To me spirits!
Animist Splash Feat 2
Animist Splash
Frequency once per day
The spirits guide me. Once per day, you can cast an apparition spell. of an animist of your level.
Thoughts?
To me spirits!
Animist Splash
Frequency once per day
The spirits guide me. Once per day, you can cast an apparition spell. of an animist of your level.
Thoughts?
The forest helps me!
Druid Splash
Frequency once per day
The forest helps! Once per day, you can cast a primal spell with the polymorph or summon descriptor of a druid of your level.
Thoughts?
Product– Pathfinder Society Scenario #6-05: Silver Bark, Golden Blades
System– Pathfinder 2nd Ed
Producer– Paizo
Price– $8.99 -here https://store.paizo.com/pfs-scenario-6-05/
TL; DR– A lot here that players won’t see! 100%

Basics- What’s up with the forest? In this PFS adventure, the players enter a forest that normally isn’t a problem, but no one can leave now. Why is that?
Mechanics or Crunch: This is an extremely random adventure. The major events are the same, but the pieces move around a lot. Heck, there are two different maps for the final dungeon crawl. And that’s impressive! The mechanics are as balanced as they can be, but most players will need multiple players to see all the monsters, all the traps, and all the places that are in this one. But that is not bad! I really enjoyed the crunch of this one. 5/5
Theme or Fluff– The major story beats don’t change, but the pieces move well. There are two completely different end maps and three different end bosses. All of these have their own completely novel stories to play with and through. That’s a ton of effort that most won’t see. I love the pieces the writer added to this story to keep it fresh. 5/5
Execution: It’s a PFS adventure, and it’s one of the older ones. It’s solid. Good pictures, good layout, good execution. 5/5
Summary– As an oldtaku, old anime geek, I love the steps into the Lantern Lodge. This adventure is no different. You have an evil corrupting a village, and the forest itself steps up to stop it. You got lots of new evils, lots of places, and lots of traps, as well as an overarching story that ties those all together. This scenario is a solid few hours of PFS fun. 100%
FIGHT ME!
Guardian Splash
Frequency three times per day
RIGHT HERE! You gain the guardian’s Taunt class feature that you can use three times per day.
Thoughts?
I saw that!
Investigator Splash
Frequency twice per day
I have a plan!. You gain the investigator devise a stratagem class feature that you can use twice per day.
Thoughts?
Don’t turn your back on me!
Fighter Splash
Frequency three per day
Oh you can’t walk away. You gain the fighter reactive strike class feature that you can use three times per day.
Thoughts?
SEE THE FLAG!
Commander Splash
Frequency once per day
Duration up to one Minute
The flag STANDS! You gain the commander Commander’s Banner class feature that you can use once per day. The banner provides its bonus for up to one minute.
Thoughts?
Listen here!
Bard Splash
Frequency once per day
Duration up to one Minute
Listen to me! You gain the Courageous Anthem spell. You can cast this once per day, and you can sustain this spell for up to one minute by using one action each round to do so.
Thoughts?
Let’s make something!
Alchemist Splash
Frequency once per day
Let’s cook! You gain an alchemist’s quick alchemy ability to brew one alchemical item of a level equal to your level that is non uncommon. If the item not used within a minute, the item turns to water.
Thoughts?
Product– Pathfinder Society Scenario #7-08: The Haunted Corridor
System– Pathfinder 2nd Ed
Producer– Paizo
Price– $8.99-here https://store.paizo.com/pathfinder-society-scenario-7-08-the-haunted-corridor/
TL; DR– Good, ol’ dungeon crawl. 97%

Basics- Let bygons be bygons! The lodge, once destroyed by the elves, is being rebuilt with their blessing. Your job is to clear it out. What could be left in that old lodge?
Mechanics or Crunch: This is a straight-up dungeon crawl. There are places to explore, things to find, and people to kill along the way. There are social interactions, but it’s a bit simple. Not bad, but this will fill more time than some of the simple adventures we’ve seen before. 4.75/5
Theme or Fluff– I love some dungeon. No dragons in this one! But it’s still got a lot to explore. There are THREE different maps for players to get through. That’s honestly impressive, as I’ve played similar adventures where you only get through one. It’s jam-packed! 5/5
Execution: I love everything here, but I want them to include more. Paizo does this well, but they reference things not in the adventure. Those are online. It’s easy to find, but I’d still prefer to have it all in one place. 4.75/5
Summary– I love a dungeon crawl. It’s a fun way to run through combats, find things, and see ancient history. It’s a good time, and your players will enjoy it. I’d like a bit more in-depth social interactions, but dungeon crawls don’t have much social interaction. I’d like all the stuff in the book, but it’s easy to reference. It’s a simple adventure for players to explore, report, and work through together. 97%