Daily Punch 12-4-25 Draw Blood cantrip for Pathfinder 2nd Ed

Cut them!

Draw Blood [two-actions]Cantrip 1

Cantrip Concentrate Manipulate
Traditions arcane, divine, occult
Bloodlines hag, undead
Range 60 feet; Targets 1 creature
Defense Fortitude


You rip the target apart. Their body is cut for deals 1d6 slashing damage, with a basic Fortitude save. If the target critically fails the save, it is gains Painful 1 (DC 15 flat check to end).


Heightened (+2) The damage increases by 1d6.

Thoughts?

Daily Punch 1-28-25 Share Suffering Spell for Starfinder 2nd Ed

Double damage!

Share Suffering Spell 1

Concentrate Manipulate Mental
Traditions Divine, Occult
targets two creatures Defense Will save
Range 30 feet Duration 1 minute


You link the fates of two creatures together. Two creatures of your choice in range must attempt a saving throw.

Critical Success The creature is unaffected.
Success The target takes half damage from all damage sources dealt to the other target except from this spell. the damage is of the same type as the original damage.
Failure The target takes damage equal to all damage sources dealt to the other target except from this spell. the damage is of the same type as the original damage.
Critical Failure The target takes damage equal to double all damage sources dealt to the other target except from this spell. the damage is of the same type as the original damage.

Thoughts?

Daily Punch 9-12-23 Shaking Feet occult spell for Pathfinder 2e

Let’s keep building our psychic monk!


Shaking Feet Spell 2

Mental
Traditions  occult
Cast [two-actions] somatic, verbal
Range touch; Targets up to 3 creature
Saving Throw Fortitude


You snap a quick kick at a creature and barely touch them. This tiny kick causes the creature to make a Fortitude save as they’re mind causes weakness to spread through the body.
Critical Success The target is unaffected.
Success The target takes 1d8 bludgeoning damage.
Failure The target is knocked prone and takes 2d8 bludgeoning damage.
Critical Failure The target is knocked prone and takes 4d8 bludgeoning damage

Thoughts?

Daily Punch 7-11-23 Darkness Bolt cantrip for Pathfinder 2nd Ed

Let’s reach out and suck some souls!


Darkness Bolt 2 actions Cantrip


Cantrip Attack Conjuration Negative
Traditions arcane, divine, occult
Bloodlines shadow
Cast somatic, verbal
Range 30 feet; Targets 1 creature

You open a small portal through the planes to pull a mote of concentrated darkness to assault your enemies. Make a ranged spell attack roll against the target’s AC. On a hit, the target takes negative damage equal to 1d4 plus your spellcasting modifier (double damage on a critical hit).


Heightened (+1) The damage to creatures increases by 1d4.

Daily Punch 3-5-20 and 3-6-20 Rapid Aid and Expedite Curse spells for Pathfinder 2e

One last group of spells that deal with suddenly screwing a foe.

Expedite Curse SPELL 1

Enchantment Mental

Traditions divine, occult

Cast reaction

Range 30 feet

Targets 1 creature making at attack

Saving Throw Will; 


You fill a foe with dread. If the target that fail their will save, it takes a -1d4 status penalty to the attack roll it is performing. Expiditie curse can counteract bless for this one attack.

Rapid Aid SPELL 1

Enchantment Mental

Traditions divine, occult

Cast reaction

Range 30 feet Targets one ally making an attack 


You send power to an ally in need

The ally gains a +1d4 status bonus to attack rolls. Rapid Aid can counteract bane for this attack.

Daily Punch 9-4-19 Enflame Emotions spell for Pathfinder 2nd Ed

Let’s make some people mad!

 

Enflame Emotions

CALM EMOTIONS SPELL 2

Emotion Enchantment Incapacitation Mental

Traditions divine, occult

Cast [two-actions] somatic, verbal

Range 120 feetArea 10-foot burst

Saving Throw Will; Duration sustained up to 1 minute


You forcibly anger creatures in the area, enraging them into a violence; each creature must attempt a Will save.

Critical Success The creature is unaffected.

Success Calming urges impose a +1 status bonus to the creature’s attack rolls.

Failure Any emotion effects that would affect the creature are amplified and the creatures become hostile to all other creatures in the area.

If the target is subject to a calm emotions spell, it ceases this effect.

Critical Failure As failure, but other spells can end the effect.

 

Thoughts?