Daily Punch 11-21-14 General Expertise adept power

Been reading some Shadowrun.  How about some love for the adepts?

 

General Expertise

Cost: 0.5 PP

You’re magic give you power.  It might not be focused, but you get enough power to get by in just about any situation.  When you roll your default dice for a roll you are not trained in, you do not take the -1 die penalty to the roll.

 

Thoughts?

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