Been a bit since I wrote about Shadowrun. Let’s fix that!
Interrupt Action (-5 initiative score, 1 Edge)
Sometimes, when you gotta go, you gotta go. And sometimes, you want that to be before GOD tells you you gotta go! Taking this interrupt action immediately causes you to perform the Jack Out (P.240 SR5) action. You suffer dump shock as normal if you are link-locked.
I haven’t made a Shadowrun thing in a bit, so here is one!
Itchy Trigger Fingers
(GRENADE ATTACK ONLY)
Interrupt Action (-5 Initiative Score)
Sometimes time is not on your side. Some times you want that hot potato to bake a little more quickly. When you throw a grenade with a wireless link, but you are not linked to it, you can reduce your initiative score by five to activate the grenade. This will not reduce scatter. The grenade may be dodged as normal.
I haven’t seen a ton of the interrupt actions since Run and Gun, but I think there should be more. How about one for the decker?
Your Fu is \/\/34k!
Interrupt Action (-7 Initiative Score)
We’ve all seen a drek head who think he’s nova hot when he gets his first Erika. And sometimes, just sometimes, Mommy needs to step up to the plate and tell this little fart where he ranks in the pecking order. When your deck or an object slaved to your deck is attacked via the matrix, you are aware of the attack, and your willpower + firewall or intuition + firewall beats the attackers dice total, you may immediately respond with your own complex matrix action. You gain a bonus to your dice pool for this matrix action equal to the difference between your defense successes and the attacker’s successes.