| Dust | ||||
| Type: action | Range: N/A | Duration: instantaneous | Save: none | |
| General | You crumple to dust and blow into a gap | |||
| Manifestation | roll 1d4: (1) A wind blows and you blow away with it (2) You collapse into a pile of ash and blow along the ground. (3) you grab onto something and you flow as a dust into it (4)You simply fall apart at a molecular level and flow into a hole | |||
| 1 | Failure, ability may not be used againt that day and it takes two actions to pull yourself together | |||
| 2-11 | Lost. Failure | |||
| 12-13 | You blow away and can crawl through anything the size of a dog door | |||
| 14-17 | You blow away and can crawl through anything the size of a cat door | |||
| 18-19 | You blow away and can crawl through anything the size of a mouse hole | |||
| 20-23 | You blow away and can crawl through anything the size of a door jam | |||
| 24-27 | You blow away and can crawl through anything the size of a key hole | |||
| 28-29 | You blow away and can crawl through anything the size of credit card/keycard | |||
| 30-31 | You blow away and can crawl through anything the size of paper’s thickness | |||
| 32+ | You can crawl into any sized space even if only a few molecules can fit in | |||
Tag: power
Daily Punch 10-12-23 Collapse skeleton power for DCC RPG
Ok, looks like Im doing this! Time to make a skeleton PC. I want skeletons, vampires, and Zombies to popup and play! Thinking they will be like MCC mutants. What say you? Here is a skeleton power
| Collapse | ||||
| Type: Reactive | Range: N/A | Duration: instantaneous | Save: none | |
| General | You are struck with a blow and collapse to minimize the damage | |||
| Manifestation | roll 1d4: (1) Teh blow knowcks you into a spray of bones (2) You collapse into a pile of musically tingeling bones with yoru skull on top. (3) Teh blow kocks out a support bone and you fall onto the attacker (4)You just fall flat onto your face and fall apart | |||
| 1 | Failure, ability may not be used againt that day, take 1d4 damage | |||
| 2-11 | Lost. Failure | |||
| 12-13 | You fall down, must spend an action to stand up, and you reduce the damage you took by 1d6 | |||
| 14-17 | You fall down, must spend an action to stand up, and you reduce the damage you took by 1d8 | |||
| 18-19 | You fall down, must spend an action to stand up, and you reduce the damage you took by 1d10 | |||
| 20-23 | You fall down, must spend an action to stand up, and you reduce the damage you took by 1d12 | |||
| 24-27 | You fall down, don’t need an action to stand up, and you reduce the damage you took by 1d14 | |||
| 28-29 | You fall down, don’t need an action to stand up, and you reduce the damage you took by 1d16 | |||
| 30-31 | You fall down, don’t need an action to stand up, and you reduce the damage you took by 5d4 | |||
| 32+ | You fall down, but do not need an action to stand up, and you reduce the damage you take by 5d6 | |||
Thoughts?
Daily Punch 12-19-14 Magic Bullet adept power for Shadowrun 5e
How about an adept power for Shadowrun 5e? Could Lee Harvey Oswald be a adept?
Magic Bullet
Cost: 0.75 pp per level
Why shoot behind a wall why you can bend bullets? For every level of this power you have, reduce the cover penalty you have for firing ranged weapons in combat.
Thoughts?
Daily Punch 11-24-14 Magic to Muscle Memory adept power for Shadowrun 5e
Let’s post one more adept power for Shadowrun 5e.
Magic to Muscle
Cost: 0.75 per level (max 1/2 ranks in skill rounded down)
Some times it’s training, some times its luck, and some times…. it’s a bit more. You may buy as many levels of this power are you want. However, you may only apply as many levels as equal to half your ranks in a skill to that skill (rounded down). For every level you have applied to a skill, you gain an extra die to skill rolls with that skill.
Thoughts?
Daily Punch 11-21-14 General Expertise adept power
Been reading some Shadowrun. How about some love for the adepts?
General Expertise
Cost: 0.5 PP
You’re magic give you power. It might not be focused, but you get enough power to get by in just about any situation. When you roll your default dice for a roll you are not trained in, you do not take the -1 die penalty to the roll.
Thoughts?
Daily Punch 11-19-14 Master of the Elemental Fist quality for Shadowrun 5e
One more for Shadowrun, I promise
Master of the Elemental Fist
Cost: 1 PP
Prerequisite: Minimum Two Different Elemental Strikes
You are a master of martial arts and magic all rolled into one. When you use the Elemental Strike, you may manifest two different types of elemental effects in one attack. It takes two separate simple actions to activate both of these elemental effects.
Thoughts?

