Daily Punch 2-22-16 Big for Your Size feat for DnD 5e

The smaller races don’t get much love in this edition, but I think we can change that and build something that everyone can enjoy!

Big for Your Size

You stand as a Titan among your peers.  You’re a biggun’ and you know how to use that to your advantage.  gain the following:

  • Increase your Constitution or Stregnth by 1 to a maximum of 20.
  • You can wield weapons up to two size categories bigger than normal with no penalty 
  • Your base fist or unarmed attack increase by one size.  As an example a human would increase from a 1 to a 1d4.

Thoughts?

Daily Punch 1-27-16 Spike Trap spell for DnD 5e

Back when I played WoW, my favorite class was the ranger.  I like traps and pets.  We’ve got pets, now how about some traps…  Let’s make a level 1 spell to help do that.

 

Spike Trap

1st-level conjuration

Casting Time: bonus action

Range: 50 feet

Components: V, S

Duration: 1 minute

You select a 10 foot by 10 foot area in range.  That area is now filled with a small spike trap.  It is hidden but can be seen with a Wisdom(perception) or Intelligence(investigate) check (DC equal to your spellcasting DC).  The first creature to enter that area must make a Dexterity saving throw.  On a failure it is restrained and take 2d6 piercing damage as its feet are impaled by the spikes in the area.  On a success, the creature takes half damage and is not restrained.

 

 

Thoughts?

Daily Punch 1-26-16 Magic Master feat for Pathfinder

Last feat in this feat chain for Pathfinder

 

Magic Master

You’ve gone as far as an outsider can go.

Prerequisite(s): Magic Acolyte

Benefit: You gain the ability to cast your 2nd level spell from Magic Acolyte one more time per day.  Choose one 3rd level spell from the spellcasting class you selected from Magic Dabbler.  You can now cast that spell one time per day as per the rules of that spell and the spellcasting class you selected previously.

Special: You may not use these spells to qualify for a spellcasting class or prestige path.  If you gain levels in a spellcasting class, archetype or prestige path, you lose this feat and must retrain as per normal rules.

 

thoughts?

Daily Punch 1-25-16 Magic Acolyte feat for Pathfinder

More Pathfinder in the same vain!

 

Magic Acolyte

Now you’ve gained some serious power.

Prerequisite(s): Magic Beginner

Benefit: You gain the ability to cast your 1st level spell from Magic Beginner one more time per day.  Choose one 2nd level spell from the spellcasting class you selected from Magic Dabbler.  You can now cast that spell one time per day as per the rules of that spell and the spellcasting class you selected previously.

Special: You may not use these spells to qualify for a spellcasting class or prestige path.  If you gain levels in a spellcasting class, archetype or prestige path, you lose this feat and must retrain as per normal rules.

thoughts?

Daily Punch 1-22-16 Magic Beginner feat for Pathfinder

Let’s keep the hits rolling with more magic for the mundane classes!

 

Magic Beginner

Your training is starting to pay off!

Prerequisite(s): Magic Dabbler

Benefit: You gain the ability to cast one more zero-level spell from Magic Dabbler.  Choose one 1st level spell from the spellcasting class you selected from Magic Dabbler.  You can now cast that spell one time per day as per the rules of that spell and the spellcasting class you selected previously.

Special: You may not use these spells to qualify for a spellcasting class or prestige path.  If you gain levels in a spellcasting class, archetype or prestige path, you lose this feat and must retrain as per normal rules.

 

thoughts?

Daily Punch 1-21-16 Magic Dabbler feat for Pathfinder

I haven’t done Pathfinder feats in a while, so let’s do a string of them.  How about some feats to get you spellcasting (slightly) when you don’t normally do that?

 

Magic Dabbler

Your training might not be much now, but it’s a start!.

Prerequisite(s): Must not be part of a spellcasting class

Benefit: Choose a spellcasting class that you qualify for.  You learn two zero-level spells of the class and can use them a number of time per day equal to the ability modifier used for spell casting in that class.  You cast these spells as if you were a member of that class and must follow the spellcasting requirements of these spells and class.  Your character level is your level in a spellcasting class for all level dependent parts of any spells.

Special: You may not use these spells to qualify for a spellcasting class or prestige path.  If you gain levels in a spellcasting class, archetype or prestige path, you lose this feat and must retrain as per normal rules.

 

thoughts?

Daily Punch 1-20-16 Backstab feat for DnD 5e

Ok, back to the rogue, and this time we do some damage!

 

Backstab

Why fight fair?  Gain the following:

  • Increase your Dexterity or intelligence by 1, to a maximum of 20.
  • Choose one skill a rogue gains at 1st level.  You are now proficient in that skill.
  • You gain the rogue’s sneak attack ability as a rogue of your level.  You may only use it a number of times equal to your Dexterity modifier and regain this ability after a long rest.

 

Thoughts?

Daily Punch Inspiring Voice feat for DnD 5e

Rogues will get two feats, but let’s not forget our friend the bard!  Here is a feat to dabble in his music.

 

Inspiring Voice

You know how to motivate and get the best out of your friends.  Gain the following:

  • Increase your Charisma or intelligence by 1, to a maximum of 20.
  • Choose one skill a bard gains at 1st level.  You are now proficient in that skill.
  • Gain the bard’s Bardic Inspiration class feature as a bard of your level.

Thoughts?

Daily Punch 1-18-16 Rogue Precision feat for DnD5e

And now it’s time for the rogue.  This one gets two feats.  Here is the first-

 

Rogue Precision

You have trained with the best, and it shows.  Gain the following:

  • Increase your Dexterity or intelligence by 1, to a maximum of 20.
  • Choose one skill a rogue gains at 1st level.  You are now proficient in that skill.
  • Choose two skills you are proficient in.  You  gain the rogues Expertise ability with these two skills.

 

Thoughts?

 

Daily Punch 1-15-16 Wild Training feat for DnD 5e

Now time for the Ranger

 

Wild Training

You’ve spent time out the wild and have learned how to survive and thrive in the wilderness.  Gain the following:

  • Increase your Strength or Dexterity by 1, to a maximum of 20.
  • Choose one skill a ranger gains at 1st level.  You are now proficient in that skill.
  • You gain the Natural Explorer ability of the ranger, but you only gain one favored terrain from this feat.

 

Thoughts?