Let’s make some people mad!
CALM EMOTIONS SPELL 2
Emotion Enchantment Incapacitation Mental
Traditions divine, occult
Cast [two-actions] somatic, verbal
Range 120 feet; Area 10-foot burst
Saving Throw Will; Duration sustained up to 1 minute
You forcibly anger creatures in the area, enraging them into a violence; each creature must attempt a Will save.
Critical Success The creature is unaffected.
Success Calming urges impose a +1 status bonus to the creature’s attack rolls.
Failure Any emotion effects that would affect the creature are amplified and the creatures become hostile to all other creatures in the area.
If the target is subject to a calm emotions spell, it ceases this effect.
Critical Failure As failure, but other spells can end the effect.