Daily Punch 10-16-23 Dust skeleton power for DCC RPG

Dust
Type: actionRange: N/ADuration: instantaneousSave: none
GeneralYou crumple to dust and blow into a gap
Manifestationroll 1d4: (1) A wind blows and you blow away with it (2) You collapse into a pile of ash and blow along the ground. (3) you grab onto something and you flow as a dust into it (4)You simply fall apart at a molecular level and flow into a hole
1Failure, ability may not be used againt that day and it takes two actions to pull yourself together
2-11Lost. Failure
12-13You blow away and can crawl through anything the size of a dog door
14-17You blow away and can crawl through anything the size of a cat door
18-19You blow away and can crawl through anything the size of a mouse hole
20-23You blow away and can crawl through anything the size of a door jam
24-27You blow away and can crawl through anything the size of a key hole
28-29You blow away and can crawl through anything the size of credit card/keycard
30-31You blow away and can crawl through anything the size of paper’s thickness
32+You can crawl into any sized space even if only a few molecules can fit in

Daily Punch 10-12-23 Collapse skeleton power for DCC RPG

Ok, looks like Im doing this! Time to make a skeleton PC. I want skeletons, vampires, and Zombies to popup and play! Thinking they will be like MCC mutants. What say you? Here is a skeleton power

Collapse
Type: ReactiveRange: N/ADuration: instantaneousSave: none
GeneralYou are struck with a blow and collapse to minimize the damage
Manifestationroll 1d4: (1) Teh blow knowcks you into a spray of bones (2) You collapse into a pile of musically tingeling bones with yoru skull on top. (3) Teh blow kocks out a support bone and you fall onto the attacker (4)You just fall flat onto your face and fall apart
1Failure, ability may not be used againt that day, take 1d4 damage
2-11Lost. Failure
12-13You fall down, must spend an action to stand up, and you reduce the damage you took by 1d6
14-17You fall down, must spend an action to stand up, and you reduce the damage you took by 1d8
18-19You fall down, must spend an action to stand up, and you reduce the damage you took by 1d10
20-23You fall down, must spend an action to stand up, and you reduce the damage you took by 1d12
24-27You fall down, don’t need an action to stand up, and you reduce the damage you took by 1d14
28-29You fall down, don’t need an action to stand up, and you reduce the damage you took by 1d16
30-31You fall down, don’t need an action to stand up, and you reduce the damage you took by 5d4
32+You fall down, but do not need an action to stand up, and you reduce the damage you take by 5d6

Thoughts?

Daily Punch 11-24-14 Magic to Muscle Memory adept power for Shadowrun 5e

Let’s post one more adept power for Shadowrun 5e.

Magic to Muscle

Cost: 0.75 per level (max 1/2 ranks in skill rounded down)

Some times it’s training, some times its luck, and some times…. it’s a bit more.  You may buy as many levels of this power are you want.  However, you may only apply as many levels as equal to half your ranks in a skill to that skill (rounded down).  For every level you have applied to a skill, you gain an extra die to skill rolls with that skill.

 

Thoughts?

Daily Punch 11-19-14 Master of the Elemental Fist quality for Shadowrun 5e

One more for Shadowrun, I promise

 

Master of the Elemental Fist

Cost: 1 PP

Prerequisite: Minimum Two Different Elemental Strikes

You are a master of martial arts and magic all rolled into one.  When you use the Elemental Strike, you may manifest two different types of elemental effects in one attack.  It takes two separate simple actions to activate both of these elemental effects.

 

Thoughts?