Daily Punch 5-18-16 Lay on Hands Adept Power for Shadowrun 5e

I like Emphatic Healing (Street Grimore), but I’d also like an option where I don’t have to take damage.  Let’s see if we can get some balance….

 

 

Lay On Hands

Cost: 1 PP Per Level

Activation: Simple Action

Channeling healing in the universe, you infuse the subject with healing power.  To accomplish this, the adept makes a Magic +Willpower[levels in Lay On Hands currently active] test.  For each hit, heal one box of damage.  This damage is healed at the rate of 1 box per initiative pass.  You must take a simple action each pass to sustain this power.  If you end the power before reaching the total amount of healing available, the extra boxes are lost.

Subjects with lower Essence are harder to heal with this power.  Apply a negative modifier equal to this subjects Essence loss (6- current Essence Rating, round down) to the dice pool for the initial check.

Thoughts?  Should this be a complex action?  Should it be per turn?  What are your thoughts?

Daily Punch 12-19-14 Magic Bullet adept power for Shadowrun 5e

How about an adept power for Shadowrun 5e? Could Lee Harvey Oswald be a adept?

 

Magic Bullet

Cost: 0.75 pp per level

Why shoot behind a wall why you can bend bullets?  For every level of this power you have, reduce the cover penalty you have for firing ranged weapons in combat.

 

Thoughts?

Daily Punch 11-24-14 Magic to Muscle Memory adept power for Shadowrun 5e

Let’s post one more adept power for Shadowrun 5e.

Magic to Muscle

Cost: 0.75 per level (max 1/2 ranks in skill rounded down)

Some times it’s training, some times its luck, and some times…. it’s a bit more.  You may buy as many levels of this power are you want.  However, you may only apply as many levels as equal to half your ranks in a skill to that skill (rounded down).  For every level you have applied to a skill, you gain an extra die to skill rolls with that skill.

 

Thoughts?

Daily Punch 11-19-14 Master of the Elemental Fist quality for Shadowrun 5e

One more for Shadowrun, I promise

 

Master of the Elemental Fist

Cost: 1 PP

Prerequisite: Minimum Two Different Elemental Strikes

You are a master of martial arts and magic all rolled into one.  When you use the Elemental Strike, you may manifest two different types of elemental effects in one attack.  It takes two separate simple actions to activate both of these elemental effects.

 

Thoughts?