I am speed!
Reactive Initiative Feat 3
General
Trigger You roll a natural 20 on initiative or are 10 higher than the next closest enemy’s initiative.
You just hit the ground running. Gain the quickened condition for the first round of combat.
I am speed!
General
Trigger You roll a natural 20 on initiative or are 10 higher than the next closest enemy’s initiative.
You just hit the ground running. Gain the quickened condition for the first round of combat.
Just listen to me, I know something!
General Skill
Prerequisites: expert in Arcana, Lore (any one), Nature, Occultism, or Religion.
You know a thing or two, so obviously you know what is going on. When you are interacting in a manner where the skill you would be involved, you can substitute your knowledge check for a deception. diplomacy, or intimidation check instead.
Thoughts?
I said no!
Life protects via negation. You use the ability of counterspell. You do not have to have the spell prepared, but you must spend hit points from your vitality pool equal to twice the spells level and must attempt all checks associated with the feat. You lose the hit points regardless of success.
Thoughts?
Can’t cast near me.
Fighter
Prerequisite: Spell Smack
You can deny even the best of them. The DC for your Spell Smack is now DC 14.
Thoughts?
Help?
You push life essence into an ally to help them when they need it most.. As a reaction, you spend hit points from your vitality network equal to 1/2 the targets level, rounded down, minimum 1, and give the target a +2 status bonus to an attack roll, Perception check, saving throw, or skill check. This acts as the guidance spell and the target is immune to this effect for an hour as well
Thoughts?
No spells for you!
You’ve gotten used to dealing with wizards and clerics. When you deal damage to a character, if they attempt to cast a spell in the next round, they must succeed on a flat DC 11 check. If they fail and the spell is wasted.
Thoughts?
Life to force!
You pull life essence into the real world to protect those you care for. As a reaction, you spend hit points from your vitality network equal to 1/2 the targets level, rounded down, minimum 1, and give the target a +2 circumstance bonus to AC. This shield functions as the shield spell, but does not function past this one attack the target is subject too.
Thoughts?
Something to help my brother.
Animist Cleric Concentrate Spellshape Sorcerer Witch Wizard
Prerequisite: You have a summoned undead creature
You will assume direct control. As an action, you can enter a trance. You assume direct control of a summoned undead you have created or summoned. The creature gains three actions, but you lose all your actions. You can only perform actions the creature could normally do losing all your normal spell casting abilities. You perceive the world through the undead. You continue to control the undead until you spend an action to end the trance or the undead moves more than 300 feet from your body.
Thoughts?
Right on target
Alchemist
Practice makes poison! You’ve learned how to get the poison to the right place. When you attempt to deliver an elixir via an attack roll, you gain a +1 status bonus to that attack.
Thoughts?
To me!
Animist Bard Champion Cleric Druid Magus Oracle Ranger Sorcerer Summoner Thaumaturge Witch Wizard
Frequency: once per day
Trigger You are the target of the attack
Protect Me! When you are the target of an attack, you can choose to cast a spell with the summoning descriptor that is at least 2 ranks lower than the highest-rank spell slot you have. You stride once and summon the creature into the space you vacated. That creature is now the target of the attack.
Thoughts?