I like Emphatic Healing (Street Grimore), but I’d also like an option where I don’t have to take damage. Let’s see if we can get some balance….
Lay On Hands
Cost: 1 PP Per Level
Activation: Simple Action
Channeling healing in the universe, you infuse the subject with healing power. To accomplish this, the adept makes a Magic +Willpower[levels in Lay On Hands currently active] test. For each hit, heal one box of damage. This damage is healed at the rate of 1 box per initiative pass. You must take a simple action each pass to sustain this power. If you end the power before reaching the total amount of healing available, the extra boxes are lost.
Subjects with lower Essence are harder to heal with this power. Apply a negative modifier equal to this subjects Essence loss (6- current Essence Rating, round down) to the dice pool for the initial check.
Thoughts? Should this be a complex action? Should it be per turn? What are your thoughts?
How about an adept power for Shadowrun 5e? Could Lee Harvey Oswald be a adept?
Cost: 0.75 pp per level
Why shoot behind a wall why you can bend bullets? For every level of this power you have, reduce the cover penalty you have for firing ranged weapons in combat.
Let’s post one more adept power for Shadowrun 5e.
Magic to Muscle
Cost: 0.75 per level (max 1/2 ranks in skill rounded down)
Some times it’s training, some times its luck, and some times…. it’s a bit more. You may buy as many levels of this power are you want. However, you may only apply as many levels as equal to half your ranks in a skill to that skill (rounded down). For every level you have applied to a skill, you gain an extra die to skill rolls with that skill.
Been reading some Shadowrun. How about some love for the adepts?
Cost: 0.5 PP
You’re magic give you power. It might not be focused, but you get enough power to get by in just about any situation. When you roll your default dice for a roll you are not trained in, you do not take the -1 die penalty to the roll.
One more for Shadowrun, I promise
Master of the Elemental Fist
Cost: 1 PP
Prerequisite: Minimum Two Different Elemental Strikes
You are a master of martial arts and magic all rolled into one. When you use the Elemental Strike, you may manifest two different types of elemental effects in one attack. It takes two separate simple actions to activate both of these elemental effects.