bad by any stretch of the imagination, but it’s not the best book I’ve ever read.  73%%

Audiobook Bonus Round!-  I listened to this book as an audiobook.  That may have hurt my impression of this book.  Eugene H. Russell IV isn’t a bad narrator, but he has the habit of breaking into Shatner-esque diction.  Some passages were amazingly clear, but others sounded as if a computer had read the passage with awkward pauses inserted between words. 3/5

Book Bout-Book Review of The Sundering Book III: The Adversary

Book– The Sundering Book III: The Adversary

Author – Erin M. Evans

Price- $8

TL;DR– Another good addition to the Sundering lineup 80%

 

Basics–  Time to return to the Realms.  Erin M. Evans returns to the Forgotten Realms continuing the story of Farideh and Havilar.  Farideh makes a deal with a devil and ends up being teleported through time.  Now Ferideh is caught up in a plot involving Asmodeus’ continuing godhood, devils vying for power, Netheril, and trying to do the right thing.  Havilar has to face the realities of what seven years can do to a relationship with a crown prince in Cormyr.

 

Setting– This book feels like it’s in the realms.  Everything feels right.  Lots of realm lore comes into play and those of us who are read lots of Forgotten Realms books will feel right at home and get a knowing wink from the author.  New readers will get a good background to at least part of the world. 4/5

 

Characters– This is truly an ensemble book.  Heck, the author doesn’t just have a main character; she’s got twin sisters running around stirring up trouble.  Every character gets a bit of time to shine, and when I was finished, I didn’t have a standout character who was my favorite.  I rooted for everybody all the way through.  However with the number of character running around, I did get a little confused from time to time on who someone was. 4/5

 

Story– I’ve talked before about the Sundering, and this book follows the same formula.  It takes a good story, introduces major players and what they’ve done since the last realms books came out, and sets up the characters for another book trilogy.  I like the story that this book has while it does set up major events in the realms, and I most likely will pick up the following trilogy.  The story itself is a bit long for my taste, and I did take a few breaks while getting through it.  I might not been the greatest page turner, but I am glad I read it.  4/5

 

Summary– I liked this story, maybe not as much as other Sundering books, but I did like this.  I know more about the realms now than I did before and want to see where it goes from here.  I like the characters I read about, and am honestly interested in what happens to them.  I can easily recommend this book. 80 %

Book Bout- The Godborn (The Sundering Book 2)

Book– The Godborn (The Sundering Book 2)

Author-Paul S. Kemp

TL;DR–  New characters and not just a rehash of old ones! 86.7 %

 

Synopsis-This story focuses on Vasen, son of Kemp’s most renowned character Cale.  Vasen is the child of a chosen of a dark god and raised by clerics of a light god.  How and if Vasen can learn to walk these two paths, free his dead/sleeping father from the hells, and stop the apocalypse is to focus of this book.  Along the way Vasen will meet a strange cast of characters, see the Forgotten Realms Change around him, and most importanly, change who he once was.

 

Story– The story covers a lot of ground reintroducing a trilogy and all its characters as well as introducing a slew of new characters for Kemp’s next series.  It does feel like the purpose of the book is two fold: 1-set up a new book series 2-set up what happened to the Forgotten Realms.  It’s not bad, but you do feel like it has goals besides tell you a story.  However, this story does introduce new characters and it keeps them past the credits.  So, I feel that’s a win. 4.5/5

 

Characters– The Godborn brings back the characters from Kemp’s last three books, but also adds a few new characters.  Some of them didn’t get as much screen time, and it felt at times they were there because the fans would want them.  But, the book clocks in around 300 pages, so there isn’t space for everybody to get the spotlight the whole time.  I liked the characters as they felt well rounded.  This goes even for the characters I was supposed to hate.  However, this book does have a name problem.  Please don’t name two characters almost the same thing.  Especially if they share screen time!  4/5

 

Writing– This book is not for most of you out there.  Kemp loves to push the boundaries of what a DnD novel will get away with.  I was surprised to see what I read in the novel with lots of gore splattered throughout the novel.  This made me love this all the more.  This isn’t King, but it does do its job well. 4.5/5

 

Summary-I liked this book.  Again, don’t expect some George R.R. Martin levels of depth here, but George R.R. Martin wouldn’t write in the Forgotten Realms world.  Kemp delivers a good book that updates the Forgotten Realms and brings back some of his fan favorite characters. 86.7%