Ring Side Report- RPG review of Starfinder Society Scenario 1-08: Compliance Protocol

Product– Starfinder Society Scenario 1-08: Compliance Protocol

System- Starfinder 2nd Ed

Producer– Paizo

Price– $8.99  here https://store.paizo.com/starfinder-society-scenario-1-08-compliance-protocol/

TL; DR– Man this is short!  73%

Basics–  You hear that? A mysterious sound is emerging from the Wreck of the Returned, and you’re going to go keep the friends of the Starfinder society safe!  Can you stop whoever might want to cause the robots to go crazy?

Mechanics or Crunch–  Holy cow this is short.  There is a chase scene and a fight.  That’s it.  The mechanics are ok, but they are just too short.  A team that doesn’t roleplay will complete this in an hour.  If the team is min/maxed, I’d say 45 minutes.  There just isn’t much meat on the bones here.  3/5

Theme or Fluff–  The story works.  You meet fun new characters, you find new lore, and you see parts of the world that normally characters wouldn’t enter.  The story expands on the wreck of the returned, and that’s always welcome.  5/5

Execution–  This is too short.  I don’t hate the layout choices, but I miss having pictures of creatures to show, even if they are one shot bad guys.  If you have them, put them in a box without words around them.  Make it easier for me to show them off.  But the major issue is the same here.  It’s an 8 buck adventure for 1 hour of play.  That’s too short.  3/5

Summary– Paizo is changing the organized play adventures, and short is the goal.  This adventure hits the short goal maybe a bit too well.  Honestly, I want more to this.  The goal is 3 hours.  Most groups will complete it in an hour and a half, and that’s if you mess around.  A dedicated professional group who doesn’t want that will be done in under an hour.  That’s not bad, but this is a quest.  Those are being phased out, but this needs more.  Add a combat before the players enter the area with some random monsters in the desert.  Add another social after the big fight to learn more about the robots.  Add those and you get a solid experience.  As it stands this isn’t bad, but it’s too little for the price.  73%

Daily Punch 11-28-25 Painful condition for Pathfinder 2nd Ed

That’s gonna hurt!

Here is an idea for a new condition.

Painful

Be it muscle tears, broken/chipped bones, or a minor concussion, it hurts to even exist.. Painful always includes a value. You take a status penalty equal to this value on all your attacks, checks and DCs. In addition, when you perform one or more actions, you take damage to your Painful value. Each round you can attempt a flat DC 14 heck to reduce the value by 1. If your painful value ever equals your Constitution score, you must attempt a flat DC 10 check every time you perform an action or you fall unconscious. Any effects or spells like restoration or regenerate end this condition as well.

Thoughts?

Daily Punch 11-27-25 Baffle with BS skill feat for Pathfinder 2nd Ed

Just listen to me, I know something!

Baffle with BS Feat 4

General Skill
Prerequisites: expert in Arcana, Lore (any one), Nature, Occultism, or Religion.


You know a thing or two, so obviously you know what is going on. When you are interacting in a manner where the skill you would be involved, you can substitute your knowledge check for a deception. diplomacy, or intimidation check instead.

Thoughts?

Daily Punch 11-26-25 Whiskey item for Pathfinder 2nd Ed

Let’s have a drink!

Whiskey Item 0

Alchemical Consumable Drug Ingested Poison
Price 1 cp (or more)
Usage held in 1 hand; Bulk L
Activate [one-action] Interact
Duration: one hour


Barrel aged to perfection or just made in the bath tub that day. Wiskey causes a -1 penalty to Wisdom but provides a +1 item bonus to Charisma.

Whiskey (Greater) Item 8

Price 100 gp
Bulk L
Whiskey aged for a year causes a -2 penalty to Wisdom but provides a +2 item bonus to Charisma.

Antidote (Major)Item 14

Price 675 gp
Bulk L
Whiskey aged for a 10 year causes a -3 penalty to Wisdom but provides a +3 item bonus to Charisma.

Thoughts?

Daily Punch 11-17-25 Direct Observer wizard feat for Pathfinder 2nd Ed

Something to help my brother.


Direct Observer [one-action] Feat 2

Animist Cleric Concentrate Spellshape Sorcerer Witch Wizard
Prerequisite: You have a summoned undead creature


You will assume direct control. As an action, you can enter a trance. You assume direct control of a summoned undead you have created or summoned. The creature gains three actions, but you lose all your actions. You can only perform actions the creature could normally do losing all your normal spell casting abilities. You perceive the world through the undead. You continue to control the undead until you spend an action to end the trance or the undead moves more than 300 feet from your body.

Thoughts?

Daily Punch 11-7-25 Instant Guardian feat for Pathfinder 2nd Ed

To me!


Instant Guardian Reaction Feat 10

Animist Bard Champion Cleric Druid Magus Oracle Ranger Sorcerer Summoner Thaumaturge Witch Wizard
Frequency: once per day
Trigger You are the target of the attack


Protect Me! When you are the target of an attack, you can choose to cast a spell with the summoning descriptor that is at least 2 ranks lower than the highest-rank spell slot you have. You stride once and summon the creature into the space you vacated. That creature is now the target of the attack.

Thoughts?