Saw the news and I saw a hero we didn’t know we deserved step up to something and it inspired me.
Spear of the Defender
Weapon (spear), very rare (requires attunement)
This simple spear can be made from any long pointed object. The object is treated as a +1 magic spear, but the wielder can declare a target in 30 feet as his enemy as a bonus action. The target is allowed a DC 20 Wisdom save to not be affected. On a failure, for one minute the target must only attack the wielder of the spear. The affected creature can use spells and area effect abilities, but the wielder of the weapon must be in the area or spell. The wielder of this spear gains resistance to all damage from the affected creature and gains advantage on all Constitution based saves from effects caused by the affected creature. The wielder of this weapon can only affect one creature in this way at a time and the ability is reusable after a short rest.
How about a magic item?
Giant Bone Brass Knuckles
weapon (brass knuckles), rare
These +1 brass knuckles are not made of brass, but the hollowed and carved bone of a giant. Any creature who wares this item deal damage as if their unarmed attack did 1d4 damage or their unarmored attack, whatever is higher, becoming proficient with the attack as well as well as the bonus from the enchantment. In addition, up to three times per day, when a creature is touched by this weapon, the wearer can activate the spell enlarge/reduce on the target. The wearer can punch their own fist and activate this on themselves if they wish. The DC for this save is equal to the spell save DC of the wearer or 8 + wearer’s proficiency + Wisdom modifier.
How about a magic item today? I’ve got a few ideas…
weapon(dagger), very rare
This +1 dagger looks more like a pin as it lacks a guard and is simply a solid cone of metal ending in a infinitely small point. When wielded by an cunning swordsman, it worse than fatal learning how to twist the knife to make even the biggest opponent hurt. Once per round, it a target is struck with this weapon while the attacker has advantage, the target of the attack must make a saving throw. On a failure, the target is incapacitated for one round. On a success the target is immune for one round. The DC of the saving throw is detailed below.